fteqw/engine/client/m_multi.c

1049 lines
36 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
#ifndef NOBUILTINMENUS
extern cvar_t maxclients;
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f (void)
{
menubutton_t *b;
emenu_t *menu;
mpic_t *p;
int mgt;
static menuresel_t resel;
p = NULL;
mgt = M_GameType();
menu = M_CreateMenu(0);
#ifdef Q2CLIENT
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_multiplayer");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 170, 40, "Join network server", "menu_slist\n");
MC_AddConsoleCommand (menu, 64, 170, 48, "Quick Connect", "quickconnect qw\n");
MC_AddConsoleCommand (menu, 64, 170, 56, "Start network server", "menu_newmulti\n");
MC_AddConsoleCommand (menu, 64, 170, 64, "Player setup", "menu_setup\n");
MC_AddConsoleCommand (menu, 64, 170, 72, "Demos", "menu_demo\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 0, 40, NULL, false);
return;
}
else
#endif
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title4.lmp");
mgt=64;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, &resel, 48, 64);
return;
}
else
#endif
if (QBigFontWorks())
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
mgt=32;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
return;
}
else
{
int width;
p = R2D_SafeCachePic("gfx/mp_menu.lmp");
if (p)
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/mp_menu.lmp");
}
if (R_GetShaderSizes(p, &width, NULL, true) <= 0)
width = 232;
b = MC_AddConsoleCommand(menu, 72, 320, 32, "", "menu_slist\n");
menu->selecteditem = (menuoption_t*)b;
b->common.height = 20;
b->common.width = width;
b = MC_AddConsoleCommand(menu, 72, 320, 52, "", "menu_newmulti\n");
b->common.height = 20;
b->common.width = width;
b = MC_AddConsoleCommand(menu, 72, 320, 72, "", "menu_setup\n");
b->common.height = 20;
b->common.width = width;
b = MC_AddConsoleCommand(menu, 72, 320, 92, "", "menu_demo\n");
MC_AddWhiteText(menu, 72, 0, 92+20/2-6, "^aDemos", false);
b->common.height = 20;
b->common.width = width;
b = MC_AddConsoleCommand(menu, 72, 320, 112, "", "quickconnect qw\n");
MC_AddWhiteText(menu, 72, 0, 112+20/2-6, "^aQuick Connect", false);
b->common.height = 20;
b->common.width = width;
}
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
}
extern cvar_t team, skin;
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t skill;
typedef struct {
menuedit_t *nameedit;
menuedit_t *teamedit;
menuedit_t *skinedit;
#ifdef HEXEN2
menucombo_t *classedit;
int ticlass;
#endif
menucombo_t *modeledit;
unsigned int topcolour;
unsigned int lowercolour;
int tiwidth, tiheight;
qbyte translationimage[128*128];
} setupmenu_t;
void MSetup_Removed(emenu_t *menu)
{
char bot[64], top[64];
setupmenu_t *info = menu->data;
Cvar_Set(&name, info->nameedit->text);
Cvar_Set(&team, info->teamedit->text);
if (info->skinedit)
Cvar_Set(&skin, info->skinedit->text);
#ifdef HEXEN2
if (info->classedit)
Cvar_SetValue(Cvar_FindVar("cl_playerclass"), info->classedit->selectedoption+1);
#endif
if (info->lowercolour >= 16)
Q_snprintfz(bot, sizeof(bot), "0x%x", info->lowercolour&0xffffff);
else
Q_snprintfz(bot, sizeof(bot), "%i", info->lowercolour);
if (info->topcolour >= 16)
Q_snprintfz(top, sizeof(top), "0x%x", info->topcolour&0xffffff);
else
Q_snprintfz(top, sizeof(top), "%i", info->topcolour);
Cbuf_AddText(va("color %s %s\n", top, bot), RESTRICT_LOCAL);
}
//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static void rgbtohsv(unsigned int rgb, vec3_t result)
{
int r = (rgb>>16)&0xff, g = (rgb>>8)&0xff, b = (rgb>>0)&0xff;
float maxc = max(r, max(g, b)), minc = min(r, min(g, b));
float h, s, l = (maxc + minc) / 2;
float d = maxc - minc;
if (maxc)
s = d / maxc;
else
s = 0;
if(maxc == minc)
{
h = 0; // achromatic
}
else
{
if (maxc == r)
h = (g - b) / d + ((g < b) ? 6 : 0);
else if (maxc == g)
h = (b - r) / d + 2;
else
h = (r - g) / d + 4;
h /= 6;
}
result[0] = h;
result[1] = s;
result[2] = l;
};
//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static unsigned int hsvtorgb(float inh, float s, float v)
{
int r, g, b;
float h = inh - (int)floor(inh);
int i = h * 6;
float f = h * 6 - i;
float p = v * (1 - s);
