fteqw/engine/gl
Spoike 02b182a260 Fix a crash with halflife sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3127 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:46:48 +00:00
..
gltod3d fix merged build (d3d color references, renderinfo fixes) 2008-06-01 22:34:19 +00:00
gl_alias.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
gl_backend.c old fixes including for rgb_gen_topcolor in shaders 2009-01-15 04:56:44 +00:00
gl_bloom.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_draw.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_draw.h fix merged build (d3d color references, renderinfo fixes) 2008-06-01 22:34:19 +00:00
gl_heightmap.c More warnings fixed in D3D. 2007-10-06 15:33:38 +00:00
gl_hlmdl.c Fixed up halflife model support - we now support models with textures stored in an external model. 2009-02-22 13:45:35 +00:00
gl_model.c Fix a crash with halflife sprites. 2009-02-22 13:46:48 +00:00
gl_model.h Minor update... 2008-11-09 22:29:28 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c Fixed particles. 2009-02-10 21:50:10 +00:00
gl_rmisc.c Minor update... 2008-11-09 22:29:28 +00:00
gl_rsurf.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_screen.c clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
gl_shader.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c Minor update... 2008-11-09 22:29:28 +00:00
gl_vidlinuxglx.c Implemented DGA-code similar to Fuhquake, works much better. 2008-05-13 11:16:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c printf()s, be gone. 2008-02-14 12:45:08 +00:00
gl_vidnt.c attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Minor update... 2008-11-09 22:29:28 +00:00
glsupp.h Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again 2008-11-12 12:05:29 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h Fixed up halflife model support - we now support models with textures stored in an external model. 2009-02-22 13:45:35 +00:00
shader.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00