fteqw/engine/client
2020-04-30 14:33:58 +00:00
..
anorms.h
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ents.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h
cl_input.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
cl_main.c Fix up some netquake initiak angle quirk, and related quirks. 2020-04-30 14:33:58 +00:00
cl_master.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_parse.c Fix up some netquake initiak angle quirk, and related quirks. 2020-04-30 14:33:58 +00:00
cl_plugin.inc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_pred.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_screen.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_tent.c fix a crash if packets arrive in unexpected orders. 2020-02-16 19:13:15 +00:00
cl_ui.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
clq3_parse.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fragstats.c Fix scr_scoreboard_showflags 1 2019-09-15 15:09:36 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
in_win.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
input.h Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
keys.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h
m_download.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
m_items.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_mp3.c Some compile fixes. 2020-04-29 11:43:33 +00:00
m_multi.c Fix teamplay setting descriptions. 2020-02-16 19:26:58 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
merged.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
modelgen.h
net_master.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_clcmd.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pr_csqc.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
pr_menu.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
pr_skelobj.c preliminary .xcf support. 2019-10-06 01:59:13 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
r_2d.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Remove shader override for clutter... 2020-02-13 01:27:15 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
render.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
renderer.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
renderque.c
renderque.h
resource.h
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
skin.c added env_cubemap support. doesn't currently render its own cubemaps yet. 2018-07-24 13:59:42 +00:00
snd_al.c Some compile fixes. 2020-04-29 12:25:24 +00:00
snd_alsa.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Some compile fixes. 2020-04-29 12:25:24 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c Some compile fixes. 2020-04-29 13:16:33 +00:00
snd_mix.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
spritegn.h
sys_axfte.cpp
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_linux.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h
sys_sdl.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sys_win.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
valid.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
vid.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
wad.c WAD3 inverted decals don't actually exist non-white 2020-04-02 20:28:11 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00