float q = v * (1 - f * s);
float t = v * (1 - (1 - f) * s);
switch(i)
{
default:
case 0: r = v*0xff, g = t*0xff, b = p*0xff; break;
case 1: r = q*0xff, g = v*0xff, b = p*0xff; break;
case 2: r = p*0xff, g = v*0xff, b = t*0xff; break;
case 3: r = p*0xff, g = q*0xff, b = v*0xff; break;
case 4: r = t*0xff, g = p*0xff, b = v*0xff; break;
case 5: r = v*0xff, g = p*0xff, b = q*0xff; break;
}
return 0xff000000 | (r<<16)|(g<<8)|(b<<0);
};
qboolean SetupMenuColour (union menuoption_s *option,struct emenu_s *menu, int key)
{
setupmenu_t *info = menu->data;
unsigned int *ptr = (*option->button.text == 'T')?&info->topcolour:&info->lowercolour;
//okay, this is a bit weird.
//fte supports rgb colours, but we only allow hue to be chosen via the menu (people picking pure black are annoying, also conversions and precisions limit us)
//for NQ compat, we stick to old-skool values (so we don't end up with far too many teams)
//but we give the top free reign.
//unless they hold shift, in which case it switches around
//this allows for whatever you want
if (key == K_ENTER || key == K_KP_ENTER || key == K_GP_START || key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_MOUSE1 || key == K_GP_DPAD_RIGHT)
{
if ((keydown[K_LSHIFT] || keydown[K_RSHIFT]) ^ (ptr == &info->topcolour))
{
vec3_t hsv;
rgbtohsv(*ptr, hsv);
*ptr = hsvtorgb(hsv[0]+((key == K_MOUSE1)?5:1)/128.0, 1, 1);//hsv[1], hsv[2]);
}
else
{
if (*ptr >= 13 || *ptr >= 16)
*ptr = 0;
else
*ptr += 1;
}
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_DEL)
{
*ptr = 0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_GP_DPAD_LEFT)
{
if ((keydown[K_LSHIFT] || keydown[K_RSHIFT]) ^ (ptr == &info->topcolour))
{
vec3_t hsv;
rgbtohsv(*ptr, hsv);
*ptr = hsvtorgb(hsv[0]-1/128.0, 1, 1);//hsv[1], hsv[2]);
}
else
{
if (*ptr==0 || *ptr >= 16)
*ptr=12;
else
*ptr -= 1;
}
S_LocalSound ("misc/menu2.wav");
return true;
}
return false;
}
typedef struct {
char **names;
int entries;
int match;
} q2skinsearch_t;
int QDECL q2skin_enumerate(const char *name, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
char blah[MAX_QPATH];
q2skinsearch_t *s = parm;
COM_StripExtension(name+8, blah, sizeof(blah));
if (strlen(blah) < 2)
return false; //this should never happen
blah[strlen(blah)-2] = 0;
s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
strcpy(s->names[s->entries], blah);
if (!strcmp(blah, skin.string))
s->match = s->entries;
s->entries++;
return true;
}
void q2skin_destroy(q2skinsearch_t *s)
{
int i;
for (i = 0; i < s->entries; i++)
{
BZ_Free(s->names[i]);
}
BZ_Free(s);
}
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct emenu_s *menu, int key, unsigned int unicode)
{
setupmenu_t *info = menu->data;
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (key == K_ENTER || key == K_KP_ENTER || key == K_GP_START || key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_GP_DPAD_RIGHT)
{
s->match ++;
if (s->match>=s->entries)
s->match=0;
}
else if (key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_GP_DPAD_LEFT)
{
s->match --;
if (s->match<=0)
s->match=s->entries-1;
}
else
{
q2skin_destroy(s);
return false;
}
if (s->entries)
Cvar_Set(&skin, s->names[s->match]);
S_LocalSound ("misc/menu2.wav");
q2skin_destroy(s);
return true;
}
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, emenu_t *menu)
{
setupmenu_t *info = menu->data;
mpic_t *p;
int w, h;
Draw_FunStringWidth(x, y, "Skin", 160-64, true, !menu->cursoritem && menu->selecteditem == (menuoption_t*)option);
x += 160-40;//172-16
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
if (!R_GetShaderSizes(p, &w, &h, false))
{
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (s->entries)
Cvar_Set(&skin, s->names[rand()%s->entries]);
q2skin_destroy(s);
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
}
if (R_GetShaderSizes(p, &w, &h, false)>0)
R2D_ScalePic (x, y-8, w, h, p);
}
void MSetup_TransDraw (int x, int y, menucustom_t *option, emenu_t *menu)
{
unsigned int translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
qboolean reloadtimage = false;
unsigned int pc = 0;
if (info->skinedit && info->skinedit->modified)
{
