mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
8dadfb4878
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
446 lines
12 KiB
C
446 lines
12 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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extern float sys_dpi_x;
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extern float sys_dpi_y;
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extern cvar_t vid_vsync;
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static dllhandle_t *sys_gl_module = NULL;
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static rendererinfo_t gles1rendererinfo;
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static void *GLES_GetSymbol(char *symname)
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{
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//Can't use android's eglGetProcAddress
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//1) it gives less efficient stubs
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//2) it has a limited number of such stubs, and the limit is too low for core functions too
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void *ret;
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ret = Sys_GetAddressForName(sys_gl_module, symname);
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if (!ret)
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Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
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return ret;
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}
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#include <EGL/egl.h>
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#include <android/native_window.h>
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#include <jni.h>
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#include <android/native_window_jni.h>
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/*android is a real fucking pain*/
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static EGLDisplay sys_display;
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static EGLSurface sys_surface;
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static EGLContext sys_context;
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ANativeWindow *sys_nativewindow;
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void GLVID_DeInit(void)
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{
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if (sys_display)
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{
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eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (sys_context)
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eglDestroyContext(sys_display, sys_context);
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if (sys_surface != EGL_NO_SURFACE)
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eglDestroySurface(sys_display, sys_surface);
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eglTerminate(sys_display);
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}
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sys_display = EGL_NO_DISPLAY;
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sys_context = EGL_NO_CONTEXT;
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sys_surface = EGL_NO_SURFACE;
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GL_ForgetPointers();
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Sys_Printf("GLVID_DeInited\n");
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}
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/*static void EGL_ShowConfig(EGLDisplay egldpy, EGLConfig cfg)
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{
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struct
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{
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EGLint attr;
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const char *attrname;
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} eglattrs[] =
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{
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{EGL_ALPHA_SIZE, "EGL_ALPHA_SIZE"},
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{EGL_ALPHA_MASK_SIZE, "EGL_ALPHA_MASK_SIZE"},
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{EGL_BIND_TO_TEXTURE_RGB, "EGL_BIND_TO_TEXTURE_RGB"},
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{EGL_BIND_TO_TEXTURE_RGBA, "EGL_BIND_TO_TEXTURE_RGBA"},
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{EGL_BLUE_SIZE, "EGL_BLUE_SIZE"},
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{EGL_BUFFER_SIZE, "EGL_BUFFER_SIZE"},
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{EGL_COLOR_BUFFER_TYPE, "EGL_COLOR_BUFFER_TYPE"},
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{EGL_CONFIG_CAVEAT, "EGL_CONFIG_CAVEAT"},
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{EGL_CONFIG_ID, "EGL_CONFIG_ID"},
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{EGL_CONFORMANT, "EGL_CONFORMANT"},
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{EGL_DEPTH_SIZE, "EGL_DEPTH_SIZE"},
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{EGL_GREEN_SIZE, "EGL_GREEN_SIZE"},
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{EGL_LEVEL, "EGL_LEVEL"},
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{EGL_LUMINANCE_SIZE, "EGL_LUMINANCE_SIZE"},
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{EGL_MAX_PBUFFER_WIDTH, "EGL_MAX_PBUFFER_WIDTH"},
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{EGL_MAX_PBUFFER_HEIGHT, "EGL_MAX_PBUFFER_HEIGHT"},
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{EGL_MAX_PBUFFER_PIXELS, "EGL_MAX_PBUFFER_PIXELS"},
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{EGL_MAX_SWAP_INTERVAL, "EGL_MAX_SWAP_INTERVAL"},
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{EGL_MIN_SWAP_INTERVAL, "EGL_MIN_SWAP_INTERVAL"},
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{EGL_NATIVE_RENDERABLE, "EGL_NATIVE_RENDERABLE"},
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{EGL_NATIVE_VISUAL_ID, "EGL_NATIVE_VISUAL_ID"},
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{EGL_NATIVE_VISUAL_TYPE, "EGL_NATIVE_VISUAL_TYPE"},
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{EGL_RED_SIZE, "EGL_RED_SIZE"},
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{EGL_RENDERABLE_TYPE, "EGL_RENDERABLE_TYPE"},
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{EGL_SAMPLE_BUFFERS, "EGL_SAMPLE_BUFFERS"},
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{EGL_SAMPLES, "EGL_SAMPLES"},
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{EGL_STENCIL_SIZE, "EGL_STENCIL_SIZE"},
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{EGL_SURFACE_TYPE, "EGL_SURFACE_TYPE"},
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{EGL_TRANSPARENT_TYPE, "EGL_TRANSPARENT_TYPE"},
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{EGL_TRANSPARENT_RED_VALUE, "EGL_TRANSPARENT_RED_VALUE"},
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{EGL_TRANSPARENT_GREEN_VALUE, "EGL_TRANSPARENT_GREEN_VALUE"},
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{EGL_TRANSPARENT_BLUE_VALUE, "EGL_TRANSPARENT_BLUE_VALUE"},
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};
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size_t i;
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EGLint val;
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for (i = 0; i < countof(eglattrs); i++)
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{
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if (eglGetConfigAttrib(egldpy, cfg, eglattrs[i].attr, &val))
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Sys_Printf("%i.%s: %i\n", (int)cfg, eglattrs[i].attrname, val);
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else
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Sys_Printf("%i.%s: UNKNOWN\n", (int)cfg, eglattrs[i].attrname);
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}
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};
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*/
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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Sys_Printf("GLVID_Initing...\n");
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if (!sys_nativewindow)
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{
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Sys_Printf("GLVID_Init failed: no window known yet\n");
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return false; //not at this time...
