mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
911f98ffaa
tweak some dp compatibility things. probably futile. moved ode to a plugin. added screenshot_mega command to take massive screenshots that are not tied to current video mode. removed offscreen-gecko code completely. added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly. added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof. gl: fix stereoscopic rendering. gl: fix rendertargets with depth. qc: added support for named builtins that do not have any specific number. qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others. qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages. qccgui: stepover and stepout are now implemented, as is setnextstatement. qccgui: added a way to annotate code with the asm statements generated from them. qccgui: fixed double-clicking a src file. qccgui: handles multiple .src files more usefully. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
865 lines
20 KiB
C
865 lines
20 KiB
C
#include "quakedef.h"
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#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
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#ifndef Q2SERVER
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qboolean SVQ2_InitGameProgs(void)
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{
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return false;
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}
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#else
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game_export_t *ge;
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int svq2_maxclients;
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dllhandle_t *q2gamedll;
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void SVQ2_UnloadGame (void)
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{
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if (q2gamedll)
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = NULL;
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}
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void *SVQ2_GetGameAPI (void *parms)
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{
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void *(VARGS *GetGameAPI)(void *);
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dllfunction_t funcs[] =
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{
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{(void**)&GetGameAPI, "GetGameAPI"},
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{NULL,NULL}
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};
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char name[MAX_OSPATH];
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char syspath[MAX_OSPATH];
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char gamepath[MAX_OSPATH];
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void *iterator;
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int o;
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const char *gamename[] = {
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"",
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"",
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#ifdef _DEBUG
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"debug/game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
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#endif
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#if defined(__linux__) && defined(__i386__)
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"game" "i386" ARCH_DL_POSTFIX, //compat is often better than consistancy
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#endif
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"game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
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"game" ARCH_DL_POSTFIX,
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NULL
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};
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void *ret;
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#ifdef _DEBUG
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Con_DPrintf("Searching for %s\n", gamename[3]);
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#else
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Con_DPrintf("Searching for %s\n", gamename[2]);
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#endif
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iterator = NULL;
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while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
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{
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for (o = 0; gamename[o]; o++)
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{
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if (o == 0)
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{ //nice and specific
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if (!host_parms.binarydir)
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continue;
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Q_snprintfz(name, sizeof(name), "%sq2game"ARCH_CPU_POSTFIX"_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
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}
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else if (o == 1)
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{ //because some people don't like knowing what cpu arch they're compiling for
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if (!host_parms.binarydir)
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continue;
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Q_snprintfz(name, sizeof(name), "%slibgame_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
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}
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else
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{
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if (com_nogamedirnativecode.ival)
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continue;
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Q_snprintfz(name, sizeof(name), "%s%s", syspath, gamename[o]);
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}
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q2gamedll = Sys_LoadLibrary(name, funcs);
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if (q2gamedll)
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{
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ret = GetGameAPI(parms);
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if (ret)
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{
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return ret;
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}
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = 0;
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}
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}
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}
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#ifdef _WIN64
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//if we found 32bit q2 gamecode that cannot be loaded, print out a warning about it.
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//this should make it a little obvious when people try using 64bit builds to run q2.