info->skinedit->modified = false;
reloadtimage = true;
}
#ifdef HEXEN2
if (info->classedit)
{
if (info->classedit->selectedoption != info->ticlass)
{
info->ticlass = info->classedit->selectedoption;
reloadtimage = true;
}
pc = info->ticlass+1;
}
#endif
if (reloadtimage)
{
#ifdef HEXEN2
if (info->classedit) //quake2 main menu.
{
FS_LoadFile(va("gfx/menu/netp%i.lmp", info->ticlass+1), &f);
}
else
#endif
{
if (*info->skinedit->text)
FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
else
f = NULL;
if (!f)
FS_LoadFile("gfx/menuplyr.lmp", &f);
}
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
if (info->tiwidth * info->tiheight > sizeof(info->translationimage))
info->tiwidth = info->tiheight = 0;
memcpy(info->translationimage, (char*)f+8, info->tiwidth*info->tiheight);
FS_FreeFile(f);
}
}
R2D_ImageColours(1,1,1,1);
p = R2D_SafeCachePic ("gfx/bigbox.lmp");
if (R_GetShaderSizes(p, NULL, NULL, false)>0)
R2D_ScalePic (x-12, y-8, 72, 72, p);
M_BuildTranslationTable(pc, info->topcolour, info->lowercolour, translationTable);
R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
{
setupmenu_t *info;
emenu_t *menu;
menucustom_t *ci;
menubutton_t *b;
static menuresel_t resel;
#ifdef Q2CLIENT
if (M_GameType() == MGT_QUAKE2) //quake2 main menu.
{
static const char *modeloptions[] =
{
"male",
"female",
NULL
};
menucustom_t *cu;
menu = M_CreateMenu(sizeof(setupmenu_t));
menu->remove = MSetup_Removed;
info = menu->data;
// menu->key = MC_Main_Key;
MC_AddPicture(menu, 0, 4, 38, 166, "pics/m_main_plaque");
MC_AddPicture(menu, 0, 173, 36, 42, "pics/m_main_logo");
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_player_setup");
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 160, 40, "Your name", name.string));
(info->modeledit = MC_AddCvarCombo(menu, 64, 160,72, "model", &skin, (const char **)modeloptions, (const char **)modeloptions));
info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
cu = MC_AddCustom(menu, 64, 88+16, NULL, 0, NULL);
cu->draw = MSetupQ2_TransDraw;
cu->key = MSetupQ2_ChangeSkin;
menu->cursoritem = (menuoption_t*)MC_AddCursorSmall(menu, &resel, 54, 32);
return;
}
#endif
menu = M_CreateMenu(sizeof(setupmenu_t));
menu->remove = MSetup_Removed;
info = menu->data;
// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 160, 40, "Your name", name.string));
(info->teamedit = MC_AddEdit(menu, 64, 160, 56, "Your team", team.string));
#ifdef HEXEN2
info->ticlass = -1;
if (M_GameType() == MGT_HEXEN2)
{
static const char *classnames[] =
{
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness",
NULL
};
cvar_t *pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
(info->classedit = MC_AddCombo(menu, 64, 160, 72, "Your class", (const char **)classnames, pc->ival-1));
}
else
#endif
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
(info->skinedit = MC_AddEdit(menu, 64, 160, 72, "Your skin", skin.string));
}
ci = MC_AddCustom(menu, 172+32, 88, NULL, 0, NULL);
ci->draw = MSetup_TransDraw;
ci->key = NULL;
MC_AddCommand(menu, 64, 160, 96, "Top colour", SetupMenuColour);
MC_AddCommand(menu, 64, 160, 120, "Lower colour", SetupMenuColour);
b = MC_AddConsoleCommand(menu, 64, 204, 168, "Network Settings", "menu_network\n");
b->common.tooltip = "Change network and client prediction settings.";
b = MC_AddConsoleCommand(menu, 64, 204, 176, "Teamplay Settings", "menu_teamplay\n");
b->common.tooltip = "Change teamplay macro settings.";
menu->cursoritem = (menuoption_t*)MC_AddCursorSmall(menu, &resel, 54, 32);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
if (info->skinedit)
info->skinedit->modified = true;
}
#ifdef CLIENTONLY
void M_Menu_GameOptions_f (void)
{
}
#else
typedef struct {
menuedit_t *hostnameedit;
menucombo_t *publicgame;
menucombo_t *deathmatch;
menucombo_t *numplayers;
menucombo_t *teamplay;
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucheck_t *rundedicated;
int topcolour;
int lowercolour;
} newmultimenu_t;
static const char *numplayeroptions[] = {
"2",
"3",
"4",
"8",
"12",
"16",
"20",
"24",
"32",
NULL
};
qboolean MultiBeginGame (union menuoption_s *option,struct emenu_s *menu, int key)
{
newmultimenu_t *info = menu->data;