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}
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// vid.pixelwidth = ANativeWindow_getWidth(sys_window);
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// vid.pixelheight = ANativeWindow_getHeight(sys_window);
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vid.numpages = 3;
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EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, (info->bpp==16)?5:8,
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EGL_GREEN_SIZE, (info->bpp==16)?6:8,
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EGL_RED_SIZE, (info->bpp==16)?5:8,
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EGL_DEPTH_SIZE, 16,
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// EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint w, h, format;
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EGLint numConfigs;
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EGLConfig config;
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int glesversion;
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sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (sys_display == EGL_NO_DISPLAY)
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{
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GLVID_DeInit();
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return false;
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}
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if (!eglInitialize(sys_display, NULL, NULL))
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{
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GLVID_DeInit();
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return false;
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}
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#ifdef EGL_VERSION_1_5
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attribs[1] = EGL_OPENGL_ES3_BIT;
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if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
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#endif
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{
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attribs[1] = EGL_OPENGL_ES2_BIT;
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if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
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{
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//gles2 was added in egl1.3
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attribs[1] = EGL_OPENGL_ES_BIT;
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if (!eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
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{
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//EGL_RENDERABLE_TYPE added in egl1.2
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if (!eglChooseConfig(sys_display, attribs+2, &config, 1, &numConfigs))
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{
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GLVID_DeInit();
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return false;
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}
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}
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}
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}
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eglGetConfigAttrib(sys_display, config, EGL_RENDERABLE_TYPE, &format);
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if (info->renderer==&gles1rendererinfo && (format & EGL_OPENGL_ES_BIT))
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glesversion = 1;
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#ifdef EGL_VERSION_1_5
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else if (format & EGL_OPENGL_ES3_BIT)
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glesversion = 3;
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#endif
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else if (format & EGL_OPENGL_ES2_BIT)
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glesversion = 2;
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else
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glesversion = 1;
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Sys_Printf("Creating gles %i context\n", glesversion);
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// EGL_ShowConfig(sys_display, config);
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sys_surface = eglCreateWindowSurface(sys_display, config, sys_nativewindow, NULL);
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if (!sys_surface)
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return false;
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EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, glesversion, EGL_NONE};
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sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
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if (!sys_context)
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return false;
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if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
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return false;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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vid.pixelwidth = w;
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vid.pixelheight = h;
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/*now that the context is created, load the dll so that we don't have to crash from eglGetProcAddress issues*/
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unsigned int gl_major_version = 0;
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const char *(*eglGetString)(GLenum) = (void*)eglGetProcAddress("glGetString");
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const char *s = eglGetString(GL_VERSION);
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while (*s && (*s < '0' || *s > '9'))
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s++;
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gl_major_version = atoi(s);
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const char *driver;
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if ((glesversion<=1) != (gl_major_version<=1))
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{
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Con_Printf(CON_ERROR "Requested gles %i context, but got incompatible %i instead.\n", glesversion, gl_major_version);
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GLVID_DeInit();
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return false;
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}
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if (gl_major_version>=3)
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driver = "libGLESv3.so";
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else if (gl_major_version>=2)
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driver = "libGLESv2.so";
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else
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driver = "libGLESv1_CM.so";
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Sys_Printf("Loading %s\n", driver);
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sys_gl_module = Sys_LoadLibrary(driver, NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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if (!GL_Init(info, GLES_GetSymbol))
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return false;
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Sys_Printf("GLVID_Inited...\n");
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vid_vsync.modified = true;
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return true;
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}
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void GLVID_SwapBuffers(void)
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{
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if (vid_vsync.modified)
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{
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int interval;
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vid_vsync.modified = false;
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if (*vid_vsync.string)
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interval = vid_vsync.ival;
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else
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interval = 1; //default is to always vsync, according to EGL docs, so lets just do that.
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eglSwapInterval(sys_display, interval);
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Sys_Printf("Swap interval changed\n");
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}
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eglSwapBuffers(sys_display, sys_surface);
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TRACE(("Swap Buffers\n"));
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EGLint w, h;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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if (w != vid.pixelwidth || h != vid.pixelheight)
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{
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vid.pixelwidth = w;
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vid.pixelheight = h;
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extern cvar_t vid_conautoscale;
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Cvar_ForceCallback(&vid_conautoscale);
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Sys_Printf("Video Resized\n");
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}
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}
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qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
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{
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return false;
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}
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void GLVID_SetCaption(const const char *caption)
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{
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// :(
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}
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static int GLES1VID_GetPriority(void)
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{ //assumed 1 when not defined.
