mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
2adb420a6d
Added vid_wndalpha to make the window transparent (only supported in GL-win32). Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly. Plugins are now able to read the console input. Bigfoot, feel free to tweek. Fixed up a few mismatched prototypes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
1418 lines
35 KiB
C
1418 lines
35 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#ifndef CLIENTONLY
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extern int total_loading_size, current_loading_size, loading_stage;
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char *T_GetString(int num);
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+(i)*ge->edict_size)
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server_static_t svs; // persistant server info
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server_t sv; // local server
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char localmodels[MAX_MODELS][5]; // inline model names for precache
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char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
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extern cvar_t skill, sv_loadentfiles;
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extern cvar_t sv_cheats;
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extern cvar_t sv_bigcoords;
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extern cvar_t sv_gamespeed;
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extern cvar_t sv_csqcdebug;
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extern qboolean sv_allow_cheats;
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/*
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================
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SV_ModelIndex
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================
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*/
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int SV_ModelIndex (char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_MODELS && sv.strings.model_precache[i] ; i++)
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if (!strcmp(sv.strings.model_precache[i], name))
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return i;
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if (i==MAX_MODELS || !sv.strings.model_precache[i])
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{
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if (i!=MAX_MODELS && sv.state == ss_loading)
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{
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Q_strncpyz(sv.strings.model_precache[i], name, sizeof(sv.strings.model_precache[i]));
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if (!strcmp(name + strlen(name) - 4, ".bsp"))
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sv.models[i] = Mod_FindName(sv.strings.model_precache[i]);
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Con_Printf("WARNING: SV_ModelIndex: model %s not precached\n", name);
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}
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else
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SV_Error ("SV_ModelIndex: model %s not precached", name);
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}
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return i;
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}
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int SV_SafeModelIndex (char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_MODELS && sv.strings.model_precache[i] ; i++)
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if (!strcmp(sv.strings.model_precache[i], name))
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return i;
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if (i==MAX_MODELS || !sv.strings.model_precache[i])
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{
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return 0;
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}
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return i;
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}
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/*
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================
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SV_FlushSignon
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Moves to the next signon buffer if needed
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================
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*/
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void SV_FlushSignon (void)
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{
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if (sv.signon.cursize < sv.signon.maxsize - 512)
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return;
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if (sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
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sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
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sv.num_signon_buffers++;
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sv.signon.cursize = 0;
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}
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void SV_FlushDemoSignon (void)
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{
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if (sv.demosignon.cursize < sv.demosignon.maxsize - 512)
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return;
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if (sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.demosignon_buffer_size[sv.num_demosignon_buffers-1] = sv.demosignon.cursize;
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sv.demosignon.data = sv.demosignon_buffers[sv.num_demosignon_buffers];
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sv.num_demosignon_buffers++;
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sv.demosignon.cursize = 0;
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}
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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/*void SV_CreateBaseline (void)
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{
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int i;
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edict_t *svent;
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int entnum;
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for (entnum = 0; entnum < sv.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(entnum);
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if (svent->free)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > MAX_CLIENTS && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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VectorCopy (svent->v->origin, svent->baseline.origin);
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VectorCopy (svent->v->angles, svent->baseline.angles);
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svent->baseline.frame = svent->v->frame;
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svent->baseline.skinnum = svent->v->skin;
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if (entnum > 0 && entnum <= MAX_CLIENTS)
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{
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svent->baseline.colormap = entnum;
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svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl")&255;
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}
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else
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{
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svent->baseline.colormap = 0;
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svent->baseline.modelindex =
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SV_ModelIndex(PR_GetString(svent->v->model))&255;
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}
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#ifdef PEXT_SCALE
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svent->baseline.scale = 1;
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#endif
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#ifdef PEXT_TRANS
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svent->baseline.trans = 1;
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#endif
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//
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// flush the signon message out to a seperate buffer if
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// nearly full
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//
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SV_FlushSignon ();
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//
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// add to the message
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//
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MSG_WriteByte (&sv.signon,svc_spawnbaseline);
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MSG_WriteShort (&sv.signon,entnum);
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MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
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MSG_WriteByte (&sv.signon, svent->baseline.frame);
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MSG_WriteByte (&sv.signon, svent->baseline.colormap);
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MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
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for (i=0 ; i<3 ; i++)
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{
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MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
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MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
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}
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}
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}
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*/
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void SV_EdictToEntState (int num, edict_t *ent, entity_state_t *state)
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{
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int i;
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state->number = num;
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state->flags = 0;
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VectorCopy (ent->v->origin, state->origin);
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VectorCopy (ent->v->angles, state->angles);
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state->modelindex = ent->v->modelindex;
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state->frame = ent->v->frame;
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state->colormap = ent->v->colormap;
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state->skinnum = ent->v->skin;
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state->effects = ent->v->effects;
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state->hexen2flags = ent->xv->drawflags;
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state->abslight = (int)(ent->xv->abslight*255) & 255;
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state->tagentity = ent->xv->tag_entity;
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state->tagindex = ent->xv->tag_index;
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state->light[0] = ent->xv->color[0]*255;
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state->light[1] = ent->xv->color[1]*255;
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state->light[2] = ent->xv->color[2]*255;
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state->light[3] = ent->xv->light_lev;
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state->lightstyle = ent->xv->style;
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state->lightpflags = ent->xv->pflags;
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/* if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass) //hexen2 wierdness.
