mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
f38a6264b8
Fix recursive errors from Sys_Error on worker threads. Fix shader parsing on worker thread with hlmdl. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5431 fc73d0e0-1445-4013-8a0c-d673dee63da5
257 lines
6.5 KiB
C
257 lines
6.5 KiB
C
#include "quakedef.h"
|
|
#include <xtl.h>
|
|
|
|
#define MAXPRINTMSG 1024 // Yes
|
|
qboolean isDedicated = false;
|
|
|
|
/*Timers, supposedly xbox supports QueryPerformanceCounter stuff*/
|
|
double Sys_DoubleTime (void)
|
|
{
|
|
static int first = 1;
|
|
static LARGE_INTEGER qpcfreq;
|
|
LARGE_INTEGER PerformanceCount;
|
|
static LONGLONG oldcall;
|
|
static LONGLONG firsttime;
|
|
LONGLONG diff;
|
|
|
|
QueryPerformanceCounter (&PerformanceCount);
|
|
if (first)
|
|
{
|
|
first = 0;
|
|
QueryPerformanceFrequency(&qpcfreq);
|
|
firsttime = PerformanceCount.QuadPart;
|
|
diff = 0;
|
|
}
|
|
else
|
|
diff = PerformanceCount.QuadPart - oldcall;
|
|
if (diff >= 0)
|
|
oldcall = PerformanceCount.QuadPart;
|
|
return (oldcall - firsttime) / (double)qpcfreq.QuadPart;
|
|
}
|
|
unsigned int Sys_Milliseconds (void)
|
|
{
|
|
return Sys_DoubleTime()*1000;
|
|
}
|
|
|
|
NORETURN void VARGS Sys_Error (const char *error, ...)
|
|
{
|
|
COM_WorkerAbort(error);
|
|
|
|
//FIXME: panic! everyone panic!
|
|
//you might want to figure out some way to display the message...
|
|
for(;;)
|
|
;
|
|
}
|
|
|
|
void Sys_Sleep(double seconds)
|
|
{ //yields to other processes/threads for a bit.
|
|
}
|
|
|
|
void Sys_Quit (void)
|
|
{
|
|
#if 0
|
|
Host_Shutdown ();
|
|
//successful execution.
|
|
//should go back to the system menu or something, or possibly longjmp out of the main loop.
|
|
for (;;)
|
|
;
|
|
exit(1);
|
|
#endif
|
|
}
|
|
|
|
void Sys_Shutdown(void)
|
|
{
|
|
}
|
|
void Sys_Init(void)
|
|
{ //register system-specific cvars here
|
|
}
|
|
|
|
/*prints to dedicated server console or debug output*/
|
|
void VARGS Sys_Printf (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char msg[MAXPRINTMSG];
|
|
|
|
va_start (argptr,fmt);
|
|
vsnprintf(msg,sizeof(msg)-1, fmt,argptr);
|
|
msg[sizeof(msg)-1] = 0; //_vsnprintf sucks.
|
|
va_end (argptr);
|
|
|
|
//no idea what the stdout is hooked up to, lets try it anyway.
|
|
printf("%s", msg);
|
|
}
|
|
|
|
/*returns the system video mode settings, ish*/
|
|
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
|
|
{
|
|
//FIXME: use XGetVideoStandard or XGetVideoFlags or something
|
|
*width = 640;
|
|
*height = 480;
|
|
*bpp = 32;
|
|
*refreshrate = 60;
|
|
return true;
|
|
}
|
|
|
|
/*dedicated server type stuff*/
|
|
qboolean Sys_InitTerminal(void)
|
|
{
|
|
return false; //failure
|
|
}
|
|
void Sys_CloseTerminal (void)
|
|
{
|
|
}
|
|
char *Sys_ConsoleInput (void)
|
|
{ //returns any text typed on the stdin, when acting as a dedicated server.
|
|
//this includes debugger commands if we're integrated with fteqccgui
|
|
return NULL;
|
|
}
|
|
|
|
/*various system notifications*/
|
|
void Sys_ServerActivity(void)
|
|
{ //player joined the server or said something. would normally flash the app in the system tray.
|
|
}
|
|
|
|
void Sys_RecentServer(char *command, char *target, char *title, char *desc) {
|
|
|
|
}
|
|
|
|
/*check any system message queues here*/
|
|
void Sys_SendKeyEvents(void)
|
|
{
|
|
}
|
|
|
|
qboolean Sys_RandomBytes(qbyte *string, int len)
|
|
{
|
|
//FIXME: should return some cryptographically strong random number data from some proper crypto library. C's rand function isn't really strong enough.