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
return false;
if (cls.state)
Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
Cbuf_AddText("sv_playerslots \"\"\n", RESTRICT_LOCAL); //just in case.
Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
if (!info->deathmatch->selectedoption)
Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
else
Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
Cbuf_AddText(va("sv_public %i\n", info->publicgame->selectedoption-1), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
}
M_RemoveAllMenus(true);
return true;
}
void M_Menu_GameOptions_f (void)
{
static const char *deathmatchoptions[] = {
"Cooperative",
"Deathmatch 1",
"Deathmatch 2",
"Deathmatch 3",
"Deathmatch 4",
"Deathmatch 5",
NULL
};
static const char *teamplayoptions[] = {
"off", //no teams at all
"no self+team fire", //don't hurt same-team (with bugs in coop)
"friendly fire", //scoreboard shows teams, gamecode doesn't care
"no team fire (qw-only)", //like 1, except you still hurt yourself.
NULL
};
static const char *skilloptions[] = {
"Easy",
"Medium",
"Hard",
"NIGHTMARE",
NULL
};
static const char *timelimitoptions[] = {
"no limit",
"5 minutes",
"10 minutes",
"15 minutes",
"20 minutes",
"25 minutes",
"30 minutes",
"35 minutes",
"40 minutes",
"45 minutes",
"50 minutes",
"55 minutes",
"1 hour",
NULL
};
static const char *fraglimitoptions[] = {
"no limit",
"10 frags",
"20 frags",
"30 frags",
"40 frags",
"50 frags",
"60 frags",
"70 frags",
"80 frags",
"90 frags",
"100 frags",
NULL
};
static const char *publicoptions[] = {
"Disabled",
"Private/LAN",
"Public (Manual)",
"Public (Holepunch)",
NULL
};
extern cvar_t sv_public;
newmultimenu_t *info;
emenu_t *menu;
int y = 40;
int mgt;
int players;
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_start_server");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
}
// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
MC_AddCommand (menu, 64, 160, y, "Start game", MultiBeginGame);y+=16;
y+=4;
info->hostnameedit = MC_AddEdit (menu, 64, 160, y, "Hostname", name.string);y+=16;
info->publicgame = MC_AddCombo (menu, 64, 160, y, "Public", publicoptions, bound(0, sv_public.ival+1, 4));y+=8;
y+=4;
for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
{
if (atoi(numplayeroptions[players]) >= maxclients.value)
break;
}
info->numplayers = MC_AddCombo (menu, 64, 160, y, "Max players", (const char **)numplayeroptions, players);y+=8;
info->deathmatch = MC_AddCombo (menu, 64, 160, y, "Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
info->teamplay = MC_AddCombo (menu, 64, 160, y, "Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
info->skill = MC_AddCombo (menu, 64, 160, y, "Skill", (const char **)skilloptions, skill.value);y+=8;
info->rundedicated = MC_AddCheckBox(menu, 64, 160, y, "dedicated", NULL, 0);y+=8;
y+=8;
info->timelimit = MC_AddCombo (menu, 64, 160, y, "Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, 160, y, "Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "start");
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 0, menu->selecteditem->common.posy, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
}
#endif
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enabled",
"Disabled",
"No Download",
NULL
};
static const char *noskinsvalues[] =
{
"0",
"1",
"2",
NULL
};
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Options", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_COMBOCVAR("Skins", noskins, noskinsoptions, noskinsvalues, "Enable or disable player skin usage. No download will use skins but will not download them from the server."),
MB_EDITCVARTIP("Enemy Skin", "cl_enemyskin", "Override enemy skin with this."),
MB_EDITCVARTIP("Team Skin", "cl_teamskin", "Override teammate skin with this."),
MB_EDITCVARTIP("Fake Name", "cl_fakename", "Name that appears in teamplay messages"),
MB_CHECKBOXCVARTIP("Parse Fun Chars", cl_parseFunChars, 0, "Whether to parse fun characters"),
MB_CHECKBOXCVARTIP("Parse Macros", cl_parseSay, 0, "Whether to parse teamplay macros like %l etc."),