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{
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char modname[MAX_QPATH];
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Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
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if (strlen(modname)>5)
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{
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modname[strlen(modname)-5] = client->playerclass+'0';
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state->modelindex = SV_ModelIndex(modname);
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}
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}*/
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if (/*progstype == PROG_H2 &&*/ ent->v->solid == SOLID_BSP)
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state->angles[0]*=-1;
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if (state->effects & EF_FULLBRIGHT)
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{
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state->hexen2flags |= MLS_FULLBRIGHT;
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}
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if (!ent->xv->alpha)
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state->trans = 255;
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else
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state->trans = ent->xv->alpha*255;
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if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
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{
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state->colormod[0] = (256)/8;
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state->colormod[1] = (256)/8;
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state->colormod[2] = (256)/8;
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}
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else
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{
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i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
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i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
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i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
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}
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state->glowsize = ent->xv->glow_size*0.25;
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state->glowcolour = ent->xv->glow_color;
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#define RENDER_GLOWTRAIL 2
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if (ent->xv->glow_trail)
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state->dpflags |= RENDER_GLOWTRAIL;
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if (!ent->xv->scale)
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state->scale = 1*16;
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else
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state->scale = ent->xv->scale*16;
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state->fatness = ent->xv->fatness*2;
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}
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void SVNQ_CreateBaseline (void)
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{
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edict_t *svent;
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int entnum;
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int playermodel = SV_SafeModelIndex("progs/player.mdl");
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for (entnum = 0; entnum < sv.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(svprogfuncs, entnum);
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memset(&svent->baseline, 0, sizeof(entity_state_t));
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svent->baseline.number = entnum;
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#ifdef PEXT_SCALE
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svent->baseline.scale = 1*16;
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#endif
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#ifdef PEXT_TRANS
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svent->baseline.trans = 255;
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#endif
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if (svent->isfree)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > sv.allocated_client_slots && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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SV_EdictToEntState(entnum, svent, &svent->baseline);
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if (entnum > 0 && entnum <= sv.allocated_client_slots)
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{
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if (entnum > 0 && entnum <= 16)
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svent->baseline.colormap = entnum;
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else
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svent->baseline.colormap = 0; //this would crash NQ.
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svent->baseline.modelindex = playermodel;
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}
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svent->baseline.modelindex&=255;
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}
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}
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/*
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================
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SV_SaveSpawnparms
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Grabs the current state of the progs serverinfo flags
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and each client for saving across the
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transition to another level
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================
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*/
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void SV_SaveSpawnparms (qboolean dontsave)
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{
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int i, j;
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if (!sv.state)
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return; // no progs loaded yet
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if (!svprogfuncs)
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return;
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// serverflags is the only game related thing maintained
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svs.serverflags = pr_global_struct->serverflags;
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for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
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{
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if (host_client->state != cs_spawned)
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continue;
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// needs to reconnect
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host_client->state = cs_connected;
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if (dontsave) //level restart requires that stats can be reset
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continue;
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// call the progs to get default spawn parms for the new client
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if (PR_FindGlobal(svprogfuncs, "ClientReEnter", 0))
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{//oooh, evil.