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return 1; //gles1 sucks, and lacks lots of features.
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}
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static int GLES2VID_GetPriority(void)
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{ //assumed 1 when not defined.
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return 2; //urgh, betterer than gles1 at least.
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}
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void VID_Register(void)
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{
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//many android devices have drivers for both gles1 AND gles2.
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//we default to gles2 because its more capable, but some people might want to try using gles1. so register a renderer for that.
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//the init code explicitly checks for our gles1rendererinfo and tries to create a gles1 context instead.
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extern rendererinfo_t openglrendererinfo;
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gles1rendererinfo = openglrendererinfo;
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gles1rendererinfo.description = "OpenGL ES 1";
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memset(&gles1rendererinfo.name, 0, sizeof(gles1rendererinfo.name)); //make sure there's no 'gl' etc names.
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gles1rendererinfo.name[0] = "gles1";
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gles1rendererinfo.VID_GetPriority = GLES1VID_GetPriority;
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openglrendererinfo.VID_GetPriority = GLES2VID_GetPriority;
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R_RegisterRenderer(NULL, &gles1rendererinfo);
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}
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#ifdef VKQUAKE
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#include "../vk/vkrenderer.h"
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static qboolean VKVID_CreateSurface(void)
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{
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VkResult err;
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VkAndroidSurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
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createInfo.flags = 0;
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createInfo.window = sys_nativewindow;
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err = vkCreateAndroidSurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface);
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switch(err)
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{
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default:
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Con_Printf("Unknown vulkan device creation error: %x\n", err);
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return false;
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case VK_SUCCESS:
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break;
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}
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return true;
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}
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static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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//this is simpler than most platforms, as the window itself is handled by java code, and we can't create/destroy it here
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//(android surfaces can be resized/resampled separately from their window, and are always 'fullscreen' anyway, so this isn't actually an issue for once)
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const char *extnames[] = {VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, NULL};
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Sys_Printf("initialising vulkan...\n");
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if (!sys_nativewindow)
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{
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Sys_Printf("VKVID_Init failed: no window known yet\n");
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return false;
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}
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#ifdef VK_NO_PROTOTYPES
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dllhandle_t *hInstVulkan = NULL;
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if (!hInstVulkan)
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hInstVulkan = *info->subrenderer?Sys_LoadLibrary(info->subrenderer, NULL):NULL;
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if (!hInstVulkan)
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hInstVulkan = Sys_LoadLibrary("libvulkan.so", NULL);
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if (!hInstVulkan)
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{
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Con_Printf("Unable to load libvulkan.so\nNo Vulkan drivers are installed\n");
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return false;
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}
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vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) Sys_GetAddressForName(hInstVulkan, "vkGetInstanceProcAddr");
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#endif
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return VK_Init(info, extnames, VKVID_CreateSurface, NULL);
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}
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void VKVID_DeInit(void)
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{
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VK_Shutdown();
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//that's all folks.
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}
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static void VKVID_SwapBuffers(void)
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{
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// :(
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}
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static int VKVID_GetPriority(void)
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{ //assumed 1 when not defined.
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return 3; //make it a higher priority than our opengles implementation, because of the infamous black-screens bug that has been plaguing us for years.
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}
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rendererinfo_t vkrendererinfo =
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{
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"Vulkan",
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{
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"vk",
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"Vulkan"
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},
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QR_VULKAN,
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VK_Draw_Init,
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VK_Draw_Shutdown,
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VK_UpdateFiltering,
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VK_LoadTextureMips,
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VK_DestroyTexture,
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VK_R_Init,
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VK_R_DeInit,
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VK_R_RenderView,
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VKVID_Init,
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VKVID_DeInit,
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VKVID_SwapBuffers,
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GLVID_ApplyGammaRamps,
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NULL,//_CreateCursor,
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NULL,//_SetCursor,
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NULL,//_DestroyCursor,
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GLVID_SetCaption,
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VKVID_GetRGBInfo,
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VK_SCR_UpdateScreen,
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VKBE_SelectMode,
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VKBE_DrawMesh_List,
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VKBE_DrawMesh_Single,
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VKBE_SubmitBatch,
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VKBE_GetTempBatch,
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VKBE_DrawWorld,
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VKBE_Init,
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VKBE_GenBrushModelVBO,
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VKBE_ClearVBO,
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VKBE_UploadAllLightmaps,
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VKBE_SelectEntity,
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VKBE_SelectDLight,
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VKBE_Scissor,
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VKBE_LightCullModel,
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VKBE_VBO_Begin,
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VKBE_VBO_Data,
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VKBE_VBO_Finish,
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VKBE_VBO_Destroy,
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VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more",
|
|
VKVID_GetPriority,
|
|
};
|
|
#endif
|