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if (COM_FCheckExists("gamex86.dll"))
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Con_Printf(CON_ERROR "WARNING: 32bit q2 gamecode found, but it cannot be used in a 64bit process.\nIf you wish to run this q2 mod, you will need to use a 32bit engine build.\n");
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#endif
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return NULL;
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}
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/*
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===============
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PF_Unicast
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Sends the contents of the mutlicast buffer to a single client
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===============
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*/
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static void VARGS PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
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{
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int p;
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client_t *client;
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if (!ent)
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return;
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p = Q2NUM_FOR_EDICT(ent);
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if (p < 1 || p > svs.allocated_client_slots)
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return;
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client = svs.clients + (p-1);
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if (client->state < cs_connected)
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return;
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if (reliable)
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SZ_Write (&client->netchan.message, sv.q2multicast.data, sv.q2multicast.cursize);
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else
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SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
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SZ_Clear (&sv.q2multicast);
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}
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/*
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===============
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PF_dprintf
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Debug print to server console
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===============
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*/
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static void VARGS PFQ2_dprintf (char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_cprintf
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Print to a single client
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===============
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*/
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static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n=0;
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if (ent)
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{
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > svs.allocated_client_slots)
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{
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Sys_Error ("cprintf to a non-client");
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return;
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}
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if (svs.clients[n-1].state < cs_connected)
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{
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Sys_Error ("cprintf to a disconnected client");
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return;
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}
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}
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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if (ent)
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SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
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else
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_centerprintf
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centerprint to a single client
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===============
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*/
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static void VARGS PFQ2_centerprintf (q2edict_t *ent, char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n;
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > svs.allocated_client_slots)
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return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
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if (svs.clients[n-1].state < cs_connected)
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return;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&sv.q2multicast,svcq2_centerprint);
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MSG_WriteString (&sv.q2multicast,msg);
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PFQ2_Unicast (ent, true);
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}
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/*
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===============
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PF_error
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Abort the server with a game error
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===============
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*/
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static void VARGS PFQ2_error (char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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SV_Error("Game Error: %s", msg);
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}
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/*
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===============
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PF_Configstring
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===============
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*/
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static void VARGS PFQ2_Configstring (int i, char *val)
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{
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if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
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Sys_Error ("configstring: bad index %i\n", i);
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if (!val)
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val = "";
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strcpy(sv.strings.configstring[i], val);
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if (i == Q2CS_NAME)
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Q_strncpyz(sv.mapname, val, sizeof(sv.name));
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/*
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//work out range
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if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
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{
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j = i - Q2CS_LIGHTS;
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if (j < MAX_LIGHTSTYLES)
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{
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if (sv.lightstyles[j])
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Z_Free(sv.lightstyles[j]);
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sv.lightstyles[j] = Z_Malloc(strlen(val)+1);
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strcpy(sv.lightstyles[j], val);