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char buffer[65536];
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int bufsize = sizeof(buffer);
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char *buf;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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host_client->spawn_parms[j] = 0;
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buf = svprogfuncs->saveent(svprogfuncs, buffer, &bufsize, host_client->edict);
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if (host_client->spawninfo)
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Z_Free(host_client->spawninfo);
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host_client->spawninfo = Z_Malloc(bufsize+1);
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memcpy(host_client->spawninfo, buf, bufsize);
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host_client->spawninfotime = sv.time;
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}
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#ifdef VM_Q1
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else if (svs.gametype == GT_Q1QVM)
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{
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, host_client->edict);
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Q1QVM_SetChangeParms();
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (spawnparamglobals[j])
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host_client->spawn_parms[j] = *spawnparamglobals[j];
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else
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host_client->spawn_parms[j] = 0;
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}
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}
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#endif
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else if (pr_nqglobal_struct->SetChangeParms)
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{
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, host_client->edict);
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PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (spawnparamglobals[j])
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host_client->spawn_parms[j] = *spawnparamglobals[j];
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else
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host_client->spawn_parms[j] = 0;
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}
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}
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#ifdef SVRANKING
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if (host_client->rankid)
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{
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rankstats_t rs;
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if (Rank_GetPlayerStats(host_client->rankid, &rs))
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{
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rs.timeonserver += realtime - host_client->stats_started;
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host_client->stats_started = realtime;
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rs.kills += host_client->kills;
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rs.deaths += host_client->deaths;
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host_client->kills=0;
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host_client->deaths=0;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (spawnparamglobals[j])
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rs.parm[j] = *spawnparamglobals[j];
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else
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rs.parm[j] = 0;
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}
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Rank_SetPlayerStats(host_client->rankid, &rs);
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}
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}
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#endif
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}
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}
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/*
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================
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SV_CalcPHS
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Expands the PVS and calculates the PHS
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(Potentially Hearable Set)
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================
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*/
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void SV_CalcPHS (void)
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{
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int rowbytes, rowwords;
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int i, j, k, l, index, num;
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int bitbyte;
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unsigned *dest, *src;
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qbyte *scan;
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int count, vcount;
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if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
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{
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//PHS calcs are pointless with Q2 bsps
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return;
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}
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if (developer.value)
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Con_TPrintf (STL_BUILDINGPHS);
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num = sv.worldmodel->numleafs;
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rowwords = (num+31)>>5;
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rowbytes = rowwords*4;
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sv.pvs = Hunk_AllocName (rowbytes*num, "phs vis");
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scan = sv.pvs;
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vcount = 0;
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for (i=0 ; i<num ; i++, scan+=rowbytes)
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{
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memcpy (scan, sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, NULL),
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rowbytes);
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if (i == 0)
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continue;
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for (j=0 ; j<num ; j++)
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{
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if ( scan[j>>3] & (1<<(j&7)) )
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{
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vcount++;
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}
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}
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}
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|
|
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sv.phs = Hunk_AllocName (rowbytes*num, "phs hear");
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count = 0;
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scan = sv.pvs;
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dest = (unsigned *)sv.phs;
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for (i=0 ; i<num ; i++, dest += rowwords, scan += rowbytes)
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{
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memcpy (dest, scan, rowbytes);
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for (j=0 ; j<rowbytes ; j++)
|
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{
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bitbyte = scan[j];
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if (!bitbyte)
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continue;
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for (k=0 ; k<8 ; k++)
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{
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if (! (bitbyte & (1<<k)) )
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continue;
|
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// or this pvs row into the phs
|
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// +1 because pvs is 1 based
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index = ((j<<3)+k+1);
|
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if (index >= num)
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continue;
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src = (unsigned *)sv.pvs + index*rowwords;
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for (l=0 ; l<rowwords ; l++)
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dest[l] |= src[l];
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}
|
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}
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|
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if (i == 0)
|
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continue;
|
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for (j=0 ; j<num ; j++)
|
|
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
|
|
count++;
|
|
}
|
|
|
|
if (num)
|
|
if (developer.value)
|
|
Con_TPrintf (STL_PHSINFO, vcount/num, count/num, num);
|
|
}
|
|
|
|
unsigned SV_CheckModel(char *mdl)
|
|
{
|
|
qbyte stackbuf[1024]; // avoid dirtying the cache heap
|
|
qbyte *buf;
|
|
unsigned short crc;
|
|
// int len;
|
|
|
|
buf = (qbyte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
|
|
if (!buf)
|
|
return 0;
|
|
crc = QCRC_Block(buf, com_filesize);
|
|
// for (len = com_filesize; len; len--, buf++)
|
|
// CRC_ProcessByte(&crc, *buf);
|
|
|
|
return crc;
|
|
}
|
|
|
|
void SV_UnspawnServer (void) //terminate the running server.
|
|
{
|
|
int i;
|
|
if (sv.state)
|
|
{
|
|
Con_TPrintf(STL_SERVERUNSPAWNED);
|
|
SV_FinalMessage("Server unspawned\n");
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state)
|
|
SV_DropClient(svs.clients+i);
|
|
}
|
|
#ifdef Q2SERVER
|
|
SVQ2_ShutdownGameProgs();
|
|
#endif
|
|
#ifdef HLSERVER
|
|
SVHL_ShutdownGame();
|
|
#endif
|
|
sv.worldmodel = NULL;
|
|
sv.state = ss_dead;
|
|
*sv.name = '\0';
|
|
}
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
svs.clients[i].state = 0;
|
|
*svs.clients[i].namebuf = '\0';
|
|
svs.clients[i].name = NULL;
|
|
}
|
|
NET_CloseServer ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
Change the server to a new map, taking all connected
|
|
clients along with it.
|
|
|
|
This is only called from the SV_Map_f() function.