|
|
return false;
|
|
}
|
|
|
|
/*filesystem stuff*/
|
|
void Sys_mkdir (const char *path)
|
|
{
|
|
}
|
|
void Sys_rmdir (const char *path)
|
|
{
|
|
}
|
|
qboolean Sys_remove (const char *path)
|
|
{
|
|
return false; //false for failure
|
|
}
|
|
qboolean Sys_Rename (const char *oldfname, const char *newfname)
|
|
{
|
|
return false; //false for failure
|
|
}
|
|
int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
//if func returns false, abort with false return value, otherwise return true.
|
|
//use wildcmd to compare two filenames
|
|
//note that match may contain wildcards and multiple directories with multiple wildcards all over.
|
|
return true;
|
|
}
|
|
|
|
/*consoles don't tend to need system clipboards, so this is fully internal to our engine*/
|
|
#define SYS_CLIPBOARD_SIZE 256
|
|
static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
|
|
void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, char *utf8), void *ctx)
|
|
{
|
|
callback(ctx, clipboard_buffer);
|
|
}
|
|
void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
|
|
{
|
|
Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
|
|
}
|
|
|
|
/*dynamic library stubs*/
|
|
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
|
|
{
|
|
Con_Printf("Sys_LoadLibrary: %s\n", name);
|
|
return NULL;
|
|
}
|
|
void Sys_CloseLibrary(dllhandle_t *lib)
|
|
{
|
|
}
|
|
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
|
|
{
|
|
return NULL; //unsupported
|
|
}
|
|
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
|
|
{
|
|
return NULL; //unsupported (on most platforms, actually)
|
|
}
|
|
|
|
void main( int argc, char **argv)
|
|
{
|
|
float time, lasttime;
|
|
quakeparms_t parms;
|
|
|
|
memset(&parms, 0, sizeof(parms));
|
|
|
|
parms.argc = argc;
|
|
parms.argv = argv;
|
|
#ifdef CONFIG_MANIFEST_TEXT
|
|
parms.manifest = CONFIG_MANIFEST_TEXT;
|
|
#endif
|
|
|
|
COM_InitArgv(parms.argc, parms.argv);
|
|
TL_InitLanguages(parms.basedir);
|
|
Host_Init(&parms);
|
|
|
|
//main loop
|
|
lasttime = Sys_DoubleTime();
|
|
|
|
while (1)
|
|
{
|
|
time = Sys_DoubleTime();
|
|
Host_Frame(time - lasttime);
|
|
lasttime = time;
|
|
}
|
|
|
|
}
|
|
|
|
/*input stubs
|
|
in_generic.c should make these kinda useless, but sometimes you need more than the following three functions:
|
|
void IN_JoystickAxisEvent(unsigned int devid, int axis, float value);
|
|
void IN_KeyEvent(unsigned int devid, int down, int keycode, int unicode);
|
|
void IN_MouseMove(unsigned int devid, int abs, float x, float y, float z, float size);
|
|
that said, if they're enough, then just call those in Sys_SendKeyEvents. You can also call them from other threads just fine.
|
|
their devid values should be assigned only when a button is first pressed, or something, so controllers get assigned to seats in the order that they're pressed. so player 1 always hits a button first to ensure that they are player 1.
|
|
or just hardcode those based upon usbport numbers, but that's unreliable with usb hubs.
|
|
*/
|
|
|
|
void INS_Shutdown (void)
|
|
{
|
|
}
|
|
void INS_ReInit (void)
|
|
{
|
|
}
|
|
void INS_Move(void)
|
|
{
|
|
//accululates system-specific inputs on a per-seat basis.
|
|
}
|
|
void INS_Init (void)
|
|
{
|
|
}
|
|
void INS_Accumulate(void) //input polling
|
|
{
|
|
}
|
|
void INS_Commands (void) //used to Cbuf_AddText joystick button events in windows.
|
|
{
|
|
}
|
|
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
|
|
{
|
|
#if 0
|
|
unsigned int i;
|
|
for (i = 0; i < MAX_JOYSTICKS; i++)
|
|
if (sdljoy[i].controller)
|
|
callback(ctx, "joy", sdljoy[i].devname, &sdljoy[i].qdevid);
|
|
#endif
|
|
}
|
|
|
|
void INS_SetupControllerAudioDevices (void) // Not used
|
|
{
|
|
}
|
|
|
|
void INS_UpdateGrabs (void) // Not used
|
|
{
|
|
}
|
|
|