mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
f33873ddb7
some minor changes. Mostly bug fixes and internal reorganisation. Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well. fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo. server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
574 lines
14 KiB
C
574 lines
14 KiB
C
#include "quakedef.h"
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#include "fs.h"
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//
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// in memory
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//
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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bucket_t bucket;
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} packfile_t;
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typedef struct pack_s
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{
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char descname[MAX_OSPATH];
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vfsfile_t *handle;
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unsigned int filepos; //the pos the subfiles left it at (to optimize calls to vfs_seek)
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int numfiles;
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packfile_t *files;
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int references; //seeing as all vfiles from a pak file use the parent's vfsfile, we need to keep the parent open until all subfiles are closed.
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} pack_t;
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//
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// on disk
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//
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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int filepos, filelen;
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char name[8];
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} dwadfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} dpackheader_t;
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typedef struct
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{
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char id[4];
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int dirlen;
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int dirofs;
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} dwadheader_t;
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#define MAX_FILES_IN_PACK 2048
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void FSPAK_PrintPath(void *handle)
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{
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pack_t *pak = handle;
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if (pak->references != 1)
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Con_Printf("%s (%i)\n", pak->descname, pak->references-1);
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else
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Con_Printf("%s\n", pak->descname);
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}
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void FSPAK_ClosePath(void *handle)
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{
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pack_t *pak = handle;
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pak->references--;
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if (pak->references > 0)
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return; //not free yet
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VFS_CLOSE (pak->handle);
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if (pak->files)
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Z_Free(pak->files);
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Z_Free(pak);
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}
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void FSPAK_BuildHash(void *handle)
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{
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pack_t *pak = handle;
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int i;
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for (i = 0; i < pak->numfiles; i++)
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{
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if (!Hash_GetInsensative(&filesystemhash, pak->files[i].name))
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{
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fs_hash_files++;
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Hash_AddInsensative(&filesystemhash, pak->files[i].name, &pak->files[i], &pak->files[i].bucket);
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}
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else
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fs_hash_dups++;
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}
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}
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qboolean FSPAK_FLocate(void *handle, flocation_t *loc, const char *filename, void *hashedresult)
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{
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packfile_t *pf = hashedresult;
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int i, len;
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pack_t *pak = handle;
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// look through all the pak file elements
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if (pf)
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{ //is this a pointer to a file in this pak?
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if (pf < pak->files || pf > pak->files + pak->numfiles)
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return false; //was found in a different path
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}
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else
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{
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for (i=0 ; i<pak->numfiles ; i++) //look for the file
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{
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if (!strcmp (pak->files[i].name, filename))
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{
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pf = &pak->files[i];
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break;
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}
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}
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}
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if (pf)
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{
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len = pf->filelen;
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if (loc)
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{
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loc->index = pf - pak->files;
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snprintf(loc->rawname, sizeof(loc->rawname), "%s", pak->descname);
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loc->offset = pf->filepos;
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loc->len = pf->filelen;
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}
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return true;
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}
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return false;
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}
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int FSPAK_EnumerateFiles (void *handle, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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pack_t *pak = handle;
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int num;
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for (num = 0; num<(int)pak->numfiles; num++)
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{
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if (wildcmp(match, pak->files[num].name))
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{
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if (!func(pak->files[num].name, pak->files[num].filelen, parm))
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return false;
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}
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}
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return true;
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}
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int FSPAK_GeneratePureCRC(void *handle, int seed, int crctype)
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{
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pack_t *pak = handle;
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int result;
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int *filecrcs;
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int numcrcs=0;
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int i;
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filecrcs = BZ_Malloc((pak->numfiles+1)*sizeof(int));
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filecrcs[numcrcs++] = seed;
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for (i = 0; i < pak->numfiles; i++)
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{
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if (pak->files[i].filelen > 0)
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{
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filecrcs[numcrcs++] = pak->files[i].filepos ^ pak->files[i].filelen ^ QCRC_Block(pak->files[i].name, sizeof(56));
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}
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}
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if (crctype)
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result = Com_BlockChecksum(filecrcs, numcrcs*sizeof(int));
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else
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result = Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int));
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BZ_Free(filecrcs);
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return result;
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}
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/*
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=================
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COM_LoadPackFile
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Takes an explicit (not game tree related) path to a pak file.