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}
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}
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else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
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{
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Q_strncpyS(sv.model_precache[i-Q2CS_MODELS], val, MAX_QPATH-1);
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}
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else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS)
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{
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Q_strncpyS(sv.sound_precache[i-Q2CS_SOUNDS], val, MAX_QPATH-1);
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}
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else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES)
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{
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Q_strncpyS(sv.image_precache[i-Q2CS_IMAGES], val, MAX_QPATH-1);
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}
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else if (i == Q2CS_STATUSBAR)
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{
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if (sv.statusbar)
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Z_Free(sv.statusbar);
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sv.statusbar = Z_Malloc(strlen(val)+1);
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strcpy(sv.statusbar, val);
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}
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else if (i == Q2CS_NAME)
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{
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Q_strncpyz(sv.mapname, val, sizeof(sv.name));
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}
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else
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{
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Con_Printf("Ignoring configstring %i\n", i);
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}
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*/
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if (sv.state != ss_loading)
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{ // send the update to everyone
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SZ_Clear (&sv.q2multicast);
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MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
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MSG_WriteShort (&sv.q2multicast, i);
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MSG_WriteString (&sv.q2multicast, val);
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SV_Multicast (vec3_origin, MULTICAST_ALL_R);
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}
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}
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static int SVQ2_FindIndex (char *name, int start, int max, qboolean create)
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{
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int i;
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int stringlength = MAX_QPATH;
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char *strings = sv.strings.configstring[start];
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strings += stringlength;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<max && strings[0] ; i++, strings+=stringlength)
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if (!strcmp(strings, name))
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return i;
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if (!create)
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return 0;
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if (i == max)
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Sys_Error ("*Index: overflow");
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PFQ2_Configstring(start + i, name);
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return i;
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}
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static int VARGS SVQ2_ModelIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS, true);
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}
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static int VARGS SVQ2_SoundIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, true);
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}
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static int VARGS SVQ2_ImageIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, true);
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}
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/*
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=================
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PF_setmodel
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Also sets mins and maxs for inline bmodels
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=================
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*/
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static void VARGS PFQ2_setmodel (q2edict_t *ent, char *name)
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{
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int i;
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model_t *mod;
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if (!name)
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{
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Con_Printf (CON_ERROR "ERROR: PF_setmodel: NULL\n");
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ent->s.modelindex = 0;
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return;
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}
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i = SVQ2_ModelIndex (name);
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// ent->model = name;
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ent->s.modelindex = i;
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// if it is an inline model, get the size information for it
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if (name[0] == '*')
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{
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mod = Mod_FindName (Mod_FixName(name, sv.modelname));
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if (mod->loadstate == MLS_LOADING)
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COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING); //wait for it if needed
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VectorCopy (mod->mins, ent->mins);
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VectorCopy (mod->maxs, ent->maxs);
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WorldQ2_LinkEdict (&sv.world, ent);
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}
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}
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/*
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static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
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{
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return true;
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}
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static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
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{
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return true;
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}*/
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static void VARGS PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.q2multicast, c & 0xff);}
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static void VARGS PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.q2multicast, c & 0xff);}
