fteqw/plugins/ezhud/hud.c
Spoike 906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00

1535 lines
33 KiB
C

/*
Copyright (C) 2011 azazello and ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// HUD commands
//
#include "../plugin.h"
#include "ezquakeisms.h"
//#include "common_draw.h"
//#include "keys.h"
#include "hud.h"
#include "hud_common.h"
#include "hud_editor.h"
//#include "utils.h"
//#include "sbar.h"
#define sbar_last_width 320 // yeah yeah I know, *garbage* -> leave it be :>
char *align_strings_x[] = {
"left",
"center",
"right",
"before",
"after"
};
#define num_align_strings_x (sizeof(align_strings_x) / sizeof(align_strings_x[0]))
char *align_strings_y[] = {
"top",
"center",
"bottom",
"before",
"after",
"console"
};
#define num_align_strings_y (sizeof(align_strings_y) / sizeof(align_strings_y[0]))
char *snap_strings[] = {
"screen",
"top",
"view",
"sbar",
"ibar",
"hbar",
"sfree",
"ifree",
"hfree",
};
#define num_snap_strings (sizeof(snap_strings) / sizeof(snap_strings[0]))
// Hud elements list.
hud_t *hud_huds = NULL;
qbool doreorder;
//
// Hud plus func - show element.
//
void HUD_Plus_f(void)
{
char *t;
hud_t *hud;
if (Cmd_Argc() < 1)
return;
t = Cmd_Argv(0);
if (strncmp(t, "+hud_", 5))
return;
hud = HUD_Find(t + 5);
if (!hud)
{
// This should never happen...
return;
}
if (!hud->show)
{
// This should never happen...
return;
}
Cvar_Set(hud->show, "1");
}
//
// Hud minus func - hide element.
//
void HUD_Minus_f(void)
{
char *t;
hud_t *hud;
if (Cmd_Argc() < 1)
return;
t = Cmd_Argv(0);
if (strncmp(t, "-hud_", 5))
return;
hud = HUD_Find(t + 5);
if (!hud)
{
// this should never happen...
return;
}
if (!hud->show)
{
// this should never happen...
return;
}
Cvar_Set(hud->show, "0");
}
//
// Hud element func - describe it
// this also solves the TAB completion problem
//
void HUD_Func_f(void)
{
int i;
hud_t *hud;
hud = HUD_Find(Cmd_Argv(0));
if (!hud)
{
// This should never happen...
Com_Printf("Hud element not found\n");
return;
}
if (Cmd_Argc() > 1)
{
char buf[512];
snprintf(buf, sizeof(buf), "hud_%s_%s", hud->name, Cmd_Argv(1));
if (Cvar_Find(buf) != NULL)
{
Cbuf_AddText(buf);
if (Cmd_Argc() > 2)
{
Cbuf_AddText(" ");
Cbuf_AddText(Cmd_Argv(2));
}
Cbuf_AddText("\n");
}
else
{
Com_Printf("Trying \"%s\" - no such variable\n", buf);
}
return;
}
// Description.
Com_Printf("%s\n\n", hud->description);
// Status.
if (hud->show != NULL)
{
Com_Printf("Current status: %s\n", hud->show->value ? "shown" : "hidden");
}
if (hud->frame != NULL)
{
Com_Printf("Frame: %s\n\n", hud->frame->string);
}
if (hud->frame_color != NULL)
{
Com_Printf("Frame color: %s\n\n", hud->frame_color->string);
}
// Placement.
Com_Printf("Placement: %s\n", hud->place->string);
// Alignment.
Com_Printf("Alignment (x y): %s %s\n", hud->align_x->string, hud->align_y->string);
// Position.
Com_Printf("Offset (x y): %d %d\n", (int)(hud->pos_x->value), (int)(hud->pos_y->value));
// Ordering.
Com_Printf("Draw Order (z): %d\n", (int)hud->order->value);
// Additional parameters.
if (hud->num_params > 0)
{
int prefix_l = strlen(va("hud_%s_", hud->name));
Com_Printf("\nParameters:\n");
for (i=0; i < hud->num_params; i++)
{
if (strlen(hud->params[i]->name) > prefix_l)
Com_Printf(" %-15s %s\n", hud->params[i]->name + prefix_l,
hud->params[i]->string);
}
}
}
//
// Find the elements with the max and min z-order.