MB_CHECKBOXCVARTIP("Load Locs", tp_loadlocs, 0, "Whether to load teamplay locations from .loc files"),
MB_CHECKBOXCVARTIP("No Blink", cl_noblink, 0, "No blinking characters"),
MB_EDITCVARTIP("Sound Trigger", "tp_soundtrigger", "Character that indicates the following text is a wav file.\nExample:\nsay_team ~location.wav$\\me: I'm at %l #a"),
MB_EDITCVARTIP("Weapon Order", "tp_weapon_order","Weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_CHECKBOXCVARTIP("Teamplay Triggers", cl_triggers, 0, "Enable or disable teamplay triggers"),
MB_CHECKBOXCVARTIP("Force Triggers", tp_forceTriggers, 0, "Whether to force teamplay triggers in non-teamplay play like in a 1 on 1 situation"),
MB_SPACING(4),
MB_CONSOLECMD("Location Names", "menu_teamplay_locations\n", "Modify team play location settings."),
MB_CONSOLECMD("Item Needs", "menu_teamplay_needs\n", "Modify messages for item needs in team play macros."),
MB_CONSOLECMD("Item Names", "menu_teamplay_items\n", "Modify messages for items in team play macros."),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Locations_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Location Names", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Separator", "loc_name_separator", "Location name seperator character(s)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Super Shotgun", "loc_name_ssg", "Short name for Super Shotgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Nailgun", "loc_name_ng", "Short name for Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Super Nailgun", "loc_name_sng", "Short name for Super Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Grenade Launcher", "loc_name_gl", "Short name for Grenade Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Rocket Launcher", "loc_name_rl", "Short name for Rocket Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Lightning Gun", "loc_name_lg", "Short name for Lightning Gun in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quad Damage", "loc_name_quad", "Short name for Quad Damage in teamplay location 'reports'"),
MB_EDITCVARSLIM("Pentagram", "loc_name_pent", "Short name for Pentagram of Protection in teamplay location 'reports'"),
MB_EDITCVARSLIM("Ring of Invis", "loc_name_ring", "Short name for Ring of Invisibility in teamplay location 'reports'"),
MB_EDITCVARSLIM("Suit", "loc_name_suit", "Short name for Environment Suit in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "loc_name_ga", "Short name for Green Armor in teamplay location 'reports'"),
MB_EDITCVARSLIM("Yellow Armor", "loc_name_ya", "Short name for Yellow Armor in teamplay location 'reports'" ),
MB_EDITCVARSLIM("Red Armor", "loc_name_ra", "Short name for Red Armor in teamplay location 'reports'"),
// TODO: we probably need an actual back button or some such
//MB_SPACING(4),
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Needs_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Needed Items", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Shells", "tp_need_shells", "Short name for Shotgun Shells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Nails", "tp_need_nails", "Short name for Nails in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rockets", "tp_need_rockets", "Short name for Rockets/Grenades in teamplay 'need' reports"),
MB_EDITCVARSLIM("Cells", "tp_need_cells", "Short name for Power Cells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_need_rl", "Short name for Rocket Launcher in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_need_ga", "Short name for Green Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Yellow Armor", "tp_need_ya", "Short name for Yellow Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Red Armor", "tp_need_ra", "Short name for Red Armor in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Health", "tp_need_health", "Short name for Health in teamplay 'need' reports"),
MB_EDITCVARSLIM("Weapon", "tp_need_weapon", "Need weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Item Names", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_CONSOLECMD("Armor", "menu_teamplay_armor\n", "Modify team play macro armor names."),