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static void VARGS PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.q2multicast, c & 0xffff);}
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static void VARGS PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.q2multicast, c);}
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static void VARGS PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.q2multicast, f);}
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static void VARGS PFQ2_WriteString (char *s) {MSG_WriteString (&sv.q2multicast, s);}
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static void VARGS PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.q2multicast, f);}
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static void VARGS PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.q2multicast, pos[0]);
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MSG_WriteCoord (&sv.q2multicast, pos[1]);
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MSG_WriteCoord (&sv.q2multicast, pos[2]);
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}
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static void VARGS PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.q2multicast, dir);}
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/*
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=================
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PF_inPVS
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Also checks portalareas so that doors block sight
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=================
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*/
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static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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//FIXME: requires q2/q3 bsp
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
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mask = CM_ClusterPVS (sv.world.worldmodel, cluster, NULL, 0);
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false;
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if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
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return false; // a door blocks sight
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return true;
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}
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/*
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=================
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PF_inPHS
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Also checks portalareas so that doors block sound
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=================
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*/
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static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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//FIXME: requires q2/q3 bsp
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
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mask = CM_ClusterPHS (sv.world.worldmodel, cluster);
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false; // more than one bounce away
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if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
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return false; // a door blocks hearing
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return true;
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}
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qboolean VARGS PFQ2_AreasConnected(unsigned int area1, unsigned int area2)
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{
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//FIXME: requires q2/q3 bsp
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return CM_AreasConnected(sv.world.worldmodel, area1, area2);
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}
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#define Q2SND_VOLUME (1<<0) // a byte
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#define Q2SND_ATTENUATION (1<<1) // a byte
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#define Q2SND_POS (1<<2) // three coordinates
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#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
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#define Q2SND_OFFSET (1<<4) // a byte, msec offset from frame start
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#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
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#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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#define Q2ATTN_NONE 0 // full volume the entire level
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#define Q2ATTN_NORM 1/*
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#define Q2CHAN_AUTO 0
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#define Q2CHAN_WEAPON 1
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#define Q2CHAN_VOICE 2
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#define Q2CHAN_ITEM 3
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#define Q2CHAN_BODY 4*/
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#define Q2CHAN_NO_PHS_ADD 8
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#define Q2CHAN_RELIABLE 16
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void VARGS SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
|
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int soundindex, float volume,
|
|
float attenuation, float timeofs)
|
|
{
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int sendchan;
|
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int flags;
|
|
int i;
|
|
int ent;
|
|
vec3_t origin_v;
|
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qboolean use_phs;
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if (volume < 0 || volume > 1.0)
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Sys_Error ("SV_StartSound: volume = %f", volume);
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if (attenuation < 0 || attenuation > 4)
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Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
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// if (channel < 0 || channel > 15)
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// Sys_Error ("SV_StartSound: channel = %i", channel);
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if (timeofs < 0 || timeofs > 0.255)
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Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
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ent = Q2NUM_FOR_EDICT(entity);
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if (channel & Q2CHAN_NO_PHS_ADD) // no PHS flag
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use_phs = false;
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else
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use_phs = true;
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sendchan = (ent<<3) | (channel&7);
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flags = 0;
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if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
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flags |= Q2SND_VOLUME;
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if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
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flags |= Q2SND_ATTENUATION;
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// the client doesn't know that bmodels have weird origins
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// the origin can also be explicitly set
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if ( (entity->svflags & SVF_NOCLIENT)
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|| (entity->solid == Q2SOLID_BSP)