|
|
================
|
|
*/
|
|
extern cvar_t progs;
|
|
void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean usecinematic)
|
|
{
|
|
func_t f;
|
|
char *file;
|
|
|
|
gametype_e newgametype;
|
|
|
|
edict_t *ent;
|
|
#ifdef Q2SERVER
|
|
q2edict_t *q2ent;
|
|
#endif
|
|
int i, j;
|
|
int spawnflagmask;
|
|
|
|
#ifndef SERVERONLY
|
|
if (!isDedicated && (!qrenderer || qrenderer == -1))
|
|
{
|
|
R_RestartRenderer_f();
|
|
|
|
if (!qrenderer || qrenderer == -1)
|
|
{
|
|
Sys_Error("No renderer set when map restarted\n");
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
|
|
svs.spawncount++; // any partially connected client will be
|
|
// restarted
|
|
|
|
#ifndef SERVERONLY
|
|
total_loading_size = 100;
|
|
current_loading_size = 0;
|
|
SCR_SetLoadingStage(LS_SERVER);
|
|
// SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
NET_InitServer();
|
|
|
|
sv.state = ss_dead;
|
|
|
|
if (sv.gamedirchanged)
|
|
{
|
|
sv.gamedirchanged = false;
|
|
#ifndef SERVERONLY
|
|
Wads_Flush(); //server code is responsable for flushing old state
|
|
#endif
|
|
#ifdef SVRANKING
|
|
Rank_Flush();
|
|
#endif
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if (svs.clients[i].state && ISQWCLIENT(&svs.clients[i]))
|
|
ReloadRanking(&svs.clients[i], svs.clients[i].name);
|
|
|
|
if (svs.clients[i].spawninfo) //don't remember this stuff.
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
T_FreeStrings();
|
|
}
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
svs.clients[i].nextservertimeupdate = 0;
|
|
if (!svs.clients[i].state) //bots with the net_preparse module.
|
|
svs.clients[i].userinfo[0] = '\0'; //clear the userinfo to clear the name
|
|
|
|
if (svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
|
|
{ //forget this client's message buffers, so that any shared client/server network state persists (eg: float coords)
|
|
svs.clients[i].num_backbuf = 0;
|
|
svs.clients[i].datagram.cursize = 0;
|
|
}
|
|
svs.clients[i].csqcactive = false;
|
|
}
|
|
|
|
if (sv_bigcoords.value)
|
|
{
|
|
sizeofcoord = 4;
|
|
sizeofangle = 2;
|
|
}
|
|
else
|
|
{
|
|
sizeofcoord = 2;
|
|
sizeofangle = 1;
|
|
}
|
|
|
|
VoteFlushAll();
|
|
#ifndef SERVERONLY
|
|
D_FlushCaches();
|
|
cl.worldmodel = NULL;
|
|
r_worldentity.model = NULL;
|
|
if (0)
|
|
cls.state = ca_connected;
|
|
#endif
|
|
|
|
#ifdef Q3SERVER
|
|
if (svs.gametype == GT_QUAKE3)
|
|
SVQ3_ShutdownGame(); //botlib kinda mandates this. :(
|
|
#endif
|
|
|
|
Mod_ClearAll ();
|
|
Hunk_FreeToLowMark (host_hunklevel);
|
|
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
|
{
|
|
if (sv.strings.lightstyles[i])
|
|
Z_Free(sv.strings.lightstyles[i]);
|
|
sv.strings.lightstyles[i] = NULL;
|
|
|
|
sv.strings.lightstylecolours[i] = 7;
|
|
}
|
|
}
|
|
|
|
// wipe the entire per-level structure
|
|
memset (&sv, 0, sizeof(sv));
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.data = sv.datagram_buf;
|
|
sv.datagram.allowoverflow = true;
|
|
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.multicast.maxsize = sizeof(sv.multicast_buf);
|
|
sv.multicast.data = sv.multicast_buf;
|
|
|
|
#ifdef NQPROT
|
|
sv.nqdatagram.maxsize = sizeof(sv.nqdatagram_buf);
|
|
sv.nqdatagram.data = sv.nqdatagram_buf;
|
|
sv.nqdatagram.allowoverflow = true;
|
|
|
|
sv.nqreliable_datagram.maxsize = sizeof(sv.nqreliable_datagram_buf);
|
|
sv.nqreliable_datagram.data = sv.nqreliable_datagram_buf;
|
|
|
|
sv.nqmulticast.maxsize = sizeof(sv.nqmulticast_buf);
|
|
sv.nqmulticast.data = sv.nqmulticast_buf;
|
|
#endif
|
|
|
|
sv.q2datagram.maxsize = sizeof(sv.q2datagram_buf);
|
|
sv.q2datagram.data = sv.q2datagram_buf;
|
|
sv.q2datagram.allowoverflow = true;
|
|
|
|
sv.q2reliable_datagram.maxsize = sizeof(sv.q2reliable_datagram_buf);
|
|
sv.q2reliable_datagram.data = sv.q2reliable_datagram_buf;
|
|
|
|
sv.q2multicast.maxsize = sizeof(sv.q2multicast_buf);
|
|
sv.q2multicast.data = sv.q2multicast_buf;
|
|
|
|
sv.master.maxsize = sizeof(sv.master_buf);
|
|
sv.master.data = sv.master_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
|
|
sv.signon.data = sv.signon_buffers[0];
|
|
sv.num_signon_buffers = 1;
|
|
sv.numextrastatics = 0;
|
|
|
|
strcpy (sv.name, server);
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
Cvar_ApplyLatches(CVAR_LATCH);
|
|
|
|
//work out the gamespeed
|
|
sv.gamespeed = sv_gamespeed.value;
|
|
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
|
|
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
|
|
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
|
|
{
|
|
sv.gamespeed = 1;
|
|
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
//reset the server time.
