mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
b9cd6ec91b
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
627 lines
17 KiB
C
627 lines
17 KiB
C
#include "quakedef.h"
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#if defined(GLQUAKE) && defined(USE_EGL)
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#include "gl_videgl.h"
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#include "vr.h"
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//EGL_KHR_gl_colorspace
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#ifndef EGL_GL_COLORSPACE_KHR
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#define EGL_GL_COLORSPACE_KHR 0x309D
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#endif
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#ifndef EGL_GL_COLORSPACE_SRGB_KHR
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#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
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#endif
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#ifndef EGL_GL_COLORSPACE_LINEAR_KHR
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#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
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#endif
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extern cvar_t vid_vsync;
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EGLContext eglctx = EGL_NO_CONTEXT;
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EGLDisplay egldpy = EGL_NO_DISPLAY;
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EGLSurface eglsurf = EGL_NO_SURFACE;
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static dllhandle_t *egllibrary;
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static dllhandle_t *eslibrary;
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static EGLint (EGLAPIENTRY *qeglGetError)(void);
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static EGLDisplay (EGLAPIENTRY *qeglGetPlatformDisplay)(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
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static EGLDisplay (EGLAPIENTRY *qeglGetDisplay)(EGLNativeDisplayType display_id);
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static EGLBoolean (EGLAPIENTRY *qeglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
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static EGLBoolean (EGLAPIENTRY *qeglTerminate)(EGLDisplay dpy);
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static EGLBoolean (EGLAPIENTRY *qeglGetConfigs)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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static EGLBoolean (EGLAPIENTRY *qeglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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EGLBoolean (EGLAPIENTRY *qeglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
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static EGLBoolean (EGLAPIENTRY *qeglBindAPI) (EGLenum api);
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static EGLSurface (EGLAPIENTRY *qeglCreatePlatformWindowSurface)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
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static EGLSurface (EGLAPIENTRY *qeglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
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static EGLSurface (EGLAPIENTRY *qeglCreatePbufferSurface) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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static EGLBoolean (EGLAPIENTRY *qeglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
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static EGLBoolean (EGLAPIENTRY *qeglQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
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static EGLBoolean (EGLAPIENTRY *qeglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static EGLBoolean (EGLAPIENTRY *qeglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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static EGLContext (EGLAPIENTRY *qeglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
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static EGLBoolean (EGLAPIENTRY *qeglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
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static void * (EGLAPIENTRY *qeglGetProcAddress) (const char *name);
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static EGLBoolean (EGLAPIENTRY *qeglSwapInterval) (EGLDisplay display, EGLint interval);
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static dllfunction_t qeglfuncs[] =
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{
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{(void*)&qeglGetError, "eglGetError"},
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{(void*)&qeglGetDisplay, "eglGetDisplay"},
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{(void*)&qeglInitialize, "eglInitialize"},
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{(void*)&qeglTerminate, "eglTerminate"},
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{(void*)&qeglGetConfigs, "eglGetConfigs"},
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{(void*)&qeglChooseConfig, "eglChooseConfig"},
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{(void*)&qeglGetConfigAttrib, "eglGetConfigAttrib"},
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{(void*)&qeglCreatePbufferSurface, "eglCreatePbufferSurface"},
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{(void*)&qeglCreateWindowSurface, "eglCreateWindowSurface"},
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{(void*)&qeglDestroySurface, "eglDestroySurface"},
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{(void*)&qeglQuerySurface, "eglQuerySurface"},
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{(void*)&qeglSwapBuffers, "eglSwapBuffers"},
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{(void*)&qeglMakeCurrent, "eglMakeCurrent"},
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{(void*)&qeglCreateContext, "eglCreateContext"},
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{(void*)&qeglDestroyContext, "eglDestroyContext"},
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{(void*)&qeglGetProcAddress, "eglGetProcAddress"},
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//EGL 1.1
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{(void*)&qeglSwapInterval, "eglSwapInterval"},
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{NULL}
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};
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void *EGL_Proc(char *f)
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{
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void *proc = NULL;
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/*
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char fname[512];
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{
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sprintf(fname, "wrap_%s", f);
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f = fname;
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}
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*/
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if (!proc)
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proc = Sys_GetAddressForName(eslibrary, f);
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if (!proc)
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proc = Sys_GetAddressForName(egllibrary, f);
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//eglGetProcAddress functions must work regardless of context...