//
void HUD_FindMaxMinOrder(int *max, int *min)
{
hud_t *hud = hud_huds;
while(hud)
{
(*min) = ((int)hud->order->value < (*min)) ? (int)hud->order->value : (*min);
(*max) = ((int)hud->order->value > (*max)) ? (int)hud->order->value : (*max);
hud = hud->next;
}
}
//
// Find hud placement by string
// return 0 if error
//
int HUD_FindPlace(hud_t *hud)
{
int i;
hud_t *par;
qbool out;
char *t;
// First try standard strings.
for (i=0; i < num_snap_strings; i++)
{
if (!strcasecmp(hud->place->string, snap_strings[i]))
{
break;
}
}
if (i < num_snap_strings)
{
// Found.
hud->place_num = i+1;
hud->place_hud = NULL;
return 1;
}
// then try another HUD element
out = true;
t = hud->place->string;
if (hud->place->string[0] == '@')
{
// place inside
out = false;
t++;
}
par = hud_huds;
while (par)
{
if (par != hud && !strcmp(t, par->name))
{
hud->place_outside = out;
hud->place_hud = par;
hud->place_num = HUD_PLACE_SCREEN;
return 1;
}
par = par->next;
}
// No way.
hud->place_num = HUD_PLACE_SCREEN;
hud->place_hud = NULL;
return 0;
}
//
// Find hud alignment by strings
// return 0 if error
//
int HUD_FindAlignX(hud_t *hud)
{
int i;
// First try standard strings.
for (i=0; i < num_align_strings_x; i++)
{
if (!strcasecmp(hud->align_x->string, align_strings_x[i]))
{
break;
}
}
if (i < num_align_strings_x)
{
// Found.
hud->align_x_num = i+1;
return 1;
}
else
{
// Error.
hud->align_x_num = HUD_ALIGN_LEFT; // left
return 0;
}
}
//
// Find the alignment for a hud element.
//
int HUD_FindAlignY(hud_t *hud)
{
int i;
// First try standard strings.
for (i=0; i < num_align_strings_y; i++)
{
if (!strcasecmp(hud->align_y->string, align_strings_y[i]))
{
break;
}
}
if (i < num_align_strings_y)
{
// Found.
hud->align_y_num = i + 1;
return 1;
}
else
{
// Error.
hud->align_y_num = HUD_ALIGN_TOP; // Left.
return 0;
}
}
int Hud_HudCompare (const void *p1, const void *p2)
{
return strcmp((*((hud_t **) p1))->name, (*((hud_t **) p2))->name);
}
//
// List hud elements
//
void HUD_List (void)
{
static hud_t *sorted_huds[256];
int i, count;
hud_t *hud;
#define MAX_SORTED_HUDS (sizeof (sorted_huds) / sizeof (sorted_huds[0]))
for (hud = hud_huds, count = 0; hud && count < MAX_SORTED_HUDS; hud = hud->next, count++)
sorted_huds[count] = hud;
qsort (sorted_huds, count, sizeof (hud_t *), Hud_HudCompare);
if (count == MAX_SORTED_HUDS)
assert(!"count == MAX_SORTED_HUDS");
Com_Printf("name status\n");
Com_Printf("--------------- ------\n");
for (i = 0; i < count; i++) {
hud = sorted_huds[i];
Com_Printf("%-15s %s\n", hud->name, hud->show->value ? "shown" : "hidden");
}
}
//
// Show the specified hud element.
//
void HUD_Show_f (void)
{
hud_t *hud;
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: show [<name> | all]\n");
Com_Printf("Show given HUD element.\n");
Com_Printf("use \"show all\" to show all elements.\n");
Com_Printf("Current elements status:\n\n");
HUD_List();
return;
}
if (!strcasecmp(Cmd_Argv(1), "all"))
{
hud = hud_huds;
while (hud)
{
Cvar_SetValue(hud->show, 1);
hud = hud->next;
}
}
else
{
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
Cvar_SetValue(hud->show, 1);
}
}
//
// Hide the specified hud element.
//
void HUD_Hide_f (void)
{
hud_t *hud;
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: hide [<name> | all]\n");
Com_Printf("Hide given HUD element\n");
Com_Printf("use \"hide all\" to hide all elements.\n");
Com_Printf("Current elements status:\n\n");
HUD_List();
return;
}
if (!strcasecmp(Cmd_Argv(1), "all"))
{
hud = hud_huds;
while (hud)
{
Cvar_SetValue(hud->show, 0);
hud = hud->next;
}
}
else
{
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
Cvar_SetValue(hud->show, 0);
}
}
//
// Toggles specified hud element.
