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adivtab.h
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asm_draw.h
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fixed software skybox rendering
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2006-05-20 04:14:18 +00:00 |
block16.h
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d_draw.s
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d_draw16.s
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d_edge.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
d_fill.c
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d_iface.h
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musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat
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2006-05-07 20:57:30 +00:00 |
d_ifacea.h
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d_init.c
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add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
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2006-05-17 23:01:06 +00:00 |
d_local.h
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r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups
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2006-05-14 20:52:13 +00:00 |
d_modech.c
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d_part.c
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d_parta.s
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d_polysa.s
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d_polyse.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
d_scan.c
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d_scana.s
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d_sky.c
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d_spr8.s
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d_sprite.c
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d_surf.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
d_trans.c
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Resolved conflicts with macosx header files
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2007-09-22 19:28:27 +00:00 |
d_vars.c
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d_varsa.s
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d_zpoint.c
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nonintel.c
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r_aclip.c
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r_aclipa.s
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r_alias.c
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r_aliasa.s
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r_bsp.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
r_draw.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
r_drawa.s
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r_edge.c
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use better mixing for 8-bit sounds, some cleanup
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2006-05-08 21:02:39 +00:00 |
r_edgea.s
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r_light.c
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Just fixing my errors before TimeServ moans some more.
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2006-09-17 02:42:18 +00:00 |
r_local.h
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musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat
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2006-05-07 20:57:30 +00:00 |
r_main.c
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trashed stack/hunk alignment code assumptions with sw
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2008-02-02 07:27:10 +00:00 |
r_misc.c
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r_wateralpha for software rendering
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2006-05-14 21:43:35 +00:00 |
r_shared.h
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r_sky.c
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r_sprite.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
r_surf.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
r_vars.c
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r_varsa.s
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surf8.s
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surf16.s
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sw_draw.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
sw_draw.h
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
sw_model.c
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fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here)
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2008-08-06 12:11:27 +00:00 |
sw_screen.c
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
vid_ddraw.c
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vid_dib.c
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vid_fodquake.c
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Updated.
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2007-09-26 15:08:42 +00:00 |
vid_morphos.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
vid_null.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
vid_sdl.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
vid_win2.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
vid_x.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |