mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
268f122b23
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6121 fc73d0e0-1445-4013-8a0c-d673dee63da5
411 lines
14 KiB
Bash
Executable file
411 lines
14 KiB
Bash
Executable file
#!/bin/bash
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START=$(date +%s)
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SVNROOT=$(cd "$(dirname "$(readlink "$BASH_SOURCE")")" && pwd)
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FTECONFIG=$SVNROOT/build.cfg
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HOME=`echo ~`
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BASE=$SVNROOT/..
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#set this if you want non-default branding, for customised builds.
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#export BRANDING=wastes
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#defaults, if we're not set up properly.
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#should be overriden in build.cfg
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BUILDFOLDER=$HOME/htdocs
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BUILDLOGFOLDER=$BUILDFOLDER/build_logs
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SVNROOT=$BASE/fteqw-code
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BUILD_LINUXx86=y
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BUILD_LINUXx64=y
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BUILD_WIN32=y
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BUILD_WIN64=y
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BUILD_ANDROID=y
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BUILD_WEB=y
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PLUGINS_LINUXx86="qi ezhud xmpp irc hl2"
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PLUGINS_LINUXx64="qi ezhud xmpp irc hl2"
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PLUGINS_LINUXx32="qi ezhud xmpp irc hl2"
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PLUGINS_WIN32="ffmpeg ode qi ezhud xmpp irc hl2"
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PLUGINS_WIN64="ffmpeg ode qi ezhud xmpp irc hl2"
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THREADS="-j 4"
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TARGETS_LINUX="qcc-rel rel dbg vk-rel plugins-rel plugins-dbg"
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TARGETS_WINDOWS="sv-rel m-rel qcc-rel qccgui-scintilla qccgui-dbg m-dbg sv-dbg plugins-dbg plugins-rel"
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TARGETS_WEB="gl-rel"
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########### NaCL stuff
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NACL_SDK_ROOT=/opt/nacl_sdk/pepper_31/
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if [ -e $FTECONFIG ]; then
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. $FTECONFIG
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else
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echo "WARNING: $FTECONFIG does not exist yet."
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fi
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if [ "$BUILD_CLEAN" == "n" ]; then
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NOUPDATE="y"
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fi
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#check args (and override config as desired)
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while [[ $# -gt 0 ]]
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do
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case $1 in
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-r)
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SVN_REV_ARG="-r $2"
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NOUPDATE=
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shift
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;;
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-j)
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THREADS="-j $2"
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shift
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;;
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-help|--help)
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echo " -r VER Specifies the SVN revision to update to"
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echo " -j THREADS Specifies how many jobs to make with"
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echo " --help This text"
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echo " --noupdate Don't do svn updates"
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echo " --unclean Don't do make clean, for faster rebuilds"
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echo " --web Build web target (excluding all others)"
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echo " --droid Build android target (excluding others)"
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exit 0
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;;
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-build|--build)
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TARGET="FTE_CONFIG=$2"
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shift
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;;
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--noupdate)
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NOUPDATE="y"
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;;
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--unclean)
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BUILD_CLEAN="n"
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;;
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--web)
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BUILD_LINUXx86="n"
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BUILD_LINUXx64="n"
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BUILD_LINUXarmhf="n"
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BUILD_WIN32="n"
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BUILD_WIN64="n"
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BUILD_ANDROID="n"
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BUILD_WEB="y"
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;;
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--droid)
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BUILD_LINUXx86="n"
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BUILD_LINUXx64="n"
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BUILD_LINUXarmhf="n"
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BUILD_WIN32="n"
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BUILD_WIN64="n"
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BUILD_ANDROID="y"
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BUILD_WEB="n"
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;;
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*)
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echo "Unknown option $1"
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;;
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esac
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shift
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done
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MAKEARGS="$THREADS $TARGET"
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export NACL_SDK_ROOT
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########### Emscripten / Web Stuff
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export EMSDK=$EMSCRIPTENROOT
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#export WEB_PREJS="--pre-js $HOME/prejs.js"
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########### Android Stuff. so messy...