//
void HUD_Toggle_f (void)
{
hud_t *hud;
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: togglehud <name> | <variable>\n");
Com_Printf("Show/hide given HUD element, or toggles variable value.\n");
return;
}
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
// look for cvar
cvar_t *var = Cvar_Find(Cmd_Argv(1));
if (!var)
{
Com_Printf("No such element or variable: %s\n", Cmd_Argv(1));
return;
}
Cvar_Set (var, var->value ? "0" : "1");
return;
}
Cvar_Set (hud->show, hud->show->value ? "0" : "1");
}
//
// Move the specified hud element relative to placement/alignment.
//
void HUD_Move_f (void)
{
hud_t *hud;
if (Cmd_Argc() != 4 && Cmd_Argc() != 2)
{
Com_Printf("Usage: move <name> [<x> <y>]\n");
Com_Printf("Set offset for given HUD element\n");
return;
}
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_Argc() == 2)
{
Com_Printf("Current %s offset is:\n", Cmd_Argv(1));
Com_Printf(" x: %s\n", hud->pos_x->string);
Com_Printf(" y: %s\n", hud->pos_y->string);
return;
}
Cvar_SetValue(hud->pos_x, atof(Cmd_Argv(2)));
Cvar_SetValue(hud->pos_y, atof(Cmd_Argv(3)));
}
//
// Resets a hud item to the center of the screen.
//
void HUD_Reset_f (void)
{
hud_t *hud = NULL;
char *hudname = NULL;
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: reset <name>\n");
Com_Printf("Resets the position of the given HUD element to the center of the screen.\n");
return;
}
hudname = Cmd_Argv(1);
hud = HUD_Find(hudname);
if (!hud)
{
Com_Printf("No such HUD element %s.\n", hudname);
return;
}
Cbuf_AddText(va("place %s screen\n", hudname));
Cbuf_AddText(va("move %s 0 0\n", hudname));
Cbuf_AddText(va("align %s center center\n", hudname));
}
//
// Reorders children so that they are place infront of their parent.
//
void HUD_ReorderChildren(void)
{
hud_t *hud = hud_huds;
// Give all children a higher Z-order.
while(hud)
{
if(hud->place_hud && hud->order->value <= hud->place_hud->order->value)
{
Cvar_SetValue(hud->order, hud->place_hud->order->value + 1);
}
hud = hud->next;
}
}
//
// Place the specified hud element.
//
void HUD_Place_f (void)
{
hud_t *hud;
char temp[512];
if (Cmd_Argc() < 2 || Cmd_Argc() > 3)
{
Com_Printf("Usage: move <name> [<area>]\n");
Com_Printf("Place HUD element at given area.\n");
Com_Printf("\nPossible areas are:\n");
Com_Printf(" screen - screen area\n");
Com_Printf(" top - screen minus status bar\n");
Com_Printf(" view - view\n");
Com_Printf(" sbar - status bar\n");
Com_Printf(" ibar - inventory bar\n");
Com_Printf(" hbar - health bar\n");
Com_Printf(" sfree - status bar free area\n");
Com_Printf(" ifree - inventory bar free area\n");
Com_Printf(" hfree - health bar free area\n");
Com_Printf("You can also use any other HUD element as a base alignment. In such case you should specify area as:\n");
Com_Printf(" @elem - if you want to place\n");
Com_Printf(" it inside elem\n");
Com_Printf(" elem - if you want to place\n");
Com_Printf(" it outside elem\n");
Com_Printf("Examples:\n");
Com_Printf(" place fps view\n");
Com_Printf(" place fps @ping\n");
return;
}
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_Argc() == 2)
{
Com_Printf("Current %s placement: %s\n", hud->name, hud->place->string);
return;
}
// Place with helper.
strlcpy(temp, hud->place->string, sizeof(temp));
Cvar_Set(hud->place, Cmd_Argv(2));
if (!HUD_FindPlace(hud))
{
Com_Printf("place: invalid area argument: %s\n", Cmd_Argv(2));
Cvar_Set(hud->place, temp); // Restore old value.
}
else
{
HUD_ReorderChildren();
}
}
//
// Sets the z-order of a HUD element.