|
|
sv.time = 0.1; //some progs don't like time starting at 0.
|
|
//cos of spawn funcs like self.nextthink = time...
|
|
sv.starttime = Sys_DoubleTime();
|
|
|
|
COM_FlushTempoaryPacks();
|
|
|
|
|
|
//This fixes a bug where the server advertises cheats, the internal client connects, and doesn't think cheats are allowed.
|
|
//this applies to a few other things too, but cheats is the only special one (because of the *)
|
|
if (sv_cheats.value)
|
|
{
|
|
sv_allow_cheats = true;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
{
|
|
sv_allow_cheats = false;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
#ifndef SERVERONLY
|
|
Q_strncpyz(cl.serverinfo, svs.info, sizeof(cl.serverinfo));
|
|
CL_CheckServerInfo();
|
|
#endif
|
|
|
|
|
|
|
|
if (usecinematic)
|
|
{
|
|
strcpy (sv.name, server);
|
|
strcpy (sv.modelname, "");
|
|
}
|
|
else
|
|
{
|
|
strcpy (sv.name, server);
|
|
sprintf (sv.modelname,"maps/%s.bsp", server);
|
|
}
|
|
sv.state = ss_loading;
|
|
sv.worldmodel = Mod_ForName (sv.modelname, true);
|
|
if (!sv.worldmodel || sv.worldmodel->needload)
|
|
Sys_Error("%s is missing or corrupt\n", sv.modelname);
|
|
if (sv.worldmodel->type != mod_brush && sv.worldmodel->type != mod_heightmap)
|
|
Sys_Error("%s is not a bsp model\n", sv.modelname);
|
|
sv.state = ss_dead;
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
// SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
SV_CalcPHS ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
if (sv.worldmodel->fromgame == fg_doom)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "1", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_halflife)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "30", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_quake2)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "38", MAX_SERVERINFO_STRING);
|
|
else if (sv.worldmodel->fromgame == fg_quake3)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "46", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "", MAX_SERVERINFO_STRING);
|
|
|
|
if (startspot)
|
|
Info_SetValueForStarKey(svs.info, "*startspot", startspot, MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*startspot", "", MAX_SERVERINFO_STRING);
|
|
|
|
//
|
|
// clear physics interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
//do we allow csprogs?
|
|
#ifdef PEXT_CSQC
|
|
file = COM_LoadTempFile("csprogs.dat");
|
|
if (file)
|
|
{
|
|
char text[64];
|
|
sv.csqcchecksum = Com_BlockChecksum(file, com_filesize);
|
|
sprintf(text, "0x%x", sv.csqcchecksum);
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", text, MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
{
|
|
sv.csqcchecksum = 0;
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
sv.csqcdebug = sv_csqcdebug.value;
|
|
if (sv.csqcdebug)
|
|
Info_SetValueForStarKey(svs.info, "*csqcdebug", "1", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_RemoveKey(svs.info, "*csqcdebug");
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
if (svprogfuncs) //we don't want the q1 stuff anymore.
|
|
{
|
|
CloseProgs(svprogfuncs);
|
|
svprogfuncs = NULL;
|
|
}
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
|
|
newgametype = svs.gametype;
|
|
#ifdef HLSERVER
|
|
if (SVHL_InitGame())
|
|
newgametype = GT_HALFLIFE;
|
|
else
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
if (SVQ3_InitGame())
|
|
newgametype = GT_QUAKE3;
|
|
else
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //these are the rules for running a q2 server
|
|
newgametype = GT_QUAKE2; //we loaded the dll
|
|
else
|
|
#endif
|
|
#ifdef VM_Q1
|
|
if (PR_LoadQ1QVM())
|
|
newgametype = GT_Q1QVM;
|
|
else
|
|
#endif
|
|
{
|
|
newgametype = GT_PROGS; //let's just hope this loads.
|
|
Q_InitProgs();
|
|
}
|
|
|
|
// if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //full q2 dll decision in one if statement
|
|
|
|
if (newgametype != svs.gametype)
|
|
{
|
|
for (i=0 ; i<MAX_CLIENTS ; i++) //server type changed, so we need to drop all clients. :(
|
|
{
|
|
if (svs.clients[i].state)
|
|
SV_DropClient(&svs.clients[i]);
|
|
|
|
svs.clients[i].namebuf[0] = '\0'; //kill all bots
|
|
}
|
|
}
|
|
svs.gametype = newgametype;
|
|
|
|
#ifdef HLSERVER
|
|
if (newgametype != GT_HALFLIFE)
|
|
SVHL_ShutdownGame();
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
if (newgametype != GT_QUAKE3)
|
|
SVQ3_ShutdownGame();
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if (newgametype != GT_QUAKE2) //we don't want the q2 stuff anymore.