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//FIXME: this means lots of false-positives.
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//as well as lots of thunks, which will result in slowdowns.
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if (qeglGetProcAddress)
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proc = qeglGetProcAddress(f);
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return proc;
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}
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static const char *EGL_GetErrorString(int error)
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{
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switch(error)
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{
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case EGL_BAD_ACCESS: return "BAD_ACCESS";
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case EGL_BAD_ALLOC: return "BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG: return "BAD_CONFIG";
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case EGL_BAD_CONTEXT: return "BAD_CONEXT";
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case EGL_BAD_CURRENT_SURFACE: return "BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "BAD_DISPLAY";
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case EGL_BAD_MATCH: return "BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP: return "BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER: return "BAD_PARAMETER";
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case EGL_BAD_SURFACE: return "BAD_SURFACE";
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default: return va("EGL:%#x", error);
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}
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}
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void EGL_UnloadLibrary(void)
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{
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if (egllibrary)
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Sys_CloseLibrary(egllibrary);
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if (egllibrary == eslibrary)
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eslibrary = NULL;
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if (eslibrary)
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Sys_CloseLibrary(eslibrary);
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eslibrary = egllibrary = NULL;
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}
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qboolean EGL_LoadLibrary(char *driver)
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{
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/* linux seem to load glesv2 first for dependency issues.
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(most things are expected to statically link to their libs)
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strictly speaking, EGL says that functions should work regardless of context.
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(which of course makes portability a nightmare, especially on windows where static linking is basically impossible)
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(android's EGL bugs out if you use eglGetProcAddress for core functions too, note that EGL_KHR_get_all_proc_addresses fixes that.)
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*/
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Sys_Printf("Attempting to dlopen libGLESv2... ");
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eslibrary = Sys_LoadLibrary("libGLESv2", NULL);
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if (!eslibrary)
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{
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Sys_Printf("failed\n");
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// return false;
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}
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else
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Sys_Printf("success\n");
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#ifndef _WIN32
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if (!eslibrary)
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{
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eslibrary = dlopen("libGL.so.1.2", RTLD_NOW|RTLD_GLOBAL);
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if (eslibrary) Sys_Printf("Loaded libGL.so.1.2\n");
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}
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if (!eslibrary)
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{
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eslibrary = dlopen("libGL.so.1", RTLD_NOW|RTLD_GLOBAL);
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if (eslibrary) Sys_Printf("Loaded libGL.so.1\n");
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}
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if (!eslibrary)
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{
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eslibrary = dlopen("libGL", RTLD_NOW|RTLD_GLOBAL);
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if (eslibrary) Sys_Printf("Loaded libGL\n");
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}
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#endif
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if (!eslibrary)
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Sys_Printf("unable to load some libGL\n");
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Sys_Printf("Attempting to dlopen libEGL... ");
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egllibrary = Sys_LoadLibrary("libEGL", qeglfuncs);
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if (!egllibrary)
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{
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Sys_Printf("failed\n");
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Con_Printf("libEGL library not loadable\n");
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/* TODO: some implementations combine EGL/GLESv2 into single library... */
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Sys_CloseLibrary(eslibrary);
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return false;
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}
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Sys_Printf("success\n");
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//egl1.2
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qeglBindAPI = EGL_Proc("eglBindAPI");
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//these are from egl1.5
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qeglGetPlatformDisplay = EGL_Proc("eglGetPlatformDisplay");
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qeglCreatePlatformWindowSurface = EGL_Proc("eglCreatePlatformWindowSurface");
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//and in case they arn't defined...