//
void HUD_Order_f (void)
{
int max = 0;
int min = 0;
char *option = NULL;
hud_t *hud = NULL;
if (Cmd_Argc() < 2 || Cmd_Argc() > 3)
{
Com_Printf("Usage: order <name> [<option>]\n");
Com_Printf("Set HUD element draw order\n");
Com_Printf("\nPossible values for option:\n");
Com_Printf(" # - An integer representing the order.\n");
Com_Printf(" backward - Send the element backwards in the order.\n");
Com_Printf(" forward - Send the element forward in the order.\n");
Com_Printf(" front - Bring the element to the front.\n");
Com_Printf(" back - Put the element at the far back.\n");
return;
}
hud = HUD_Find (Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_Argc() == 2)
{
Com_Printf("Current order for %s is:\n", Cmd_Argv(1));
Com_Printf(" order: %d\n", (int)hud->order->value);
return;
}
option = Cmd_Argv(2);
HUD_FindMaxMinOrder (&max, &min);
if (!strncasecmp (option, "backward", 8))
{
// Send backward one step.
Cvar_SetValue(hud->order, (int)hud->order->value - 1);
}
else if (!strncasecmp (option, "forward", 7))
{
// Move forward one step.
Cvar_SetValue(hud->order, (int)hud->order->value + 1);
}
else if (!strncasecmp (option, "front", 5))
{
// Bring to front.
Cvar_SetValue(hud->order, max + 1);
}
else if (!strncasecmp (option, "back", 8))
{
// Send to far back.
Cvar_SetValue(hud->order, min - 1);
}
else
{
// Order #
Cvar_SetValue (hud->order, atoi(Cmd_Argv(2)));
}
}
//
// Align the specified hud element
//
void HUD_Align_f (void)
{
hud_t *hud;
if (Cmd_Argc() != 4 && Cmd_Argc() != 2)
{
Com_Printf("Usage: align <name> [<ax> <ay>]\n");
Com_Printf("Set HUD element alignment\n");
Com_Printf("\nPossible values for ax are:\n");
Com_Printf(" left - left area edge\n");
Com_Printf(" center - area center\n");
Com_Printf(" right - right area edge\n");
Com_Printf(" before - before area (left)\n");
Com_Printf(" after - after area (right)\n");
Com_Printf("\nPossible values for ay are:\n");
Com_Printf(" top - screen top\n");
Com_Printf(" center - screen center\n");
Com_Printf(" bottom - screen bottom\n");
Com_Printf(" before - before area (top)\n");
Com_Printf(" after - after area (bottom)\n");
Com_Printf(" console - below console\n");
return;
}
hud = HUD_Find(Cmd_Argv(1));
if (!hud)
{
Com_Printf("No such element: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_Argc() == 2)
{
Com_Printf("Current alignment for %s is:\n", Cmd_Argv(1));
Com_Printf(" horizontal (x): %s\n", hud->align_x->string);
Com_Printf(" vertical (y): %s\n", hud->align_y->string);
return;
}
// validate and set
Cvar_Set(hud->align_x, Cmd_Argv(2));
if (!HUD_FindAlignX(hud))
Com_Printf("align: invalid X alignment: %s\n", Cmd_Argv(2));
Cvar_Set(hud->align_y, Cmd_Argv(3));
if (!HUD_FindAlignY(hud))
Com_Printf("align: invalid Y alignment: %s\n", Cmd_Argv(3));
}
//
// Recalculate all elements
// should be called if some HUD parameters (like place)
// were changed directly by vars, not comands (like place)
// - after execing cfg or sth
//
void HUD_Recalculate(void)
{
hud_t *hud = hud_huds;
while (hud)
{
HUD_FindPlace(hud);
HUD_FindAlignX(hud);
HUD_FindAlignY(hud);
hud = hud->next;
}
}
void HUD_Recalculate_f(void)
{
HUD_Recalculate();
}
//
// Initialize HUD.
//
void HUD_Init(void)
{
// from hud.c, doesn't suit anywhere
void HUD_Inputlag_hit_f(void);
// Commands.
Cmd_AddCommand ("show", HUD_Show_f);
Cmd_AddCommand ("hide", HUD_Hide_f);
Cmd_AddCommand ("move", HUD_Move_f);
Cmd_AddCommand ("place", HUD_Place_f);
Cmd_AddCommand ("reset", HUD_Reset_f);
Cmd_AddCommand ("order", HUD_Order_f);
Cmd_AddCommand ("togglehud", HUD_Toggle_f);
Cmd_AddCommand ("align", HUD_Align_f);
Cmd_AddCommand ("hud_recalculate", HUD_Recalculate_f);
// Register the hud items.
