fteqw/engine/sw
2008-08-06 12:11:27 +00:00
..
adivtab.h
asm_draw.h fixed software skybox rendering 2006-05-20 04:14:18 +00:00
block16.h
d_draw.s
d_draw16.s
d_edge.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
d_fill.c
d_iface.h musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat 2006-05-07 20:57:30 +00:00
d_ifacea.h
d_init.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
d_local.h r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
d_modech.c
d_part.c
d_parta.s
d_polysa.s
d_polyse.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_scan.c
d_scana.s
d_sky.c
d_spr8.s
d_sprite.c
d_surf.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_trans.c Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
d_vars.c
d_varsa.s
d_zpoint.c
nonintel.c
r_aclip.c
r_aclipa.s
r_alias.c
r_aliasa.s
r_bsp.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_draw.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
r_drawa.s
r_edge.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
r_edgea.s
r_light.c Just fixing my errors before TimeServ moans some more. 2006-09-17 02:42:18 +00:00
r_local.h musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat 2006-05-07 20:57:30 +00:00
r_main.c trashed stack/hunk alignment code assumptions with sw 2008-02-02 07:27:10 +00:00
r_misc.c r_wateralpha for software rendering 2006-05-14 21:43:35 +00:00
r_shared.h
r_sky.c
r_sprite.c One d3d renderer. 2007-05-25 22:16:29 +00:00
r_surf.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_vars.c
r_varsa.s
surf8.s
surf16.s
sw_draw.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
sw_draw.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
sw_model.c fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here) 2008-08-06 12:11:27 +00:00
sw_screen.c clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
vid_ddraw.c
vid_dib.c
vid_fodquake.c Updated. 2007-09-26 15:08:42 +00:00
vid_morphos.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_null.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_sdl.c s/thier/their 2007-10-05 17:43:26 +00:00
vid_win2.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_x.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00