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if (!qeglGetPlatformDisplay) qeglGetPlatformDisplay = EGL_Proc("eglGetPlatformDisplayEXT");
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if (!qeglCreatePlatformWindowSurface) qeglCreatePlatformWindowSurface = EGL_Proc("eglCreatePlatformWindowSurfaceEXT");
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return true;
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}
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void EGL_Shutdown(void)
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{
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if (eglctx == EGL_NO_CONTEXT)
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return;
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qeglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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qeglDestroyContext(egldpy, eglctx);
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if (eglsurf != EGL_NO_SURFACE)
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qeglDestroySurface(egldpy, eglsurf);
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qeglTerminate(egldpy);
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eglctx = EGL_NO_CONTEXT;
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egldpy = EGL_NO_DISPLAY;
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eglsurf = EGL_NO_SURFACE;
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}
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/*static void EGL_ShowConfig(EGLDisplay egldpy, EGLConfig cfg)
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{
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struct
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{
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EGLint attr;
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const char *attrname;
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} eglattrs[] =
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{
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{EGL_ALPHA_SIZE, "EGL_ALPHA_SIZE"},
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{EGL_ALPHA_MASK_SIZE, "EGL_ALPHA_MASK_SIZE"},
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{EGL_BIND_TO_TEXTURE_RGB, "EGL_BIND_TO_TEXTURE_RGB"},
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{EGL_BIND_TO_TEXTURE_RGBA, "EGL_BIND_TO_TEXTURE_RGBA"},
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{EGL_BLUE_SIZE, "EGL_BLUE_SIZE"},
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{EGL_BUFFER_SIZE, "EGL_BUFFER_SIZE"},
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{EGL_COLOR_BUFFER_TYPE, "EGL_COLOR_BUFFER_TYPE"},
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{EGL_CONFIG_CAVEAT, "EGL_CONFIG_CAVEAT"},
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{EGL_CONFIG_ID, "EGL_CONFIG_ID"},
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{EGL_CONFORMANT, "EGL_CONFORMANT"},
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{EGL_DEPTH_SIZE, "EGL_DEPTH_SIZE"},
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{EGL_GREEN_SIZE, "EGL_GREEN_SIZE"},
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{EGL_LEVEL, "EGL_LEVEL"},
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{EGL_LUMINANCE_SIZE, "EGL_LUMINANCE_SIZE"},
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{EGL_MAX_PBUFFER_WIDTH, "EGL_MAX_PBUFFER_WIDTH"},
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{EGL_MAX_PBUFFER_HEIGHT, "EGL_MAX_PBUFFER_HEIGHT"},
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{EGL_MAX_PBUFFER_PIXELS, "EGL_MAX_PBUFFER_PIXELS"},
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{EGL_MAX_SWAP_INTERVAL, "EGL_MAX_SWAP_INTERVAL"},
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{EGL_MIN_SWAP_INTERVAL, "EGL_MIN_SWAP_INTERVAL"},
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{EGL_NATIVE_RENDERABLE, "EGL_NATIVE_RENDERABLE"},
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{EGL_NATIVE_VISUAL_ID, "EGL_NATIVE_VISUAL_ID"},
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{EGL_NATIVE_VISUAL_TYPE, "EGL_NATIVE_VISUAL_TYPE"},
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{EGL_RED_SIZE, "EGL_RED_SIZE"},
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{EGL_RENDERABLE_TYPE, "EGL_RENDERABLE_TYPE"},
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{EGL_SAMPLE_BUFFERS, "EGL_SAMPLE_BUFFERS"},
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{EGL_SAMPLES, "EGL_SAMPLES"},
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{EGL_STENCIL_SIZE, "EGL_STENCIL_SIZE"},
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{EGL_SURFACE_TYPE, "EGL_SURFACE_TYPE"},
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{EGL_TRANSPARENT_TYPE, "EGL_TRANSPARENT_TYPE"},
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{EGL_TRANSPARENT_RED_VALUE, "EGL_TRANSPARENT_RED_VALUE"},
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{EGL_TRANSPARENT_GREEN_VALUE, "EGL_TRANSPARENT_GREEN_VALUE"},
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{EGL_TRANSPARENT_BLUE_VALUE, "EGL_TRANSPARENT_BLUE_VALUE"},
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};
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size_t i;
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EGLint val;
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for (i = 0; i < countof(eglattrs); i++)
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{
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if (qeglGetConfigAttrib(egldpy, cfg, eglattrs[i].attr, &val))
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Con_DPrintf("%p.%s: %i\n", cfg, eglattrs[i].attrname, val);
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else
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Con_DPrintf("%p.%s: UNKNOWN\n", cfg, eglattrs[i].attrname);
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}
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}*/
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static void EGL_UpdateSwapInterval(void)
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{
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int interval;
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vid_vsync.modified = false;
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if (*vid_vsync.string)
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interval = vid_vsync.ival;
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else
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interval = 1; //default is to always vsync, according to EGL docs, so lets just do that.