CommonDraw_Init();
// Sort the elements.
HUD_Sort();
}
//
// Calculate frame extents.
//
void HUD_CalcFrameExtents(hud_t *hud, int width, int height, // In.
int *frame_left, int *frame_right, int *frame_top, int *frame_bottom) // Out.
{
if ((hud->flags & HUD_NO_GROW) && hud->frame->value != 2)
{
*frame_left = *frame_right = *frame_top = *frame_bottom = 0;
return;
}
if (hud->frame->value == 2) // Treat text box separately.
{
int ax = (width % 16);
int ay = (height % 8);
*frame_left = 8 + ax / 2;
*frame_top = 8 + ay / 2;
*frame_right = 8 + ax - ax / 2;
*frame_bottom = 8 + ay - ay / 2;
}
else if (hud->frame->value > 0 && hud->frame->value <= 1)
{
int frame_x, frame_y;
frame_x = 2;
frame_y = 2;
if (width > 8)
{
frame_x <<= 1;
}
if (height > 8)
{
frame_y <<= 1;
}
*frame_left = frame_x;
*frame_right = frame_x;
*frame_top = frame_y;
*frame_bottom = frame_y;
}
else
{
// No frame at all.
*frame_left = *frame_right = *frame_top = *frame_bottom = 0;
}
}
void HUD_OnChangeFrameColor(cvar_t *var, char *oldval)
{
// Converts "red" into "255 0 0", etc. or returns input as it was.
char *new_color = ColorNameToRGBString (var->string);
char buf[256], buf2[128];
size_t hudname_len;
hud_t* hud_elem;
byte* b_colors;
hudname_len = min (sizeof (buf), strlen (var->name) - strlen ("_frame_color") - strlen ("hud_") + 1);
strlcpy (buf, var->name + 4, hudname_len);
hud_elem = HUD_Find (buf);
strlcpy(buf2,new_color,sizeof(buf2));
b_colors = StringToRGB (buf2);
memcpy (hud_elem->frame_color_cache, b_colors, sizeof (byte) * 3);
}
//
// Draw frame for HUD element.
//
void HUD_DrawFrame(hud_t *hud, int x, int y, int width, int height)
{
if (!hud->frame->value)
return;
if (hud->frame->value > 0 && hud->frame->value <= 1)
{
hud->frame_color_cache[3] = (byte)(255 * hud->frame->value);
Draw_AlphaFillRGB(x, y, width, height, hud->frame_color_cache[0], hud->frame_color_cache[1], hud->frame_color_cache[2], hud->frame_color_cache[3]);
return;
}
else
{
switch ((int)(hud->frame->value))
{
case 2: // Text box.
Draw_TextBox(x, y, width/8-2, height/8-2);
break;
default: // More will probably come.
break;
}
}
}
//
// Calculate element placement.
//
qbool HUD_PrepareDrawByName(char *name, int width, int height, // In.
int *ret_x, int *ret_y) // Out (Position).
{
hud_t *hud = HUD_Find(name);
if (hud == NULL)
{
return false; // error in C code
}
return HUD_PrepareDraw(hud, width, height, ret_x, ret_y);
}
//
// Calculate object extents and draws frame if needed.
//
qbool HUD_PrepareDraw(hud_t *hud, int width, int height, // In.
int *ret_x, int *ret_y) // Out (Position).
{
extern vrect_t scr_vrect;
int x, y;
int frame_left, frame_right, frame_top, frame_bottom; // Frame left, right, top and bottom.
int area_x, area_y, area_width, area_height; // Area coordinates & sizes to align.
int bounds_x, bounds_y, bounds_width, bounds_height; // Bounds to draw within.
// Don't show the hud element.
if (cls.state < hud->min_state || !hud->show->value)
{
return false;
}
HUD_CalcFrameExtents(hud, width, height, &frame_left, &frame_right, &frame_top, &frame_bottom);
width += frame_left + frame_right;
height += frame_top + frame_bottom;
//
// Placement.
