mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
ffc2a08589
Added version+time+date to segfault lots. try to use vbo+vao as needed. added a manifest file in order to disable uac emulation and its virtual store lies. particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue. Added support for fsarchive plugins. Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
655 lines
17 KiB
C
655 lines
17 KiB
C
#include "quakedef.h"
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#include <ctype.h>
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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typedef struct f_modified_s {
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char name[MAX_QPATH];
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qboolean ismodified;
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struct f_modified_s *next;
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} f_modified_t;
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static f_modified_t *f_modified_list;
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qboolean care_f_modified;
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qboolean f_modified_particles;
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cvar_t allow_f_version = SCVAR("allow_f_version", "1");
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cvar_t allow_f_server = SCVAR("allow_f_server", "1");
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cvar_t allow_f_modified = SCVAR("allow_f_modified", "1");
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cvar_t allow_f_skins = SCVAR("allow_f_skins", "1");
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cvar_t allow_f_ruleset = SCVAR("allow_f_ruleset", "1");
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cvar_t allow_f_scripts = SCVAR("allow_f_scripts", "1");
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cvar_t allow_f_fakeshaft = SCVAR("allow_f_fakeshaft", "1");
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cvar_t allow_f_system = SCVAR("allow_f_system", "0");
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cvar_t allow_f_cmdline = SCVAR("allow_f_cmdline", "0");
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cvar_t auth_validateclients = SCVAR("auth_validateclients", "1");
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cvar_t ruleset = SCVAR("ruleset", "none");
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#define SECURITY_INIT_BAD_CHECKSUM 1
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#define SECURITY_INIT_BAD_VERSION 2
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#define SECURITY_INIT_ERROR 3
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#define SECURITY_INIT_NOPROC 4
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typedef struct signed_buffer_s {
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qbyte *buf;
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unsigned long size;
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} signed_buffer_t;
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typedef signed_buffer_t *(*Security_Verify_Response_t) (int playernum, unsigned char *, char *userinfo, char *serverinfo);
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typedef int (*Security_Init_t) (char *);
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typedef signed_buffer_t *(*Security_Generate_Crc_t) (int playernum, char *userinfo, char *serverinfo);
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typedef signed_buffer_t *(*Security_IsModelModified_t) (char *, int, qbyte *, int);
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typedef void (*Security_Supported_Binaries_t) (void *);
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typedef void (*Security_Shutdown_t) (void);
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static Security_Verify_Response_t Security_Verify_Response;
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static Security_Init_t Security_Init;
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static Security_Generate_Crc_t Security_Generate_Crc;
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static Security_IsModelModified_t Security_IsModelModified;
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static Security_Supported_Binaries_t Security_Supported_Binaries;
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static Security_Shutdown_t Security_Shutdown;
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#ifdef _WIN32
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static void *secmodule;
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#endif
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static void Validation_Version(void)
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{
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char sr[256];
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char *s = sr;
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char authbuf[256];
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char *auth = authbuf;
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extern cvar_t r_shadow_realtime_world, r_drawflat;
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switch(qrenderer)
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{
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#ifdef GLQUAKE
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case QR_OPENGL:
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s = sr;
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//print certain allowed 'cheat' options.
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//realtime lighting (shadows can show around corners)
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//drawflat is just lame
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//24bits can be considered eeeevil, by some.
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if (r_shadow_realtime_world.ival)
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*s++ = 'W';
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else if (r_shadow_realtime_dlight.ival)
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*s++ = 'S';
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if (r_drawflat.ival)
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*s++ = 'F';
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if (gl_load24bit.ival)
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*s++ = 'H';
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*s = *"";
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break;
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#endif
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default:
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*sr = *"";
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break;
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}
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*s = '\0';
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if (!allow_f_version.ival)
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return; //suppress it
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if (Security_Generate_Crc)
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{
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signed_buffer_t *resp;
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resp = Security_Generate_Crc(cl.playernum[0], cl.players[cl.playernum[0]].userinfo, cl.serverinfo);
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if (!resp || !resp->buf)
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auth = "";
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else
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Q_snprintfz(auth, sizeof(authbuf), " crc: %s", resp->buf);
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}
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else
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auth = "";
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if (*sr)
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Cbuf_AddText (va("say %s "PLATFORM"/%s/%s%s\n", version_string(), q_renderername, sr, auth), RESTRICT_RCON);
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else
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Cbuf_AddText (va("say %s "PLATFORM"/%s%s\n", version_string(), q_renderername, auth), RESTRICT_RCON);
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}
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void Validation_CheckIfResponse(char *text)
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{
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//client name, version type(os-renderer where it matters, os/renderer where renderer doesn't), 12 char hex crc
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int f_query_client;
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int i;
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char *crc;
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char *versionstring;
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if (!Security_Verify_Response)
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return; //valid or not, we can't check it.