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if (qeglSwapInterval)
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qeglSwapInterval(egldpy, interval);
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}
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void EGL_SwapBuffers (void)
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{
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if (vid_vsync.modified)
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EGL_UpdateSwapInterval();
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TRACE(("EGL_SwapBuffers\n"));
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TRACE(("swapping buffers\n"));
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qeglSwapBuffers(egldpy, eglsurf);
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/* TODO: check result? */
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TRACE(("EGL_SwapBuffers done\n"));
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}
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qboolean EGL_InitDisplay (rendererstate_t *info, int eglplat, void *ndpy, EGLNativeDisplayType dpyid, EGLConfig *outconfig)
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{
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EGLint numconfig=0;
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EGLConfig cfg=0;
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EGLint major=0, minor=0;
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EGLint attrib[] =
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{
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EGL_SURFACE_TYPE, (eglplat==EGL_PLATFORM_DEVICE_EXT)?EGL_PBUFFER_BIT:EGL_WINDOW_BIT,
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// EGL_BUFFER_SIZE, info->bpp,
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// EGL_SAMPLES, info->multisample,
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// EGL_STENCIL_SIZE, 8,
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EGL_ALPHA_MASK_SIZE, 0,
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EGL_DEPTH_SIZE, info->depthbits?info->depthbits:16,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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/* if (!EGL_LoadLibrary(""))
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{
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Con_Printf(CON_ERROR "EGL: unable to load library!\n");
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return false;
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}
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*/
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if (qeglGetPlatformDisplay && eglplat)
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egldpy = qeglGetPlatformDisplay(eglplat, ndpy, NULL/*attribs*/);
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else
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{
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if (eglplat == EGL_PLATFORM_WAYLAND_KHR)
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Con_Printf(CON_ERROR "EGL: eglGetPlatformDisplay[EXT] not supported. Your EGL implementation is probably too old.\n");
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egldpy = qeglGetDisplay(dpyid);
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}
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if (egldpy == EGL_NO_DISPLAY)
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{
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Con_Printf(CON_WARNING "EGL: creating default display\n");
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egldpy = qeglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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if (egldpy == EGL_NO_DISPLAY)
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{
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Con_Printf(CON_ERROR "EGL: can't get display!\n");
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return false;
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}
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//NOTE: mesa's egl really loves to crash on this call, and I define crash as 'anything that fails to return to caller', which fucks everything up.
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if (!qeglInitialize(egldpy, &major, &minor))
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{
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Con_Printf(CON_ERROR "EGL: can't initialize display!\n");
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return false;
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}
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/*
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if (!qeglGetConfigs(egldpy, NULL, 0, &numconfigs) || !numconfigs)
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{
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Con_Printf(CON_ERROR "EGL: can't get configs!\n");
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return false;
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}
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*/
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if (!qeglChooseConfig(egldpy, attrib, &cfg, 1, &numconfig))
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{
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Con_Printf(CON_ERROR "EGL: can't choose config!\n");
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return false;
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}
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if (!numconfig)
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{
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Con_Printf(CON_ERROR "EGL: no configs!\n");
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return false;
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}
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// EGL_ShowConfig(egldpy, cfg);
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*outconfig = cfg;
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return true;
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}
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qboolean EGL_InitWindow (rendererstate_t *info, int eglplat, void *nwindow, EGLNativeWindowType windowid, EGLConfig cfg)
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{
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EGLint renderabletype;
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if (eglplat == EGL_PLATFORM_DEVICE_EXT && qeglCreatePbufferSurface)
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{
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EGLint wndattrib[] =
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{
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EGL_WIDTH, vid.pixelwidth,
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EGL_HEIGHT, vid.pixelheight,
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// EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
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EGL_NONE,EGL_NONE
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};
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eglsurf = qeglCreatePbufferSurface(egldpy, cfg, wndattrib);
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}
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else if (qeglCreatePlatformWindowSurface)
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{
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EGLAttrib wndattrib[] =
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{
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// EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
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EGL_NONE,EGL_NONE
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};
|
|
eglsurf = qeglCreatePlatformWindowSurface(egldpy, cfg, nwindow, info->srgb?wndattrib:NULL);
|
|
}
|
|
else
|
|
{
|
|
EGLint wndattrib[] =
|
|
{
|
|
// EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
|
|
|
|
EGL_NONE,EGL_NONE
|
|
};
|
|
eglsurf = qeglCreateWindowSurface(egldpy, cfg, windowid, info->srgb?wndattrib:NULL);
|
|
}
|
|
if (eglsurf == EGL_NO_SURFACE)
|
|
{
|
|
int err = qeglGetError();
|
|
if (eglplat == EGL_PLATFORM_WAYLAND_KHR && err == EGL_BAD_DISPLAY) //slightly more friendly error that slags off nvidia for their refusal to implement existing standards, as is apparently appropriate.