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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=================
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*/
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void *FSPAK_LoadPackFile (vfsfile_t *file, const char *desc)
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{
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dpackheader_t header;
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int i;
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// int j;
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packfile_t *newfiles;
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int numpackfiles;
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pack_t *pack;
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vfsfile_t *packhandle;
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dpackfile_t info;
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int read;
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// unsigned short crc;
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packhandle = file;
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if (packhandle == NULL)
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return NULL;
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VFS_READ(packhandle, &header, sizeof(header));
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if (header.id[0] != 'P' || header.id[1] != 'A'
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|| header.id[2] != 'C' || header.id[3] != 'K')
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{
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VFS_CLOSE(packhandle);
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return NULL;
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// Sys_Error ("%s is not a packfile", packfile);
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}
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header.dirofs = LittleLong (header.dirofs);
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header.dirlen = LittleLong (header.dirlen);
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numpackfiles = header.dirlen / sizeof(dpackfile_t);
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// if (numpackfiles > MAX_FILES_IN_PACK)
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// Sys_Error ("%s has %i files", packfile, numpackfiles);
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// if (numpackfiles != PAK0_COUNT)
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// com_modified = true; // not the original file
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newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
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VFS_SEEK(packhandle, header.dirofs);
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// fread (&info, 1, header.dirlen, packhandle);
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// crc the directory to check for modifications
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// crc = QCRC_Block((qbyte *)info, header.dirlen);
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// QCRC_Init (&crc);
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pack = (pack_t*)Z_Malloc (sizeof (pack_t));
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// parse the directory
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for (i=0 ; i<numpackfiles ; i++)
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{
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*info.name = '\0';
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read = VFS_READ(packhandle, &info, sizeof(info));
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/*
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for (j=0 ; j<sizeof(info) ; j++)
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CRC_ProcessByte(&crc, ((qbyte *)&info)[j]);
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*/
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strcpy (newfiles[i].name, info.name);
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COM_CleanUpPath(newfiles[i].name); //blooming tanks.
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newfiles[i].filepos = LittleLong(info.filepos);
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newfiles[i].filelen = LittleLong(info.filelen);
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}
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/*
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if (crc != PAK0_CRC)
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com_modified = true;
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*/
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strcpy (pack->descname, desc);
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pack->handle = packhandle;
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pack->numfiles = numpackfiles;
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pack->files = newfiles;
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pack->filepos = 0;
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VFS_SEEK(packhandle, pack->filepos);
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pack->references++;
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Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles);
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return pack;
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}
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typedef struct {
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vfsfile_t funcs;
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pack_t *parentpak;
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unsigned long startpos;
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unsigned long length;
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unsigned long currentpos;
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} vfspack_t;
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int VFSPAK_ReadBytes (struct vfsfile_s *vfs, void *buffer, int bytestoread)
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{
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vfspack_t *vfsp = (vfspack_t*)vfs;
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int read;
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if (bytestoread == 0)
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return 0;
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if (vfsp->currentpos - vfsp->startpos + bytestoread > vfsp->length)
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bytestoread = vfsp->length - (vfsp->currentpos - vfsp->startpos);
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if (bytestoread <= 0)
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{
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return -1;
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}
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if (vfsp->parentpak->filepos != vfsp->currentpos)
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VFS_SEEK(vfsp->parentpak->handle, vfsp->currentpos);
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read = VFS_READ(vfsp->parentpak->handle, buffer, bytestoread);
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vfsp->currentpos += read;
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vfsp->parentpak->filepos = vfsp->currentpos;
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return read;
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}
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int VFSPAK_WriteBytes (struct vfsfile_s *vfs, const void *buffer, int bytestoread)
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{ //not supported.