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#This is some android password that you should keep private. You should keep the keystore file private too, of course. Frankly, that part is more important than this small random number.
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KEYPASSFILE=$BASE/.fte_keypass
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if [ ! -e $KEYPASSFILE ]; then
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dd if=/dev/urandom count=9 bs=1 2>/dev/null | base64 > $KEYPASSFILE
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chmod 400 $KEYPASSFILE
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fi
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KEYPASS=`cat $KEYPASSFILE`
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export JAVA_HOME=/usr
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if [ ! -z "$ANDROIDROOT" ]; then
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export ANDROID_HOME=$ANDROIDROOT
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fi
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if [ ! -z "$ANDROIDNDKROOT" ]; then
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export ANDROID_NDK_ROOT=$ANDROIDNDKROOT
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else
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export ANDROID_NDK_ROOT=$ANDROID_HOME/ndk-bundle
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fi
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export KEYTOOLARGS="-keypass $KEYPASS -storepass $KEYPASS -dname \"CN=fteqw.com, OU=ID, O=FTE, L=Unknown, S=Unknown, C=GB\""
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export JARSIGNARGS="-storepass $KEYPASS"
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########### Various Output etc Paths
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QCCBUILDFOLDER=$BUILDFOLDER/fteqcc
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SVNFOLDER=$SVNROOT/engine/release
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ARCHIVEFOLDER=$BUILDFOLDER/archive
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SVNDBGFOLDER=$SVNROOT/engine/debug
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WARNINGLEVEL="-w"
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FILELOCK=$BASE/.fte_buildlock
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#./ccache-alias.sh
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exec 9>$FILELOCK
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if ! flock -n 9 ; then
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echo "Build script is already running!";
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exit 1
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fi
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mkdir -p $BUILDLOGFOLDER
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if [ ! -d $SVNROOT ]; then
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#just in case...
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svn checkout https://svn.code.sf.net/p/fteqw/code/trunk $SVNROOT $SVN_REV_ARG
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fi
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cd $SVNROOT/
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if [ "$NOUPDATE" != "y" ]; then
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echo "SVN Update"
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svn update $SVN_REV_ARG
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fi
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cd engine
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date > $BUILDLOGFOLDER/buildlog.txt
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echo "Starting build" >> $BUILDLOGFOLDER/buildlog.txt
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function build {
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BUILDSTART=$(date +%s)
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NAME=$1
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DEST=$2
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shift; shift
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if [ "$BUILD_CLEAN" != "n" ]; then
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make clean >> /dev/null
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fi
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echo -n "Making $NAME... "
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date > $BUILDLOGFOLDER/$DEST.txt
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echo make $MAKEARGS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
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make $MAKEARGS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
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if [ $? -eq 0 ]; then
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BUILDEND=$(date +%s)
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BUILDTIME=$(( $BUILDEND - $BUILDSTART ))
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echo "$BUILDTIME seconds"
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echo "$NAME done, took $BUILDTIME seconds" >> $BUILDLOGFOLDER/buildlog.txt
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rm -rf $BUILDFOLDER/$DEST >> /dev/null 2>&1
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mkdir $BUILDFOLDER/$DEST 2>> /dev/null
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mkdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
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cp $SVNFOLDER/* $BUILDFOLDER/$DEST >> /dev/null 2>> /dev/null
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cp $SVNDBGFOLDER/* $BUILDFOLDER/$DEST/debug >> /dev/null 2>> /dev/null
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rm -rf $BUILDFOLDER/$DEST/*.a >> /dev/null 2>&1
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rm -rf $BUILDFOLDER/$DEST/debug/*.a >> /dev/null 2>&1
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rmdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
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else
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echo "$NAME failed" >> $BUILDLOGFOLDER/buildlog.txt
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echo "failed"
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fi
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}
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function build_fteqcc {
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echo "--- no code ---"
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}
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echo "--- Engine builds ---"
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#the -fno-finite-math-only is to avoid a glibc dependancy
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if [ "$BUILD_LINUXx86" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_LINUXx86" build "Linux 32-bit" linux_x86 FTE_TARGET=linux32 CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
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fi
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if [ "$BUILD_LINUXx64" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_LINUXx64" build "Linux 64-bit" linux_amd64 FTE_TARGET=linux64 CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
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fi
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if [ "$BUILD_LINUXx32" != "n" ]; then
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# CFLAGS="-DNO_JPEG"
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NATIVE_PLUGINS="$PLUGINS_LINUXx32" build "Linux x32" linux_x32 FTE_TARGET=linux_x32 CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
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fi
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if [ "$BUILD_LINUXarmhf" != "n" ]; then
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#debian/ubuntu's armhf targets armv7. we instead target armv6, because that means we work on rpi too (but still with hard-float). It should be compatible although we likely need more ops.