|
|
Con_Printf(CON_ERROR "EGL: eglCreateWindowSurface failed: Bad Display. Your wayland setup is probably not properly supported by your video drivers.\n");
|
|
else
|
|
Con_Printf(CON_ERROR "EGL: eglCreateWindowSurface failed: %s\n", EGL_GetErrorString(err));
|
|
return false;
|
|
}
|
|
|
|
qeglGetConfigAttrib(egldpy, cfg, EGL_RENDERABLE_TYPE, &renderabletype);
|
|
if ((renderabletype & EGL_OPENGL_BIT) && qeglBindAPI)
|
|
{
|
|
EGLint contextattr[] =
|
|
{
|
|
// EGL_CONTEXT_OPENGL_DEBUG, 1,
|
|
// EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
|
|
// EGL_CONTEXT_CLIENT_VERSION, 2, //requires EGL 1.3
|
|
// EGL_TEXTURE_TARGET,EGL_NO_TEXTURE, //just a rendertarget, not a texture.
|
|
EGL_NONE,EGL_NONE
|
|
};
|
|
qeglBindAPI(EGL_OPENGL_API);
|
|
|
|
eglctx = qeglCreateContext(egldpy, cfg, EGL_NO_SURFACE, contextattr);
|
|
}
|
|
else
|
|
{
|
|
EGLint contextattr[] =
|
|
{
|
|
EGL_CONTEXT_CLIENT_VERSION, 2, //requires EGL 1.3
|
|
EGL_NONE, EGL_NONE
|
|
};
|
|
eglctx = qeglCreateContext(egldpy, cfg, EGL_NO_SURFACE, contextattr);
|
|
}
|
|
if (eglctx == EGL_NO_CONTEXT)
|
|
{
|
|
Con_Printf(CON_ERROR "EGL: no context!\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
if (!qeglMakeCurrent(egldpy, eglsurf, eglsurf, eglctx))
|
|
{
|
|
Con_Printf(CON_ERROR "EGL: can't make current!\n");
|
|
return false;
|
|
}
|
|
|
|
EGL_UpdateSwapInterval();
|
|
|
|
|
|
if (info->vr)
|
|
{
|
|
vrsetup_t vrsetup = {sizeof(vrsetup)};
|
|
vrsetup.vrplatform = VR_EGL;
|
|
vrsetup.egl.getprocaddr = qeglGetProcAddress;
|
|
vrsetup.egl.egldisplay = egldpy;
|
|
vrsetup.egl.eglconfig = cfg;
|
|
vrsetup.egl.eglcontext = eglctx;
|
|
if (!info->vr->Prepare(&vrsetup) ||
|
|
!info->vr->Init(&vrsetup, info))
|
|
{
|
|
info->vr->Shutdown();
|
|
info->vr = NULL;
|
|
}
|
|
else
|
|
vid.vr = info->vr;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//code for headless/pbuffer rendering.
|
|
//in terms of energy efficiency its better to use the true headless renderer which stubs out ALL rendering.
|
|
//however that's not very useful for screenshots or demo captures, so we offer this route too.