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Sys_Error("Cannot write to pak files\n");
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return 0;
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}
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qboolean VFSPAK_Seek (struct vfsfile_s *vfs, unsigned long pos)
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{
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vfspack_t *vfsp = (vfspack_t*)vfs;
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if (pos < 0 || pos > vfsp->length)
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return false;
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vfsp->currentpos = pos + vfsp->startpos;
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return true;
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}
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unsigned long VFSPAK_Tell (struct vfsfile_s *vfs)
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{
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vfspack_t *vfsp = (vfspack_t*)vfs;
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return vfsp->currentpos - vfsp->startpos;
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}
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unsigned long VFSPAK_GetLen (struct vfsfile_s *vfs)
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{
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vfspack_t *vfsp = (vfspack_t*)vfs;
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return vfsp->length;
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}
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void VFSPAK_Close(vfsfile_t *vfs)
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{
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vfspack_t *vfsp = (vfspack_t*)vfs;
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FSPAK_ClosePath(vfsp->parentpak); //tell the parent that we don't need it open any more (reference counts)
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Z_Free(vfsp); //free ourselves.
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}
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vfsfile_t *FSPAK_OpenVFS(void *handle, flocation_t *loc, const char *mode)
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{
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pack_t *pack = (pack_t*)handle;
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vfspack_t *vfs;
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if (strcmp(mode, "rb"))
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return NULL; //urm, unable to write/append
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vfs = Z_Malloc(sizeof(vfspack_t));
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vfs->parentpak = pack;
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vfs->parentpak->references++;
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vfs->startpos = loc->offset;
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vfs->length = loc->len;
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vfs->currentpos = vfs->startpos;
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vfs->funcs.Close = VFSPAK_Close;
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vfs->funcs.GetLen = VFSPAK_GetLen;
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vfs->funcs.ReadBytes = VFSPAK_ReadBytes;
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vfs->funcs.Seek = VFSPAK_Seek;
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vfs->funcs.Tell = VFSPAK_Tell;
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vfs->funcs.WriteBytes = VFSPAK_WriteBytes; //not supported
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return (vfsfile_t *)vfs;
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}
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void FSPAK_ReadFile(void *handle, flocation_t *loc, char *buffer)
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{
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vfsfile_t *f;
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f = FSPAK_OpenVFS(handle, loc, "rb");
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if (!f) //err...
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return;
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VFS_READ(f, buffer, loc->len);
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VFS_CLOSE(f);
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/*
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FILE *f;
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f = fopen(loc->rawname, "rb");
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if (!f) //err...
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return;
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fseek(f, loc->offset, SEEK_SET);
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fread(buffer, 1, loc->len, f);
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fclose(f);
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*/
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}
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searchpathfuncs_t packfilefuncs = {
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FSPAK_PrintPath,
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FSPAK_ClosePath,
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FSPAK_BuildHash,
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FSPAK_FLocate,
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FSPAK_ReadFile,
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FSPAK_EnumerateFiles,
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FSPAK_LoadPackFile,
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FSPAK_GeneratePureCRC,
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FSPAK_OpenVFS
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};
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#ifdef DOOMWADS
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void *FSPAK_LoadDoomWadFile (vfsfile_t *packhandle, char *desc)
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{
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dwadheader_t header;
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int i;
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packfile_t *newfiles;
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int numpackfiles;
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pack_t *pack;
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dwadfile_t info;
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int section=0;
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char sectionname[MAX_QPATH];
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char filename[52];
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char neatwadname[52];
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if (packhandle == NULL)
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return NULL;
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VFS_READ(packhandle, &header, sizeof(header));
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if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D')
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return NULL; //not a doom wad
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//doom wads come in two sorts. iwads and pwads.
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//iwads are the master wads, pwads are meant to replace parts of the master wad.
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//this is awkward, of course.
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//we ignore the i/p bit for the most part, but with maps, pwads are given a prefixed name.
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if (header.id[0] == 'I')
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*neatwadname = '\0';
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else if (header.id[0] == 'P')
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{
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COM_FileBase(desc, neatwadname, sizeof(neatwadname));
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strcat(neatwadname, "#");
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}
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else
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return NULL;
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header.dirofs = LittleLong (header.dirofs);
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header.dirlen = LittleLong (header.dirlen);
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numpackfiles = header.dirlen;
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newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
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VFS_SEEK(packhandle, header.dirofs);
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//doom wads are awkward.
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//they have no directory structure, except for start/end 'files'.
