mirror of
https://github.com/nzp-team/fteqw.git
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5e7688a590
update infoblobs to be slightly more self-contained (still not finalised). q3ui can now change audio volumes. linearise 16bit srgb textures as required. code can now potentially support >256 bones. disabled until the stack overflows are fixed... remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts gltf loader updates, primarily shader changes, for better conformance. shaders can now specify whether a texture should be treated as srgb or not. implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display). some work towards threading shader loading. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
compile farm scripts | ||
antilag.txt | ||
browser.txt | ||
browserexample.html | ||
bspx.txt | ||
chunkeddownloads.txt | ||
console.txt | ||
csqc_for_idiots.txt | ||
distort.pk3 | ||
distort.txt | ||
example.shader | ||
ext_csqc_1.txt | ||
fbotplug.zip | ||
fonts.txt | ||
fte_manifests.txt | ||
mapcluster.txt | ||
modmaking.txt | ||
multiprogs.txt | ||
particles.txt | ||
qc_extensions.txt | ||
replacementdeltas.txt | ||
rtlights.txt | ||
scriptable menus.txt | ||
skeletal.txt | ||
splitscreen.txt | ||
videocapture.txt |