|
|
SVQ2_ShutdownGameProgs ();
|
|
#endif
|
|
#ifdef VM_Q1
|
|
if (newgametype != GT_Q1QVM)
|
|
Q1QVM_Shutdown();
|
|
#endif
|
|
|
|
|
|
sv.models[1] = sv.worldmodel;
|
|
#ifdef VM_Q1
|
|
if (svs.gametype == GT_Q1QVM)
|
|
{
|
|
strcpy(sv.strings.sound_precache[0], "");
|
|
sv.strings.model_precache[0] = "";
|
|
|
|
sv.strings.model_precache[1] = sv.modelname; //the qvm doesn't have access to this array
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.strings.model_precache[1+i] = localmodels[i];
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
}
|
|
else
|
|
#endif
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
strcpy(sv.strings.sound_precache[0], "");
|
|
sv.strings.model_precache[0] = "";
|
|
|
|
sv.strings.model_precache[1] = PR_AddString(svprogfuncs, sv.modelname, 0);
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.strings.model_precache[1+i] = PR_AddString(svprogfuncs, localmodels[i], 0);
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
}
|
|
#ifdef Q2SERVER
|
|
else if (svs.gametype == GT_QUAKE2)
|
|
{
|
|
extern int map_checksum;
|
|
extern cvar_t sv_airaccelerate;
|
|
|
|
memset(sv.strings.configstring, 0, sizeof(sv.strings.configstring));
|
|
|
|
if (deathmatch.value)
|
|
sprintf(sv.strings.configstring[Q2CS_AIRACCEL], "%g", sv_airaccelerate.value);
|
|
else
|
|
strcpy(sv.strings.configstring[Q2CS_AIRACCEL], "0");
|
|
|
|
// init map checksum config string but only for Q2/Q3 maps
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
sprintf(sv.strings.configstring[Q2CS_MAPCHECKSUM], "%i", map_checksum);
|
|
else
|
|
strcpy(sv.strings.configstring[Q2CS_MAPCHECKSUM], "0");
|
|
|
|
strcpy(sv.strings.configstring[Q2CS_MODELS+1], sv.modelname);
|
|
for (i=1; i<sv.worldmodel->numsubmodels; i++)
|
|
{
|
|
strcpy(sv.strings.configstring[Q2CS_MODELS+1+i], localmodels[i]);
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
|
|
switch (svs.gametype)
|
|
{
|
|
case GT_MAX:
|
|
break;
|
|
case GT_Q1QVM:
|
|
case GT_PROGS:
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
|
|
// leave slots at start for clients only
|
|
// sv.num_edicts = MAX_CLIENTS+1;
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
svs.clients[i].viewent = 0;
|
|
|
|
ent = ED_Alloc(svprogfuncs);//EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
ent->isfree = false;
|
|
//ZOID - make sure we update frags right
|
|
svs.clients[i].old_frags = 0;
|
|
|
|
if (!svs.clients[i].state && svs.clients[i].name[0]) //this is a bot.
|
|
svs.clients[i].name[0] = '\0'; //make it go away
|
|
|
|
#ifdef VM_Q1
|
|
if (svs.gametype == GT_Q1QVM)
|
|
{ //we'll fix it up later anyway
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
svs.clients[i].name = PR_AddString(svprogfuncs, svs.clients[i].namebuf, sizeof(svs.clients[i].namebuf));
|
|
svs.clients[i].team = PR_AddString(svprogfuncs, svs.clients[i].teambuf, sizeof(svs.clients[i].teambuf));
|
|
}
|
|
|
|
#ifdef PEXT_CSQC
|
|
memset(svs.clients[i].csqcentsequence, 0, sizeof(svs.clients[i].csqcentsequence));
|
|
memset(svs.clients[i].csqcentversions, 0, sizeof(svs.clients[i].csqcentversions));
|
|
#endif
|
|
}
|
|
sv.allocated_client_slots = i;
|
|
|
|
#ifdef PEXT_CSQC
|
|
for (i=0 ; i<MAX_EDICTS ; i++)
|
|
sv.csqcentversion[i] = 1; //force all csqc edicts to start off as version 1
|
|
#endif
|
|
|
|
break;
|
|
case GT_QUAKE2:
|
|
#ifdef Q2SERVER
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
q2ent = Q2EDICT_NUM(i+1);
|
|
q2ent->s.number = i+1;
|
|
svs.clients[i].q2edict = q2ent;
|
|
}
|
|
sv.allocated_client_slots = i;