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|| origin )
|
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flags |= Q2SND_POS;
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// always send the entity number for channel overrides
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flags |= Q2SND_ENT;
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if (timeofs)
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flags |= Q2SND_OFFSET;
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// use the entity origin unless it is a bmodel or explicitly specified
|
|
if (!origin)
|
|
{
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|
origin = origin_v;
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if (entity->solid == Q2SOLID_BSP)
|
|
{
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|
for (i=0 ; i<3 ; i++)
|
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origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
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}
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else
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{
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VectorCopy (entity->s.origin, origin_v);
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}
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}
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MSG_WriteByte (&sv.q2multicast, svcq2_sound);
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MSG_WriteByte (&sv.q2multicast, flags);
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MSG_WriteByte (&sv.q2multicast, soundindex);
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if (flags & Q2SND_VOLUME)
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MSG_WriteByte (&sv.q2multicast, volume*255);
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if (flags & Q2SND_ATTENUATION)
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MSG_WriteByte (&sv.q2multicast, attenuation*64);
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if (flags & Q2SND_OFFSET)
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MSG_WriteByte (&sv.q2multicast, timeofs*1000);
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if (flags & Q2SND_ENT)
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MSG_WriteShort (&sv.q2multicast, sendchan);
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if (flags & Q2SND_POS)
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|
{
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MSG_WriteCoord (&sv.q2multicast, origin[0]);
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MSG_WriteCoord (&sv.q2multicast, origin[1]);
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MSG_WriteCoord (&sv.q2multicast, origin[2]);
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}
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// if the sound doesn't attenuate,send it to everyone
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// (global radio chatter, voiceovers, etc)
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if (attenuation == Q2ATTN_NONE)
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use_phs = false;
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|
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if (channel & Q2CHAN_RELIABLE)
|
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{
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|
if (use_phs)
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SV_Multicast (origin, MULTICAST_PHS_R);
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else
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|
SV_Multicast (origin, MULTICAST_ALL_R);
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|
}
|
|
else
|
|
{
|
|
if (use_phs)
|
|
SV_Multicast (origin, MULTICAST_PHS);
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else
|
|
SV_Multicast (origin, MULTICAST_ALL);
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|
}
|
|
}
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|
|
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static void VARGS PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
if (!entity)
|
|
return;
|
|
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
|
|
}
|
|
|
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static q2trace_t VARGS SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
|
|
{
|
|
q2trace_t ret;
|
|
trace_t tr;
|
|
if (!mins)
|
|
mins = vec3_origin;
|
|
if (!maxs)
|
|
maxs = vec3_origin;
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|
tr = WorldQ2_Move(&sv.world, start, mins, maxs, end, contentmask, passedict);
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|
ret.allsolid = tr.allsolid;
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|
ret.startsolid = tr.startsolid;
|
|
ret.contents = tr.contents;
|
|
ret.surface = tr.surface;
|
|
ret.fraction = tr.fraction;
|
|
VectorCopy(tr.endpos, ret.endpos);
|
|
memset(&ret.plane, 0, sizeof(ret.plane));
|
|
VectorCopy(tr.plane.normal, ret.plane.normal);
|
|
ret.plane.dist = tr.plane.dist;
|
|
ret.ent = tr.ent;
|
|
return ret;
|
|
}
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|
|
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static int VARGS SVQ2_PointContents (vec3_t p)
|
|
{
|
|
q2trace_t tr = SVQ2_Trace(p, vec3_origin, vec3_origin, p, NULL, ~0);
|
|
return tr.contents;
|
|
// return CM_PointContents(p, 0);
|
|
}
|
|
|
|
static cvar_t *VARGS Q2Cvar_Get (char *var_name, char *value, int flags)
|
|
{
|
|
cvar_t *var = Cvar_Get(var_name, value, flags, "Quake2 game variables");
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Get: variable %s not creatable\n", var_name);
|
|
return NULL;
|
|
}
|
|
return var;
|
|
}
|
|
|
|
cvar_t *VARGS Q2Cvar_Set (char *var_name, char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_Set(var, value);
|
|
}
|
|
cvar_t *VARGS Q2Cvar_ForceSet (char *var_name, char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_ForceSet(var, value);
|
|
}
|
|
|
|
//==============================================
|
|
|
|
/*
|
|
===============
|
|
SV_ShutdownGameProgs
|
|
|
|
Called when either the entire server is being killed, or
|
|
it is changing to a different game directory.
|
|
===============
|
|
*/
|
|
void VARGS SVQ2_ShutdownGameProgs (void)
|
|
{
|
|
if (!ge)
|
|
return;
|
|
ge->Shutdown ();
|
|
SVQ2_UnloadGame ();
|
|
ge = NULL;
|
|
}
|
|
|
|
static void VARGS AddCommandString(char *command)
|
|
{
|
|
Cbuf_AddText(command, RESTRICT_LOCAL);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_InitGameProgs
|
|
|
|
Init the game subsystem for a new map
|
|
===============
|
|
*/
|
|
|
|
void VARGS Q2SCR_DebugGraph(float value, int color)
|
|
{return;}
|
|
|
|
static void VARGS SVQ2_LinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_LinkEdict(&sv.world, ent);
|
|
}
|
|
static void VARGS SVQ2_UnlinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_UnlinkEdict(&sv.world, ent);
|
|
}
|
|
static int VARGS SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list, int maxcount, int areatype)
|
|
{
|
|
return WorldQ2_AreaEdicts(&sv.world, mins, maxs, list, maxcount, areatype);
|
|
}
|
|
|
|
static model_t *SVQ2_GetCModel(world_t *w, int modelindex)
|
|
{
|
|
if ((unsigned int)modelindex < MAX_PRECACHE_MODELS)
|
|
return sv.models[modelindex];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void SVQ2_InitWorld(void)
|
|
{
|
|
sv.world.Get_CModel = SVQ2_GetCModel;
|
|
}
|
|
|
|
static void QDECL PFQ2_SetAreaPortalState(unsigned int p, qboolean s)
|
|
{
|
|
CMQ2_SetAreaPortalState(sv.world.worldmodel, p, s);
|
|
}
|
|
|
|
qboolean SVQ2_InitGameProgs(void)
|
|
{
|
|
extern cvar_t maxclients;
|
|
volatile static game_import_t import; //volatile because msvc sucks
|
|
if (COM_CheckParm("-noq2dll"))
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
// unload anything we have now
|
|
if (sv.world.worldmodel && (sv.world.worldmodel->fromgame == fg_quake || sv.world.worldmodel->fromgame == fg_halflife)) //we don't support q1 or hl maps yet... If ever.