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if (!auth_validateclients.ival)
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return;
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//do the parsing.
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{
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char *comp;
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int namelen;
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for (crc = text + strlen(text) - 1; crc > text; crc--)
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if ((unsigned)*crc > ' ')
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break;
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//find the crc.
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for (i = 0; i < 29; i++)
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{
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if (crc <= text)
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return; //not enough chars.
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if ((unsigned)crc[-1] <= ' ')
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break;
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crc--;
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}
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//we now want 3 string seperated tokens, so the first starts at the fourth found ' ' + 1
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i = 7;
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for (comp = crc-1; ; comp--)
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{
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if (comp < text)
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return;
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if (*comp == ' ')
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{
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i--;
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if (!i)
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break;
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}
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}
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versionstring = comp+1;
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if (comp <= text)
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return; //not enough space for the 'name:'
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if (*(comp-1) != ':')
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return; //whoops. not a say.
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namelen = comp - text-1;
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for (f_query_client = 0; f_query_client < MAX_CLIENTS; f_query_client++)
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{
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if (strlen(cl.players[f_query_client].name) == namelen)
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if (!strncmp(cl.players[f_query_client].name, text, namelen))
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break;
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}
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if (f_query_client == MAX_CLIENTS)
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return; //looks like a validation, but it's not from a known client.
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}
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{
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char *match = DISTRIBUTION"Quake v";
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if (strncmp(versionstring, match, strlen(match)))
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return; //this is not us
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}
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//now do the validation
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{
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signed_buffer_t *resp;
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resp = Security_Verify_Response(f_query_client, crc, cl.players[f_query_client].userinfo, cl.serverinfo);
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if (resp && resp->size && *resp->buf)
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Con_Printf(CON_NOTICE "Authentication Successful.\n");
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else// if (!resp)
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Con_Printf(CON_ERROR "AUTHENTICATION FAILED.\n");
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}
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}
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void InitValidation(void)
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{
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Cvar_Register(&allow_f_version, "Authentication");
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Cvar_Register(&allow_f_server, "Authentication");
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Cvar_Register(&allow_f_modified, "Authentication");
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Cvar_Register(&allow_f_skins, "Authentication");
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Cvar_Register(&allow_f_ruleset, "Authentication");
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Cvar_Register(&allow_f_fakeshaft, "Authentication");
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Cvar_Register(&allow_f_scripts, "Authentication");
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Cvar_Register(&allow_f_system, "Authentication");
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Cvar_Register(&allow_f_cmdline, "Authentication");
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Cvar_Register(&ruleset, "Authentication");
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#ifdef _WIN32
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secmodule = LoadLibrary("fteqw-security.dll");
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if (secmodule)
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{
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Security_Verify_Response = (void*)GetProcAddress(secmodule, "Security_Verify_Response");
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Security_Init = (void*)GetProcAddress(secmodule, "Security_Init");
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Security_Generate_Crc = (void*)GetProcAddress(secmodule, "Security_Generate_Crc");
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Security_IsModelModified = (void*)GetProcAddress(secmodule, "Security_IsModelModified");
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Security_Supported_Binaries = (void*)GetProcAddress(secmodule, "Security_Supported_Binaries");
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Security_Shutdown = (void*)GetProcAddress(secmodule, "Security_Shutdown");
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}
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#endif
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if (Security_Init)
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{
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switch(Security_Init(va("%s %.2f %i", DISTRIBUTION, 2.57, version_number())))
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{
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case SECURITY_INIT_BAD_CHECKSUM:
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Con_Printf("Checksum failed. Security module does not support this build. Go upgrade it.\n");
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break;
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case SECURITY_INIT_BAD_VERSION:
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Con_Printf("Version failed. Security module does not support this version. Go upgrade.\n");
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break;
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case SECURITY_INIT_ERROR:
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Con_Printf("'Generic' security error. Stop hacking.\n");
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break;
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case SECURITY_INIT_NOPROC:
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Con_Printf("/proc/* does not exist. You will need to upgrade/reconfigure your kernel.\n");
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break;
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case 0:
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Cvar_Register(&auth_validateclients, "Authentication");
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return;
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}
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#ifdef _WIN32
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FreeLibrary(secmodule);
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#endif
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}
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Security_Verify_Response = NULL;
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Security_Init = NULL;
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Security_Generate_Crc = NULL;
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Security_IsModelModified = NULL;
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Security_Supported_Binaries = NULL;
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Security_Shutdown = NULL;
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}
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//////////////////////
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//f_modified
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void Validation_IncludeFile(char *filename, char *file, int filelen)
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{
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}
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static void Validation_FilesModified (void)
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{
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Con_Printf ("Not implemented\n");
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}
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void Validation_FlushFileList(void)
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{
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f_modified_t *fm;
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while(f_modified_list)
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{
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fm = f_modified_list->next;
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Z_Free(f_modified_list);
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f_modified_list = fm;
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}
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}
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/////////////////////////
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//minor (codewise) responses
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static void Validation_Server(void)
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{
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char adr[MAX_ADR_SIZE];
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#ifdef warningmsg
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#pragma warningmsg("is allowing the user to turn this off practical?..")