|
|
#endif
|
|
break;
|
|
case GT_QUAKE3:
|
|
#ifdef Q3SERVER
|
|
sv.allocated_client_slots = 32;
|
|
#endif
|
|
break;
|
|
case GT_HALFLIFE:
|
|
#ifdef HLSERVER
|
|
SVHL_SetupGame();
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
Q_strncpyz(svs.clients[i].name, Info_ValueForKey(svs.clients[i].userinfo, "name"), sizeof(svs.clients[i].namebuf));
|
|
Q_strncpyz(svs.clients[i].team, Info_ValueForKey(svs.clients[i].userinfo, "team"), sizeof(svs.clients[i].teambuf));
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
//
|
|
// spawn the rest of the entities on the map
|
|
//
|
|
|
|
// precache and static commands can be issued during
|
|
// map initialization
|
|
sv.state = ss_loading;
|
|
|
|
if (svprogfuncs)
|
|
{
|
|
//world entity is hackily spawned
|
|
extern cvar_t coop, pr_imitatemvdsv;
|
|
eval_t *eval;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
ent->v->model = PR_NewString(svprogfuncs, sv.worldmodel->name, 0);
|
|
ent->v->modelindex = 1; // world model
|
|
ent->v->solid = SOLID_BSP;
|
|
ent->v->movetype = MOVETYPE_PUSH;
|
|
|
|
ED_Spawned(ent, false);
|
|
|
|
if (progstype == PROG_QW && pr_imitatemvdsv.value>0)
|
|
{
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
{
|
|
ent->v->targetname = PR_NewString(svprogfuncs, "mvdsv", 0);
|
|
ent->v->netname = PR_NewString(svprogfuncs, va("%s %f %s, build %d\nBuild date: " __DATE__ ", " __TIME__ "", DISTRIBUTIONLONG, 2.4, PLATFORM, build_number()), 0);
|
|
}
|
|
ent->v->impulse = 0;//QWE_VERNUM;
|
|
ent->v->items = 103;
|
|
}
|
|
|
|
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...
|
|
|
|
if (progstype == PROG_H2)
|
|
{
|
|
cvar_t *cv;
|
|
if (coop.value)
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "coop", 0);
|
|
if (eval) eval->_float = coop.value;
|
|
}
|
|
else
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "deathmatch", 0);
|
|
if (eval) eval->_float = deathmatch.value;
|
|
}
|
|
cv = Cvar_Get("randomclass", "0", CVAR_LATCH, "Hexen2");
|
|
eval = PR_FindGlobal(svprogfuncs, "randomclass", 0);
|
|
if (eval && cv) eval->_float = cv->value;
|
|
|
|
cv = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
|
|
eval = PR_FindGlobal(svprogfuncs, "cl_playerclass", 0);
|
|
if (eval && cv) eval->_float = cv->value;
|
|
}
|
|
else
|
|
{
|
|
if (pr_nqglobal_struct->coop && coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else if (pr_nqglobal_struct->deathmatch)
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
}
|
|
|
|
if (progstype == PROG_QW)
|
|
// run the frame start qc function to let progs check cvars
|
|
SV_ProgStartFrame (); //prydon gate seems to fail because of this allowance
|
|
|
|
for (i = 0; i < svs.numprogs; i++) //do this AFTER precaches have been played with...
|
|
{
|
|
f = PR_FindFunction (svprogfuncs, "initents", svs.progsnum[i]);
|
|
if (f)
|
|
{
|
|
PR_ExecuteProgram(svprogfuncs, f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// load and spawn all other entities
|
|
if (progstype == PROG_H2)
|
|
{
|
|
extern cvar_t coop;
|
|
spawnflagmask = 0;
|
|
if (deathmatch.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2DEATHMATCH;
|
|
else if (coop.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2COOP;
|
|
else
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2SINGLE;
|
|
|
|
if (skill.value < 0.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2HARD;
|
|
else
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2MEDIUM;
|
|
|
|
//don't filter based on player class. we're lame and don't have any real concept of player classes.