MB_CONSOLECMD("Weapon", "menu_teamplay_weapons\n", "Modify team play macro weapon names."),
MB_CONSOLECMD("Powerups", "menu_teamplay_powerups\n", "Modify team play macro powerup names."),
MB_CONSOLECMD("Ammo/Health", "menu_teamplay_ammo_health\n", "Modify team play macro ammo and health names."),
MB_CONSOLECMD("Team Fortress", "menu_teamplay_team_fortress\n", "Modify Team Fortress exclusive team play macro names."),
MB_CONSOLECMD("Status/Location/Misc", "menu_teamplay_status_location_misc\n", "Modify status, location, and miscellaneous team play macro names."),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 224, y);
}
void M_Menu_Teamplay_Items_Armor_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Armor Names", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Armor", "tp_name_armor", "Short name for Armor type"),
MB_EDITCVARSLIM("Green Type -", "tp_name_armortype_ga", "Short name for Green Armor type"),
MB_EDITCVARSLIM("Yellow Type -", "tp_name_armortype_ya", "Short name for Yellow Armor type"),
MB_EDITCVARSLIM("Red Type -", "tp_name_armortype_ra", "Short name for Red Armor type"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_name_ga", "Short name for Green Armor"),
MB_EDITCVARSLIM("Yellow Armor", "tp_name_ya", "Short name for Yellow Armor"),
MB_EDITCVARSLIM("Red Armor", "tp_name_ra", "Short name for Red Armor"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Weapon Names", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Weapon", "tp_name_weapon", "Short name for Weapon"),
MB_SPACING(4),
MB_EDITCVARSLIM("Axe", "tp_name_axe", "Short name for Weapon"),
MB_EDITCVARSLIM("Shotgun", "tp_name_sg", "Short name for Shotgun"),
MB_EDITCVARSLIM("Super Shotgun", "tp_name_ssg", "Short name for Super Shotgun"),
MB_EDITCVARSLIM("Nailgun", "tp_name_ng", "Short name for Nailgun"),
MB_EDITCVARSLIM("Super Nailgun", "tp_name_sng", "Short name for Super Nailgun"),
MB_EDITCVARSLIM("Grenade Launcher", "tp_name_gl", "Short name for Grenade Launcher"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_name_rl", "Short name for Rocket Launcher"),
MB_EDITCVARSLIM("Lightning Gun", "tp_name_lg", "Short name for Lightning Gun"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Powerup Names", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Quad Damage", "tp_name_quad", "Short name for Quad Damage"),
MB_EDITCVARSLIM("Pentagram", "tp_name_pent", "Short name for Pentgram of Protection"),
MB_EDITCVARSLIM("Ring of Invis", "tp_name_ring", "Short name for Ring Of Invisibilty"),
MB_EDITCVARSLIM("Suit", "tp_name_suit", "Short name for Environment Suit"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quaded", "tp_name_quaded", "Short name for reporting being 'Quaded'. Dying by another player who has Quad Damage"),
MB_EDITCVARSLIM("Pented", "tp_name_pented", "Short name for reporting being 'Pented'. Dying by another player who has the Pentagram"),
MB_EDITCVARSLIM("Eyes (Ringed)", "tp_name_eyes", "Short name for reporting being 'Ringed', Dying by another player who has Eyes (Invisibility)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Resistance Rune", "tp_name_rune_1", "Short name for Resistance Rune"),
MB_EDITCVARSLIM("Strength Rune", "tp_name_rune_2", "Short name for Strength Rune"),
MB_EDITCVARSLIM("Haste Rune", "tp_name_rune_3", "Short name for Haste Rune"),
MB_EDITCVARSLIM("Regen Rune", "tp_name_rune_4", "Short name for Regeneration Rune"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Ammo/Health", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Shells", "tp_name_shells", "Short name for Shells"),
MB_EDITCVARSLIM("Nails", "tp_name_nails", "Short name for Nails"),
MB_EDITCVARSLIM("Rockets", "tp_name_rockets", "Short name for Rockets"),
MB_EDITCVARSLIM("Cells", "tp_name_cells", "Short name for Cells"),
MB_SPACING(4),
MB_EDITCVARSLIM("Backpack", "tp_name_backpack", "Short name for Backpack"),
MB_EDITCVARSLIM("Health", "tp_name_health", "Short name for Health"),
MB_EDITCVARSLIM("Mega Health", "tp_name_mh", "Short name for Mega Health"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Team Fortress", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Sentry Gun", "tp_name_sentry", "Short name for the Engineer's Sentry Gun"),