//
switch (hud->place_num)
{
default:
case HUD_PLACE_SCREEN:
bounds_x = bounds_y = 0;
bounds_width = vid.width;
bounds_height = vid.height;
break;
case HUD_PLACE_TOP: // Top = screen - sbar
bounds_x = bounds_y = 0;
bounds_width = vid.width;
bounds_height = vid.height - sb_lines;
break;
case HUD_PLACE_VIEW:
bounds_x = scr_vrect.x;
bounds_y = scr_vrect.y;
bounds_width = scr_vrect.width;
bounds_height = scr_vrect.height;
break;
case HUD_PLACE_SBAR:
bounds_x = 0;
bounds_y = vid.height - sb_lines;
bounds_width = sbar_last_width;
bounds_height = sb_lines;
break;
case HUD_PLACE_IBAR:
bounds_width = sbar_last_width;
bounds_height = max(sb_lines - SBAR_HEIGHT, 0);
bounds_x = 0;
bounds_y = vid.height - sb_lines;
break;
case HUD_PLACE_HBAR:
bounds_width = sbar_last_width;
bounds_height = min(SBAR_HEIGHT, sb_lines);
bounds_x = 0;
bounds_y = vid.height - bounds_height;
break;
case HUD_PLACE_SFREE:
bounds_x = sbar_last_width;
bounds_y = vid.height - sb_lines;
bounds_width = vid.width - sbar_last_width;
bounds_height = sb_lines;
break;
case HUD_PLACE_IFREE:
bounds_width = vid.width - sbar_last_width;
bounds_height = max(sb_lines - SBAR_HEIGHT, 0);
bounds_x = sbar_last_width;
bounds_y = vid.height - sb_lines;
break;
case HUD_PLACE_HFREE:
bounds_width = vid.width - sbar_last_width;
bounds_height = min(SBAR_HEIGHT, sb_lines);
bounds_x = sbar_last_width;
bounds_y = vid.height - bounds_height;
break;
}
if (hud->place_hud == NULL)
{
// Accepted boundaries are our area.
area_x = bounds_x;
area_y = bounds_y;
area_width = bounds_width;
area_height = bounds_height;
}
else
{
// Out area is our parent area.
area_x = hud->place_hud->lx;
area_y = hud->place_hud->ly;
area_width = hud->place_hud->lw;
area_height = hud->place_hud->lh;
if (hud->place_outside)
{
area_x -= hud->place_hud->al;
area_y -= hud->place_hud->at;
area_width += hud->place_hud->al + hud->place_hud->ar;
area_height += hud->place_hud->at + hud->place_hud->ab;
}
}
//
// Horizontal pos.
//
switch (hud->align_x_num)
{
default:
case HUD_ALIGN_LEFT:
x = area_x;
break;
case HUD_ALIGN_CENTER:
x = area_x + (area_width - width) / 2;
break;
case HUD_ALIGN_RIGHT:
x = area_x + area_width - width;
break;
case HUD_ALIGN_BEFORE:
x = area_x - width;
break;
case HUD_ALIGN_AFTER:
x = area_x + area_width;
break;
}
x += hud->pos_x->value;
//
// Vertical pos.
//
switch (hud->align_y_num)
{
default:
case HUD_ALIGN_TOP:
y = area_y;
break;
case HUD_ALIGN_CENTER:
y = area_y + (area_height - height) / 2;
break;
case HUD_ALIGN_BOTTOM:
y = area_y + area_height - height;
break;
case HUD_ALIGN_BEFORE:
y = area_y - height;
break;
case HUD_ALIGN_AFTER:
y = area_y + area_height;
break;
case HUD_ALIGN_CONSOLE:
y = max(area_y, scr_con_current);
break;
}
y += hud->pos_y->value;
// Draw frame.
HUD_DrawFrame(hud, x, y, width, height);
// Assign values.
*ret_x = x + frame_left;
*ret_y = y + frame_top;
// Remember values for children.
hud->lx = x + frame_left;
hud->ly = y + frame_top;
hud->lw = width - frame_left - frame_right;
hud->lh = height - frame_top - frame_bottom;
hud->al = frame_left;
hud->ar = frame_right;
hud->at = frame_top;
hud->ab = frame_bottom;
// Check if we're supposed to draw the entire item or just the outline/frame.
// (If we're in hud editor align/place mode)
if(!HUD_Editor_ConfirmDraw(hud))
{
return false;
}
// Remember drawing sequence.
hud->last_draw_sequence = host_screenupdatecount;
return true;
}
//
// Creates a HUD variable based on a name.
//
cvar_t * HUD_CreateVar(char *hud_name, char *subvar, char *value)
{
char buf[128];
snprintf (buf, sizeof (buf), "hud_%s_%s", hud_name, subvar);
return pCvar_GetNVFDG(buf, value, 0, NULL, "ezhud");
}
//
// Onchange for when z-order changes for a hud element. Resorts the elements.