|
|
}
|
|
else if (!deathmatch.value) //decide if we are to inhibit single player game ents instead
|
|
{
|
|
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (skill.value < 0.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_HARD;
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_MEDIUM;
|
|
}
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
|
|
//do this and get the precaches/start up the game
|
|
if (sv_loadentfiles.value)
|
|
file = COM_LoadMallocFile(va("maps/%s.ent", server));
|
|
else
|
|
file = NULL;
|
|
if (file)
|
|
{
|
|
char crc[12];
|
|
sprintf(crc, "%i", QCRC_Block(file, com_filesize));
|
|
Info_SetValueForStarKey(svs.info, "*entfile", crc, MAX_SERVERINFO_STRING);
|
|
switch(svs.gametype)
|
|
{
|
|
case GT_MAX:
|
|
break;
|
|
case GT_Q1QVM:
|
|
case GT_PROGS:
|
|
pr_edict_size = PR_LoadEnts(svprogfuncs, file, spawnflagmask);
|
|
break;
|
|
case GT_QUAKE2:
|
|
#ifdef Q2SERVER
|
|
ge->SpawnEntities(sv.name, file, startspot?startspot:"");
|
|
#endif
|
|
break;
|
|
case GT_QUAKE3:
|
|
break;
|
|
case GT_HALFLIFE:
|
|
#ifdef HLSERVER
|
|
SVHL_SpawnEntities(file);
|
|
#endif
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
}
|
|
else
|
|
{
|
|
Info_SetValueForStarKey(svs.info, "*entfile", "", MAX_SERVERINFO_STRING);
|
|
switch(svs.gametype)
|
|
{
|
|
case GT_MAX:
|
|
break;
|
|
case GT_Q1QVM:
|
|
case GT_PROGS:
|
|
pr_edict_size = PR_LoadEnts(svprogfuncs, sv.worldmodel->entities, spawnflagmask);
|
|
break;
|
|
case GT_QUAKE2:
|
|
#ifdef Q2SERVER
|
|
ge->SpawnEntities(sv.name, sv.worldmodel->entities, startspot?startspot:"");
|
|
#endif
|
|
break;
|
|
case GT_QUAKE3:
|
|
break;
|
|
case GT_HALFLIFE:
|
|
#ifdef HLSERVER
|
|
SVHL_SpawnEntities(sv.worldmodel->entities);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
Q_strncpyz(sv.mapname, sv.name, sizeof(sv.mapname));
|
|
if (svprogfuncs)
|
|
{
|
|
eval_t *val;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->v->angles[0] = ent->v->angles[1] = ent->v->angles[2] = 0;
|
|
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "message", NULL);
|
|
if (val)
|
|
{
|
|
if (progstype == PROG_H2)
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", T_GetString(val->_float-1));
|
|
else
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", PR_GetString(svprogfuncs, val->string));
|
|
}
|
|
else
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", sv.name);
|
|
if (Cvar_Get("sv_readonlyworld", "1", 0, "DP compatability")->value)
|
|
ent->readonly = true; //lock it down!
|
|
|
|
// look up some model indexes for specialized message compression
|
|
SV_FindModelNumbers ();
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
// run two frames to allow everything to settle
|
|
realtime += 0.1;
|
|
SV_Physics ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
realtime += 0.1;
|
|
sv.time += 0.1;
|
|
sv.starttime -= 0.1;
|
|
SV_Physics ();
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
// save movement vars
|
|
SV_SetMoveVars();
|
|
|
|
// create a baseline for more efficient communications
|
|
// SV_CreateBaseline ();
|
|
if (svprogfuncs)
|
|
SVNQ_CreateBaseline();
|
|
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
|
|
|
|
// all spawning is completed, any further precache statements
|
|
// or prog writes to the signon message are errors
|
|
if (usecinematic)
|
|
sv.state = ss_cinematic;
|
|
else
|
|
sv.state = ss_active;
|
|
|
|
SV_GibFilterInit();
|
|
SV_FilterImpulseInit();
|
|
|
|
Info_SetValueForKey (svs.info, "map", sv.name, MAX_SERVERINFO_STRING);
|
|
Con_TPrintf (STL_SERVERSPAWNED); //misc filenotfounds can be misleading.
|
|
|
|
if (!startspot)
|
|
{
|
|
SV_FlushLevelCache(); //to make sure it's caught
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (svs.clients[i].spawninfo)
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
}
|
|
|
|
if (svprogfuncs && startspot)
|
|
{
|
|
eval_t *eval;
|
|
eval = PR_FindGlobal(svprogfuncs, "startspot", 0);
|
|
if (eval) eval->string = PR_NewString(svprogfuncs, startspot, 0);
|
|
}
|
|
|
|
if (Cmd_AliasExist("f_svnewmap", RESTRICT_LOCAL))
|
|
Cbuf_AddText("f_svnewmap\n", RESTRICT_LOCAL);
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
|
|
{
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
host_client = &svs.clients[i];
|
|
if (host_client->state == cs_connected && host_client->protocol == SCP_BAD)
|
|
{
|
|
sv_player = host_client->edict;
|
|
SV_ExtractFromUserinfo(host_client);
|
|
|
|
// copy spawn parms out of the client_t
|
|
for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
|
|
{
|
|
if (spawnparamglobals[j])
|
|
*spawnparamglobals[j] = host_client->spawn_parms[j];
|
|
}
|
|
|
|
SV_SetUpClientEdict(host_client, sv_player);
|
|
sv_player->xv->clientcolors = atoi(Info_ValueForKey(host_client->userinfo, "topcolor"))*16 + atoi(Info_ValueForKey(host_client->userinfo, "bottomcolor"));
|
|
|
|
// call the spawn function
|
|
pr_global_struct->time = sv.physicstime;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
|
|
|
|
// actually spawn the player
|
|
pr_global_struct->time = sv.physicstime;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
|
|
|
|
// send notification to all clients
|
|
host_client->sendinfo = true;
|
|
|
|
host_client->state = cs_spawned;
|
|
|
|
SV_UpdateToReliableMessages(); //so that we don't flood too much with 31 bots and one player.
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
SV_MVD_SendInitialGamestate(NULL);
|
|
}
|
|
|
|
#endif
|