|
|
#include "glquake.h"
|
|
#include "gl_draw.h"
|
|
#include "shader.h"
|
|
#include "EGL/eglext.h"
|
|
static void EGLHeadless_SwapBuffers(void)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
EGL_SwapBuffers();
|
|
}
|
|
static qboolean EGLHeadless_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
EGLConfig cfg;
|
|
void *dpy = NULL;
|
|
|
|
if (!EGL_LoadLibrary(info->subrenderer))
|
|
{
|
|
Con_Printf("couldn't load EGL library\n");
|
|
return false;
|
|
}
|
|
|
|
#ifdef EGL_EXT_device_base
|
|
if (*info->devicename)
|
|
{
|
|
EGLDeviceEXT devs[64];
|
|
EGLint count;
|
|
EGLint idx = atoi(info->devicename);
|
|
EGLBoolean (EGLAPIENTRY *qeglQueryDevicesEXT) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices) = EGL_Proc("eglQueryDevicesEXT");
|
|
if (qeglQueryDevicesEXT)
|
|
{
|
|
qeglQueryDevicesEXT(countof(devs), devs, &count);
|
|
if (idx >= 0 && idx < count)
|
|
dpy = devs[idx];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
vid.pixelwidth = (info->width>0)?info->width:640;
|
|
vid.pixelheight = (info->height>0)?info->height:480;
|
|
vid.activeapp = true;
|
|
|
|
if (!EGL_InitDisplay(info, EGL_PLATFORM_DEVICE_EXT, dpy, (EGLNativeDisplayType)EGL_NO_DISPLAY, &cfg))
|
|
{
|
|
Con_Printf("couldn't find suitable EGL config\n");
|
|
return false;
|
|
}
|
|
|
|
if (!EGL_InitWindow(info, EGL_PLATFORM_DEVICE_EXT, EGL_NO_SURFACE, (EGLNativeWindowType)EGL_NO_SURFACE, cfg))
|
|
{
|
|
Con_Printf("couldn't initialise EGL context\n");
|
|
return false;
|
|
}
|
|
|
|
if (GL_Init(info, &EGL_Proc))
|
|
return true;
|
|
Con_Printf(CON_ERROR "Unable to initialise opengl-on-wayland.\n");
|
|
return false;
|
|
}
|
|
static void EGLHeadless_DeInit(void)
|
|
{
|
|
EGL_Shutdown();
|
|
EGL_UnloadLibrary();
|
|
GL_ForgetPointers();
|
|
}
|
|
static qboolean EGLHeadless_ApplyGammaRamps(unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
//not supported
|
|
return false;
|
|
}
|
|
static void EGLHeadless_SetCaption(const char *text)
|
|
{
|
|
}
|
|
|
|
static int EGLHeadless_GetPriority(void)
|
|
{
|
|
return -1; //lowest priority, so its never auto-used..
|
|
}
|
|
|
|
rendererinfo_t rendererinfo_headless_egl =
|
|
{
|
|
"Headless OpenGL (EGL)",
|
|
{
|
|
"egl_headless",
|
|
},
|
|
QR_OPENGL,
|
|
|
|
GLDraw_Init,
|
|
GLDraw_DeInit,
|
|
|
|
GL_UpdateFiltering,
|
|
GL_LoadTextureMips,
|
|
GL_DestroyTexture,
|
|
|
|
GLR_Init,
|
|
GLR_DeInit,
|
|
GLR_RenderView,
|
|
|
|
EGLHeadless_Init,
|
|
EGLHeadless_DeInit,
|
|
EGLHeadless_SwapBuffers,
|
|
EGLHeadless_ApplyGammaRamps,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
EGLHeadless_SetCaption, //setcaption
|
|
GLVID_GetRGBInfo,
|
|
|
|
|
|
GLSCR_UpdateScreen,
|
|
|
|
GLBE_SelectMode,
|
|
GLBE_DrawMesh_List,
|
|
GLBE_DrawMesh_Single,
|
|
GLBE_SubmitBatch,
|
|
GLBE_GetTempBatch,
|
|
GLBE_DrawWorld,
|
|
GLBE_Init,
|
|
GLBE_GenBrushModelVBO,
|
|
GLBE_ClearVBO,
|
|
GLBE_UpdateLightmaps,
|
|
GLBE_SelectEntity,
|
|
GLBE_SelectDLight,
|
|
GLBE_Scissor,
|
|
GLBE_LightCullModel,
|
|
|
|
GLBE_VBO_Begin,
|
|
GLBE_VBO_Data,
|
|
GLBE_VBO_Finish,
|
|
GLBE_VBO_Destroy,
|
|
|
|
GLBE_RenderToTextureUpdate2d,
|
|
|
|
"",
|
|
EGLHeadless_GetPriority
|
|
};
|
|
|
|
#endif
|
|
|