MB_EDITCVARSLIM("Dispenser", "tp_name_disp", "Short name for the Engineer's Ammo Dispenser"),
MB_EDITCVARSLIM("Flag", "tp_name_flag", "Short name for Flag"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
{
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Misc", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Enemy", "tp_name_enemy", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Teammate", "tp_name_teammate", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("At (Location)", "tp_name_at", "Short for @ (Location) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("None", "tp_name_none", "Short for None in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Nothing", "tp_name_nothing", "Short for Nothing in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Separator", "tp_name_separator", "Seperator character(s) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Some place", "tp_name_someplace", "Short for Someplace in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Red Status", "tp_name_status_red", "Macro for Status Red in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Green Status", "tp_name_status_green", "Macro for Status Green in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Blue Status", "tp_name_status_blue", "Macro for Status Blue in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Yellow Status", "tp_name_status_yellow", "Macro for Status Yellow in teamplay 'status' & 'location' reports"),
MB_END()
};
static menuresel_t resel;
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Network_f (void)
{
#if MAX_SPLITS > 1
static const char *splitopts[] = {
"Disabled",
"2 Screens",
#if MAX_SPLITS > 2
"3 Screens",
#endif
#if MAX_SPLITS > 3
"4 Screens",
#endif
NULL
};
static const char *splitvalues[] =
{
"0",
"1",
#if MAX_SPLITS > 2
"2",
#endif
#if MAX_SPLITS > 3
"3",
#endif
NULL
};
#endif
static const char *smoothingopts[] = {
"Lower Latency",
"Smoother",
"Smooth Demos Only",
NULL
};
static const char *smoothingvalues[] = {"0", "1", "2", NULL};
extern cvar_t cl_download_csprogs, cl_download_redirection, requiredownloads, cl_solid_players;
extern cvar_t cl_predict_players, cl_lerp_smooth, cl_predict_extrapolate;
static menuresel_t resel;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Network Settings", true),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
MB_EDITCVARSLIM("Network FPS", "cl_netfps", "Sets ammount of FPS used to communicate with server (sent and received)"),
MB_EDITCVARSLIM("Rate", "rate", "Maximum bytes per second that the server should send to the client"),
MB_EDITCVARSLIM("Download Rate", "drate", "Maximum bytes per second that the server should send maps and demos to the client"),
MB_SPACING(4),
MB_CHECKBOXCVARTIP("Require Download", requiredownloads, 0, "Ignore downloaded content sent to the client and connect immediately"),
MB_CHECKBOXCVARTIP("Redirect Download", cl_download_redirection, 0, "Whether the client will ignore download redirection from servers"),
MB_CHECKBOXCVARTIP("Download CSQC", cl_download_csprogs, 0, "Whether to allow the client to download CSQC (client-side QuakeC) progs from servers"),
MB_SPACING(4),
MB_COMBOCVAR("Network Smoothing", cl_lerp_smooth, smoothingopts, smoothingvalues, "Smoother gameplay comes at the cost of higher latency. Which do you favour?"),
MB_CHECKBOXCVARTIP("Extrapolate Prediction", cl_predict_extrapolate, 0, "Extrapolate local player movement beyond the frames already sent to the server"),
MB_CHECKBOXCVARTIP("Predict Other Players", cl_predict_players, 0, "Toggle player prediction"),
MB_CHECKBOXCVARTIP("Solid Players", cl_solid_players, 0, "When running/clipping into other players, ON make it appear they are solid, OFF will make it appear like running into a marshmellon."),
#if MAX_SPLITS > 1
MB_COMBOCVAR("Split-screen", cl_splitscreen, splitopts, splitvalues, "Enables split screen with a number of clients. This feature requires server support."),
#endif
MB_END()
};
emenu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
#endif