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NATIVE_PLUGINS="$PLUGINS_LINUXarmhf" build "Linux ARMhf" linux_armhf FTE_TARGET=linux_armhf CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
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fi
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if [ "$BUILD_CYGWIN" != "n" ]; then
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NATIVE_PLUGINS="qi ezhud" build "Cygwin" cygwin qcc-rel rel dbg plugins-rel plugins-dbg
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fi
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if [ "$BUILD_WIN32" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WIN32" build "Windows 32-bit" win32 FTE_TARGET=win32 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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fi
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if [ "$BUILD_WIN64" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WIN64" build "Windows 64-bit" win64 FTE_TARGET=win64 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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fi
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if [ "$BUILD_MSVC" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WIN32" build "Windows MSVC 32-bit" msvc FTE_TARGET=vc BITS=32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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NATIVE_PLUGINS="$PLUGINS_WIN64" build "Windows MSVC 64-bit" msvc FTE_TARGET=vc BITS=64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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fi
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export NATIVE_PLUGINS="qi ezhud xmpp irc"
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if [ "$BUILD_ANDROID" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_DROID" build "Android" android droid-rel
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fi
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#if [ "$BUILD_WIN32" != "n" ]; then
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# build "NPFTE" npfte npfte-rel
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#fi
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if [ "$BUILD_DOS" == "y" ]; then
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#no networking makes dedicated servers useless. and only a crappy sw renderer is implemented right now.
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#the qcc might be useful to someone though!
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build "DOS" dos m-rel qcc-rel
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fi
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if [ "$BUILD_WEB" != "n" ]; then
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source $EMSDK/emsdk_env.sh >> /dev/null
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LTO= build "Emscripten" web FTE_TARGET=web $TARGETS_WEB CC=emcc
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fi
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if [ "$BUILD_SDL_LINUXx86" == "y" ]; then
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build "Linux 32-bit (SDL)" linux_x86_sdl FTE_TARGET=SDL2 BITS=32 $TARGETS_SDL
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fi
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if [ "$BUILD_SDL_LINUXx64" == "y" ]; then
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build "Linux 64-bit (SDL)" linux_amd64_sdl FTE_TARGET=SDL2 BITS=64 $TARGETS_SDL
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fi
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if [ "$BUILD_SDL_WIN32" == "y" ]; then
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build "Windows 32-bit (SDL)" win32_sdl FTE_TARGET=win32_SDL $TARGETS_SDL
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# CFLAGS="$WARNINGLEVEL -DNOLEGACY -DOMIT_QCC" build "Windows 32-bit nocompat" nocompat FTE_TARGET=win32 LTO=1 NOCOMPAT=1 BOTLIB_CFLAGS="" BOTLIB_OBJS="" $TARGETS_SDL
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fi
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if [ "$BUILD_SDL_WIN64" == "y" ]; then
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build "Windows 64-bit (SDL)" win64_sdl FTE_TARGET=win64_SDL $TARGETS_SDL
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fi
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if [ "$BUILD_NACL" != "n" ]; then
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#non-pnacl is supported ONLY in chrome's store crap, but pnacl works anywhere.