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#endif
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if (!allow_f_server.ival)
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return;
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Cbuf_AddText(va("say server is %s\n", NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address)), RESTRICT_LOCAL);
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}
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static void Validation_Skins(void)
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{
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extern cvar_t r_fullbrightSkins, r_fb_models, ruleset_allow_fbmodels;
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int percent = r_fullbrightSkins.value*100;
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if (!allow_f_skins.ival)
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return;
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RulesetLatch(&r_fb_models);
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RulesetLatch(&r_fullbrightSkins);
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if (percent < 0)
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percent = 0;
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if (percent > cls.allow_fbskins*100)
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percent = cls.allow_fbskins*100;
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if (percent)
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Cbuf_AddText(va("say all player skins %i%% fullbright%s\n", percent, (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)?" (non-player 100%%)":(r_fb_models.value?" (plus luma)":"")), RESTRICT_LOCAL);
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else if (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)
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Cbuf_AddText("say non-player entities glow in the dark like a bright big cheat\n", RESTRICT_LOCAL);
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else if (r_fb_models.ival)
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Cbuf_AddText("say luma textures only\n", RESTRICT_LOCAL);
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else
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Cbuf_AddText("say Only cheaters use full bright skins\n", RESTRICT_LOCAL);
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}
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static void Validation_Scripts(void)
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{ //subset of ruleset
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if (!allow_f_scripts.ival)
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return;
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if (ruleset_allow_frj.ival)
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Cbuf_AddText("say scripts are allowed\n", RESTRICT_LOCAL);
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else
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Cbuf_AddText("say scripts are capped\n", RESTRICT_LOCAL);
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}
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static void Validation_FakeShaft(void)
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{
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extern cvar_t cl_truelightning;
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if (!allow_f_fakeshaft.ival)
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return;
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if (cl_truelightning.value > 0.999)
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Cbuf_AddText("say fakeshaft on\n", RESTRICT_LOCAL);
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else if (cl_truelightning.value > 0)
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Cbuf_AddText(va("say fakeshaft %.1f%%\n", cl_truelightning.value), RESTRICT_LOCAL);
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else
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Cbuf_AddText("say fakeshaft off\n", RESTRICT_LOCAL);
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}
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static void Validation_System(void)
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{ //subset of ruleset
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if (!allow_f_system.ival)
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return;
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Cbuf_AddText("say f_system not supported\n", RESTRICT_LOCAL);
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}
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static void Validation_CmdLine(void)
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{
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if (!allow_f_cmdline.ival)
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return;
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Cbuf_AddText("say f_cmdline not supported\n", RESTRICT_LOCAL);
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}
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//////////////////////
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//rulesets
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typedef struct {
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char *rulename;
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char *rulevalue;
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} rulesetrule_t;
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typedef struct {
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char *rulesetname;
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rulesetrule_t *rule;
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qboolean flagged;
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} ruleset_t;
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rulesetrule_t rulesetrules_strict[] = {
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{"ruleset_allow_shaders", "0"},
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{"r_vertexlight", "0"},
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{"ruleset_allow_playercount", "0"},
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{"ruleset_allow_frj", "0"},
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{"ruleset_allow_packet", "0"},
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{"ruleset_allow_particle_lightning", "0"},
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{"ruleset_allow_overlong_sounds", "0"},
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{"ruleset_allow_larger_models", "0"},
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{"ruleset_allow_modified_eyes", "0"},
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{"ruleset_allow_sensative_texture_replacements", "0"},
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{"ruleset_allow_localvolume", "0"},
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{"ruleset_allow_fbmodels", "0"},
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{"tp_disputablemacros", "0"},
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{"cl_instantrotate", "0"},
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{"v_projectionmode", "0"}, /*no extended fovs*/
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{"r_shadow_realtime_world", "0"}, /*static lighting can be used to cast shadows around corners*/
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{NULL}