//
void HUD_OnChangeOrder(cvar_t *var, char *val)
{
doreorder = true;
}
//
// Registers a new HUD element to the list of HUD elements.
//
hud_t * HUD_Register(char *name, char *var_alias, char *description,
int flags, cactive_t min_state, int draw_order,
hud_func_type draw_func,
char *show, char *place, char *align_x, char *align_y,
char *pos_x, char *pos_y, char *frame, char *frame_color,
char *item_opacity,
char *params, ...)
{
int i;
va_list argptr;
hud_t *hud;
char *subvar;
// We want to include Frame, frame_color, item_opacity in the list of
// available cvar's for the user also. If any additional cvars that
// common for all hud elements are added this needs to be increased.
int num_params = 3;
// Allocate room for the HUD.
hud = (hud_t *) Q_malloc(sizeof(hud_t));
memset(hud, 0, sizeof(hud_t));
hud->next = hud_huds;
hud_huds = hud;
hud->min_state = min_state;
hud->draw_func = draw_func;
// Name.
hud->name = (char *) Q_malloc(strlen(name)+1);
strcpy(hud->name, name);
// Description.
hud->description = (char *) Q_malloc(strlen(description)+1);
strcpy(hud->description, description);
// Count the number of params.
subvar = params;
va_start (argptr, params);
while(subvar)
{
num_params++;
subvar = va_arg(argptr, char *);
}
va_end (argptr);
// Allocate the params array.
hud->params = Q_calloc(num_params, sizeof(cvar_t *));
// Set flags.
hud->flags = flags;
Cmd_AddCommand(name, HUD_Func_f);
//
// Create standard variables.
//
//
// Ordering
//
{
char order[18];
snprintf (order, sizeof(order), "%d", draw_order);
hud->order = HUD_CreateVar(name, "order", order);
hud->order->callback = HUD_OnChangeOrder;
}
//
// Place.
//
hud->place = HUD_CreateVar(name, "place", place);
i = HUD_FindPlace(hud);
if (i == 0)
{
// Probably parent should be registered earlier.
// (This doesn't matter, since we'll re-place all elements after
// all the elements have been registered)
hud->place_num = 0;
hud->place_hud = NULL;
}
//
// Show.
//
if (show)
{
hud->show = HUD_CreateVar(name, "show", show);
if (flags & HUD_PLUSMINUS)
{
// Add plus and minus commands.
Cmd_AddCommand(Q_strdup(va("+hud_%s", name)), HUD_Plus_f);
Cmd_AddCommand(Q_strdup(va("-hud_%s", name)), HUD_Minus_f);
}
}
else
{
hud->flags |= HUD_NO_SHOW;
}
//
// X align & pos.
//
if (pos_x && align_x)
{
hud->pos_x = HUD_CreateVar(name, "pos_x", pos_x);
hud->align_x = HUD_CreateVar(name, "align_x", align_x);
}
else
{
hud->flags |= HUD_NO_POS_X;
}
//
// Y align & pos.
//
if (pos_y && align_y)
{
hud->pos_y = HUD_CreateVar(name, "pos_y", pos_y);
hud->align_y = HUD_CreateVar(name, "align_y", align_y);
}
else
{
hud->flags |= HUD_NO_POS_Y;
}
//
// Frame.
//
if (frame)
{
hud->frame = HUD_CreateVar(name, "frame", frame);
hud->params[hud->num_params++] = hud->frame;
hud->frame_color = HUD_CreateVar(name, "frame_color", frame_color);
hud->frame_color->callback = HUD_OnChangeFrameColor;
hud->params[hud->num_params++] = hud->frame_color;
}
else
{
hud->flags |= HUD_NO_FRAME;
}
//
// Item Opacity.
//
{
hud->opacity = HUD_CreateVar(name, "item_opacity", (item_opacity) ? item_opacity : "0.99");
hud->flags |= HUD_OPACITY;
hud->params[hud->num_params++] = hud->opacity;
}
//
// Create parameters.
