fteqw/engine/server
Spoike 139b916e46 Make scenecache less... flickery.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:20 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
pr_cmds.c Fix up SOLID_CORPSE a little. 2021-07-06 00:12:12 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Some ktx fixups. 2021-05-27 11:34:01 +00:00
progdefs.h Fix up some qc genericdefs stuff. 2021-07-01 15:43:28 +00:00
progs.h try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Add support for maps/foo.bsp.xz too, for better compression. 2021-06-02 15:29:44 +00:00
server.h Fix up SOLID_CORPSE a little. 2021-07-06 00:12:12 +00:00
sqlite3.h
sv_ccmds.c Make scenecache less... flickery. 2021-07-06 00:12:20 +00:00
sv_chat.c
sv_cluster.c Misc dull tweaks. 2021-07-03 23:33:59 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
sv_init.c Hopefully this change will make the illegible server messages on fortressone's map changes a little bit easier to track down. 2021-07-06 00:11:58 +00:00
sv_main.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
sv_master.c Small code cleanup in the ftemaster code. 2021-06-02 15:29:51 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Add support for maps/foo.bsp.xz too, for better compression. 2021-06-02 15:29:44 +00:00
sv_nchan.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
sv_phys.c Add serverside pm_autobunny support. Will result in prediction misses for older clients. 2021-05-09 13:00:30 +00:00
sv_rankin.c
sv_send.c Fix sv_autooffload on linux. 2021-07-03 01:46:46 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Fix up SOLID_CORPSE a little. 2021-07-06 00:12:12 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
svq3_game.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
world.c Fix up SOLID_CORPSE a little. 2021-07-06 00:12:12 +00:00