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//they follow along the lines of lumps after the parent name.
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//a map is the name of that map, and then a squence of the lumps that form that map (found by next-with-that-name).
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//this is a problem for a real virtual filesystem, so we add a hack to recognise special names and expand them specially.
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for (i=0 ; i<numpackfiles ; i++)
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{
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VFS_READ (packhandle, &info, sizeof(info));
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strcpy (filename, info.name);
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filename[8] = '\0';
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Q_strlwr(filename);
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newfiles[i].filepos = LittleLong(info.filepos);
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newfiles[i].filelen = LittleLong(info.filelen);
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switch(section) //be prepared to remap filenames.
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{
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newsection:
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case 0:
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if (info.filelen == 0)
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{ //marker for something...
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if (!strcmp(filename, "s_start"))
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{
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section = 2;
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sprintf (newfiles[i].name, "sprites/%s", filename); //the model loader has a hack to recognise .dsp
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break;
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}
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if (!strcmp(filename, "p_start"))
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{
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section = 3;
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sprintf (newfiles[i].name, "patches/%s", filename); //the map loader will find these.
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break;
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}
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if (!strcmp(filename, "f_start"))
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{
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section = 4;
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sprintf (newfiles[i].name, "flats/%s", filename); //the map loader will find these
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break;
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}
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if ((filename[0] == 'e' && filename[2] == 'm') || !strncmp(filename, "map", 3))
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{ //this is the start of a beutiful new map
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section = 1;
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strcpy(sectionname, filename);
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sprintf (newfiles[i].name, "maps/%s%s.bsp", neatwadname, filename); //generate fake bsps to allow the server to find them
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newfiles[i].filepos = 0;
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newfiles[i].filelen = 4;
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break;
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}
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if (!strncmp(filename, "gl_", 3) && ((filename[4] == 'e' && filename[5] == 'm') || !strncmp(filename+3, "map", 3)))
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{ //this is the start of a beutiful new map
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section = 5;
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strcpy(sectionname, filename+3);
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break;
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}
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}
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sprintf (newfiles[i].name, "wad/%s", filename); //but there are many files that we don't recognise/know about. archive them off to keep the vfs moderatly clean.
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break;
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case 1: //map section
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if (strcmp(filename, "things") &&
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strcmp(filename, "linedefs") &&
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strcmp(filename, "sidedefs") &&
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strcmp(filename, "vertexes") &&
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strcmp(filename, "segs") &&
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strcmp(filename, "ssectors") &&
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strcmp(filename, "nodes") &&
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strcmp(filename, "sectors") &&
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strcmp(filename, "reject") &&
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strcmp(filename, "blockmap"))
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{
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section = 0;
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goto newsection;
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}
|
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sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 5: //glbsp output section
|
|
if (strcmp(filename, "gl_vert") &&
|
|
strcmp(filename, "gl_segs") &&
|
|
strcmp(filename, "gl_ssect") &&
|
|
strcmp(filename, "gl_pvs") &&
|
|
strcmp(filename, "gl_nodes"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 2: //sprite section
|
|
if (!strcmp(filename, "s_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "sprites/%s", filename);
|
|
break;
|
|
case 3: //patches section
|
|
if (!strcmp(filename, "p_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "patches/%s", filename);
|
|
break;
|
|
case 4: //flats section
|
|
if (!strcmp(filename, "f_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "flats/%s", filename);
|
|
break;
|
|
}
|
|
}
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
strcpy (pack->descname, desc);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
pack->filepos = 0;
|
|
VFS_SEEK(packhandle, pack->filepos);
|
|
|
|
pack->references++;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles);
|
|
return pack;
|
|
}
|
|
searchpathfuncs_t doomwadfilefuncs = {
|
|
FSPAK_PrintPath,
|
|
FSPAK_ClosePath,
|
|
FSPAK_BuildHash,
|
|
FSPAK_FLocate,
|
|
FSPAK_ReadFile,
|
|
FSPAK_EnumerateFiles,
|
|
FSPAK_LoadDoomWadFile,
|
|
NULL,
|
|
FSPAK_OpenVFS
|
|
};
|
|
#endif
|