//
subvar = params;
va_start (argptr, params);
while (subvar)
{
char *value = va_arg(argptr, char *);
if (value == NULL || hud->num_params >= HUD_MAX_PARAMS || hud->num_params >= num_params)
{
Sys_Error("HUD_Register: HUD_MAX_PARAMS overflow");
}
hud->params[hud->num_params] = HUD_CreateVar(name, subvar, value);
hud->num_params ++;
subvar = va_arg(argptr, char *);
}
va_end (argptr);
return hud;
}
void HUD_ParamsCleanup(void)
{
int i = 0;
hud_t *hud = hud_huds;
while (hud)
{
/* for (i=0; i < hud->num_params; i++)
{
Cvar_Delete(hud->params[i]->name);
}
*/
Q_free(hud->params);
hud = hud->next;
}
}
//
// Find element in list.
//
hud_t * HUD_Find(char *name)
{
hud_t *hud = hud_huds;
while (hud)
{
if (!strcasecmp(hud->name, name))
{
return hud;
}
hud = hud->next;
}
return NULL;
}
//
// Retrieve hud cvar.
//
cvar_t *HUD_FindVar(hud_t *hud, char *subvar)
{
int i;
char buf[128];
snprintf(buf, sizeof(buf), "hud_%s_%s", hud->name, subvar);
for (i=0; i < hud->num_params; i++)
{
if (!strcmp(buf, hud->params[i]->name))
{
return hud->params[i];
}
}
return NULL;
}
//
// Draws single HUD element.
//
void HUD_DrawObject(hud_t *hud)
{
extern qbool sb_showscores, sb_showteamscores;
// Already tried to draw this frame.
if (hud->last_try_sequence == host_screenupdatecount)
{
return;
}
hud->last_try_sequence = host_screenupdatecount;
// Check if we should draw this.
if (!hud->show->value)
{
return;
}
if (cls.state < hud->min_state)
{
return;
}
if (cl.intermission == 1 && !(hud->flags & HUD_ON_INTERMISSION))
{
return;
}
if (cl.intermission == 2 && !(hud->flags & HUD_ON_FINALE))
{
return;
}
if ((sb_showscores || sb_showteamscores) && !(hud->flags & HUD_ON_SCORES))
{
return;
}
if (hud->place_hud)
{
// Parent should be drawn it should be first.
HUD_DrawObject(hud->place_hud);
// If parent was not drawn, we refuse to draw too
if (hud->place_hud->last_draw_sequence < host_screenupdatecount)
{
return;
}
}
//
// Let the HUD element draw itself - updates last_draw_sequence itself.
//
Draw_SetOverallAlpha(hud->opacity->value);
hud->draw_func(hud);
Draw_SetOverallAlpha(1.0);
// last_draw_sequence is update by HUD_PrepareDraw
// if object was succesfully drawn (wasn't outside area etc..)
}
//
// Draw all active elements.
//
void HUD_Draw(void)
{
hud_t *hud;
if (doreorder)
{
doreorder = false;
HUD_ReorderChildren();
HUD_Sort();
}
// Only draw the hud once in multiview.
/* if (cl_multiview.integer && cls.mvdplayback)
{
if (CURRVIEW != 1)
{
return;
}
}
*/
if (mvd_autohud->ival && !autohud_loaded)
{
HUD_AutoLoad_MVD(mvd_autohud->ival);
Com_DPrintf("Loading AUTOHUD...\n");
autohud_loaded = true;
}
/* if (scr_newHud->value == 0)
{
return;
}
*/
hud = hud_huds;
HUD_BeforeDraw();
while (hud)
{
// Draw.
HUD_DrawObject(hud);
// Go to next.
hud = hud->next;
}
HUD_AfterDraw();
}
//
// Compares two hud elements.
//
int HUD_OrderFunc(const void * p_h1, const void * p_h2)
{
const hud_t *h1 = *((hud_t **)p_h1);
const hud_t *h2 = *((hud_t **)p_h2);
return (int)h1->order->value - (int)h2->order->value;
}
//
// Last phase of initialization.
//
void HUD_Sort(void)
{
// Sort elements based on their draw order.
int i;
hud_t *huds[MAX_HUD_ELEMENTS];
int count = 0;
hud_t *hud;
// Copy to table.
hud = hud_huds;
while (hud)
{
huds[count++] = hud;
hud = hud->next;
}
if (count <= 0)
return;
// Sort table.
qsort(huds, count, sizeof(huds[0]), HUD_OrderFunc);
// Back to list.
hud_huds = huds[0];
hud = hud_huds;
hud->next = NULL;
for (i=1; i < count; i++)
{
hud->next = huds[i];
hud = hud->next;
hud->next = NULL;
}
// Recalculate elements so vars are parsed.
HUD_Recalculate();
}