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
if (ge)
|
|
{
|
|
SVQ2_InitWorld();
|
|
return true;
|
|
}
|
|
|
|
// calc the imports.
|
|
import.multicast = SV_Multicast;
|
|
import.unicast = PFQ2_Unicast;
|
|
import.bprintf = SV_BroadcastPrintf;
|
|
import.dprintf = PFQ2_dprintf;
|
|
import.cprintf = PFQ2_cprintf;
|
|
import.centerprintf = PFQ2_centerprintf;
|
|
import.error = PFQ2_error;
|
|
|
|
import.linkentity = SVQ2_LinkEdict;
|
|
import.unlinkentity = SVQ2_UnlinkEdict;
|
|
import.BoxEdicts = SVQ2_AreaEdicts;
|
|
import.trace = SVQ2_Trace;
|
|
import.pointcontents = SVQ2_PointContents;
|
|
import.setmodel = PFQ2_setmodel;
|
|
import.inPVS = PFQ2_inPVS;
|
|
import.inPHS = PFQ2_inPHS;
|
|
import.Pmove = Q2_Pmove;
|
|
|
|
import.modelindex = SVQ2_ModelIndex;
|
|
import.soundindex = SVQ2_SoundIndex;
|
|
import.imageindex = SVQ2_ImageIndex;
|
|
|
|
import.configstring = PFQ2_Configstring;
|
|
import.sound = PFQ2_StartSound;
|
|
import.positioned_sound = SVQ2_StartSound;
|
|
|
|
import.WriteChar = PFQ2_WriteChar;
|
|
import.WriteByte = PFQ2_WriteByte;
|
|
import.WriteShort = PFQ2_WriteShort;
|
|
import.WriteLong = PFQ2_WriteLong;
|
|
import.WriteFloat = PFQ2_WriteFloat;
|
|
import.WriteString = PFQ2_WriteString;
|
|
import.WritePosition = PFQ2_WritePos;
|
|
import.WriteDir = PFQ2_WriteDir;
|
|
import.WriteAngle = PFQ2_WriteAngle;
|
|
|
|
import.TagMalloc = Z_TagMalloc;
|
|
import.TagFree = Z_TagFree;
|
|
import.FreeTags = Z_FreeTags;
|
|
|
|
import.cvar = Q2Cvar_Get;
|
|
import.cvar_set = Q2Cvar_Set;
|
|
import.cvar_forceset = Q2Cvar_ForceSet;
|
|
|
|
import.argc = Cmd_Argc;
|
|
import.argv = Cmd_Argv;
|
|
import.args = Cmd_Args;
|
|
import.AddCommandString = AddCommandString;
|
|
|
|
import.DebugGraph = Q2SCR_DebugGraph;
|
|
import.SetAreaPortalState = PFQ2_SetAreaPortalState;
|
|
import.AreasConnected = PFQ2_AreasConnected;
|
|
|
|
if (sv.world.worldmodel && (sv.world.worldmodel->fromgame == fg_quake || sv.world.worldmodel->fromgame == fg_halflife))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ge = (game_export_t *)SVQ2_GetGameAPI ((game_import_t*)&import);
|
|
|
|
if (!ge)
|
|
return false;
|
|
if (ge->apiversion != Q2GAME_API_VERSION)
|
|
{
|
|
Con_Printf("game is version %i, not %i", ge->apiversion, Q2GAME_API_VERSION);
|
|
SVQ2_UnloadGame ();
|
|
return false;
|
|
}
|
|
|
|
//stop q2 from crashing.
|
|
if (!deathmatch.value && !coop.value)
|
|
maxclients.value = 1;
|
|
else
|
|
maxclients.value = maxclients.ival;
|
|
if (maxclients.value > MAX_CLIENTS)
|
|
Cvar_SetValue(&maxclients, MAX_CLIENTS);
|
|
|
|
svq2_maxclients = maxclients.value;
|
|
maxclients.flags |= CVAR_LATCH;
|
|
deathmatch.flags |= CVAR_LATCH;
|
|
coop.flags |= CVAR_LATCH;
|
|
|
|
SVQ2_InitWorld();
|
|
ge->Init ();
|
|
return true;
|
|
}
|
|
|
|
#endif
|