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};
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rulesetrule_t rulesetrules_nqr[] = {
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{"ruleset_allow_larger_models", "0"},
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{"ruleset_allow_overlong_sounds", "0"},
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{"ruleset_allow_particle_lightning", "0"},
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{"ruleset_allow_packet", "0"},
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{"ruleset_allow_frj", "0"},
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{"ruleset_allow_modified_eyes", "0"},
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{"ruleset_allow_sensative_texture_replacements", "0"},
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{"ruleset_allow_localvolume", "0"},
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{"ruleset_allow_shaders", "0"},
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{"ruleset_allow_fbmodels", "0"},
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{"r_vertexlight", "0"},
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{"v_projectionmode", "0"},
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{"sbar_teamstatus", "0"},
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{NULL}
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};
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static ruleset_t rulesets[] =
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{
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{"strict", rulesetrules_strict},
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{"nqr", rulesetrules_nqr},
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//{"eql", rulesetrules_nqr},
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{NULL}
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};
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void RulesetLatch(cvar_t *cvar)
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{
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cvar->flags |= CVAR_RULESETLATCH;
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}
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void Validation_DelatchRulesets(void)
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{ //game has come to an end, allow the ruleset to be changed
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if (Cvar_ApplyLatches(CVAR_RULESETLATCH))
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Con_DPrintf("Ruleset deactivated\n");
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}
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qboolean Validation_GetCurrentRulesetName(char *rsnames, int resultbuflen, qboolean enforcechosenrulesets)
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{ //this code is more complex than it needs to be
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//this allows for the ruleset code to print a ruleset name that is applied via the cvars, but not directly named by the user
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cvar_t *var;
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ruleset_t *rs;
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int i;
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rs = rulesets;
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*rsnames = '\0';
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#ifdef warningmsg
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#pragma warningmsg("here's a question... Should we latch the ruleset unconditionally, or only when someone actually cares?")
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#pragma warningmsg("if we do it only when someone checks, we have a lot more checking, otherwise we have a freer tournament if the users choose to play that way")
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#pragma warningmsg("I'm going to do it the old-fashioned way")
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#pragma warningmsg("(yes, this is one for molgrum to resolve!)")
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#endif
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for (rs = rulesets; rs->rulesetname; rs++)
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{
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rs->flagged = false;
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for (i = 0; rs->rule[i].rulename; i++)
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{
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var = Cvar_FindVar(rs->rule[i].rulename);
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if (!var) //sw rendering?
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continue;
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if (strcmp(var->string, rs->rule[i].rulevalue))
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{
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Con_DPrintf("ruleset \"%s\" requires \"%s\" to be \"%s\"\n", rs->rulesetname, rs->rule[i].rulename, rs->rule[i].rulevalue);
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break; //current settings don't match
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}
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}
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if (!rs->rule[i].rulename)
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{
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if (*rsnames)
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{
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Q_strncatz(rsnames, ", ", resultbuflen);
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}
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Q_strncatz(rsnames, rs->rulesetname, resultbuflen);
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rs->flagged = true;
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}
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}
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if (*rsnames)
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{
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//as we'll be telling the other players what rules we're playing by, we'd best stick to them
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if (enforcechosenrulesets)
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{
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for (rs = rulesets; rs->rulesetname; rs++)
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{
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if (!rs->flagged)
|
|
continue;
|
|
for (i = 0; rs->rule[i].rulename; i++)
|
|
{
|
|
var = Cvar_FindVar(rs->rule[i].rulename);
|
|
if (!var)
|
|
continue;
|
|
RulesetLatch(var); //set the latched flag
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void Validation_OldRuleset(void)
|
|
{
|
|
char rsnames[1024];
|
|
|
|
if (Validation_GetCurrentRulesetName(rsnames, sizeof(rsnames), true))
|
|
Cbuf_AddText(va("say Ruleset: %s\n", rsnames), RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("say No specific ruleset\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
void Validation_AllChecks(void)
|
|
{
|
|
char servername[22];
|
|
char playername[16];
|
|
char *enginebuild = version_string();
|
|
char localpnamelen = strlen(cl.players[cl.playernum[0]].name);
|
|
char ruleset[1024];
|
|
|
|
//figure out the padding for the player's name.
|
|
if (localpnamelen >= 15)
|
|
playername[0] = 0;
|
|
else
|
|
{
|
|
memset(playername, ' ', 15-localpnamelen-1);
|
|
playername[15-localpnamelen] = 0;
|
|
}
|
|
|
|
//get the current server address
|
|
NET_AdrToString(servername, sizeof(servername), &cls.netchan.remote_address);
|
|
|
|
//get the ruleset names
|
|
if (!Validation_GetCurrentRulesetName(ruleset, sizeof(ruleset), true))
|
|
Q_strncpyz(ruleset, "no ruleset", sizeof(ruleset));
|
|
|
|
//now send it
|
|
CL_SendClientCommand(true, "say \"%s%21s " "%16s %s\"", playername, servername, enginebuild, ruleset);
|
|
|
|
}
|
|
|
|
void Validation_Apply_Ruleset(void)
|
|
{ //rulesets are applied when the client first gets a connection to the server
|
|
ruleset_t *rs;
|
|
rulesetrule_t *rule;
|
|
cvar_t *var;
|
|
int i;
|
|
|
|
#ifdef warningmsg
|
|
#pragma warningmsg("fixme: the following line should not be needed. ensure this is the case")
|
|
#endif
|
|
Validation_DelatchRulesets(); //make sure there's no old one
|
|
|
|
if (!*ruleset.string || !strcmp(ruleset.string, "none"))
|
|
return; //no ruleset is set
|
|
|
|
for (rs = rulesets; rs->rulesetname; rs++)
|
|
{
|
|
if (!stricmp(rs->rulesetname, ruleset.string))
|
|
break;
|
|
}
|
|
if (!rs->rulesetname)
|
|
{
|
|
Con_Printf("Cannot apply ruleset %s - not recognised\n", rs->rulesetname);
|
|
return;
|
|
}
|
|
|
|
for (rule = rs->rule; rule->rulename; rule++)
|
|
{
|
|
for (i = 0; rs->rule[i].rulename; i++)
|
|
{
|
|
var = Cvar_FindVar(rs->rule[i].rulename);
|
|
if (!var)
|
|
continue;
|
|
|
|
if (!Cvar_ApplyLatchFlag(var, rs->rule[i].rulevalue, CVAR_RULESETLATCH))
|
|
{
|
|
Con_Printf("Failed to apply ruleset %s due to cvar %s\n", rs->rulesetname, var->name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Con_DPrintf("Ruleset set to %s\n", rs->rulesetname);
|
|
}
|
|
|
|
//////////////////////
|
|
|
|
void Validation_Auto_Response(int playernum, char *s)
|
|
{
|
|
static float versionresponsetime;
|
|
static float modifiedresponsetime;
|
|
static float skinsresponsetime;
|
|
static float serverresponsetime;
|
|
static float rulesetresponsetime;
|
|
static float systemresponsetime;
|
|
static float fakeshaftresponsetime;
|
|
static float cmdlineresponsetime;
|
|
static float scriptsresponsetime;
|
|
|
|
if (!strncmp(s, "f_version", 9) && versionresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Version();
|
|
versionresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (cl.spectator)
|
|
return;
|
|
else if (!strncmp(s, "f_server", 8) && serverresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Server();
|
|
serverresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_system", 8) && systemresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_System();
|
|
systemresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_cmdline", 9) && cmdlineresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_CmdLine();
|
|
cmdlineresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_fakeshaft", 11) && fakeshaftresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_FakeShaft();
|
|
fakeshaftresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_modified", 10) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_FilesModified();
|
|
modifiedresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_scripts", 9) && scriptsresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_Scripts();
|
|
scriptsresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_skins", 7) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Skins();
|
|
skinsresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "f_ruleset", 9) && rulesetresponsetime < Sys_DoubleTime())
|
|
{
|
|
if (1)
|
|
Validation_AllChecks();
|
|
else
|
|
Validation_OldRuleset();
|
|
rulesetresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
}
|
|
|
|
|