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# build "Native Client 64-bit" nacl_amd64 FTE_TARGET=nacl NARCH=x86_64 gl-rel
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# build "Native Client 32-bit" nacl_x86 FTE_TARGET=nacl NARCH=x86_32 gl-rel
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#internal compiler error build "Native Client ARM" nacl_arm FTE_TARGET=nacl NARCH=arm gl-rel
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build "Native Client Portable" nacl_portable FTE_TARGET=nacl NARCH=pnacl gl-rel
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fi
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####build "MorphOS" morphos CFLAGS="-I$BASE/morphos/os-include/ -I$BASE/morphos/lib/ -L$BASE/morphos/lib/ -I$BASE/zlib/zlib-1.2.5 -L$BASE/zlib/zlib-1.2.5 -I./libs $WARNINGLEVEL" gl-rel mingl-rel sv-rel qcc-rel
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if [ "$BUILD_MAC" != "n" ]; then
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#build "MacOSX" macosx_tiger CFLAGS="-I$BASE/mac/x86/include/ -L$BASE/mac/x86/lib -I./libs" FTE_TARGET=macosx_x86 sv-rel gl-rel mingl-rel qcc-rel
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#FIXME: figure out how to do universal binaries or whatever they're called
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build "MacOSX 32-bit" osx32 CC=o32-clang CXX=o32-clang++ FTE_TARGET=osx_x86 BITS=32 sv-rel gl-rel mingl-rel qcc-rel
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build "MacOSX 64-bit" osx64 CC=o64-clang CXX=o64-clang++ FTE_TARGET=osx_x86_64 BITS=64 sv-rel gl-rel mingl-rel qcc-rel
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fi
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#third party stuff / misc crap
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if [ "$BUILD_WEB" != "n" ]; then
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cp $BASE/3rdparty/web/* $BUILDFOLDER/web/
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fi
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if [ "$BUILD_WIN32" != "n" ]; then
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if [ -e "$BASE/3rdparty/win32/3rdparty.zip" ]; then
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cp $BASE/3rdparty/win32/3rdparty.zip $BUILDFOLDER/win32/3rdparty.zip
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else
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rm -f $BUILDFOLDER/win32/3rdparty.zip
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fi
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# if [ "$BUILD_SDL_WIN32" != "n" ]; then
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# cp $SVNROOT/engine/libs/SDL2-2.0.1/i686-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win32_sdl
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# fi
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fi
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if [ "$BUILD_WIN64" != "n" ]; then
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if [ -e "$BASE/3rdparty/win64/3rdparty.zip" ]; then
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cp $BASE/3rdparty/win64/3rdparty.zip $BUILDFOLDER/win64/3rdparty.zip
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else
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rm -f $BUILDFOLDER/win64/3rdparty.zip
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fi
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# if [ "$BUILD_SDL_WIN64" != "n" ]; then
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# cp $SVNROOT/engine/libs/SDL2-2.0.1/x86_64-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win64_sdl
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# fi
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fi
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if [ -e "$HOME/nocompat_readme.html" ]; then
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cp $HOME/nocompat_readme.html $BUILDFOLDER/nocompat/README.html
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fi
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#call out to build_qc.sh to invoke native builds as appropriate.
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case "$(uname -m)" in
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x86_64)
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if [ "$BUILD_LINUXx64" != "n" ]; then
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rm -rf $QCCBUILDFOLDER 2>&1
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mkdir -p $QCCBUILDFOLDER
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cd $SVNROOT/
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FTEQCC=$BUILDFOLDER/linux_amd64/fteqcc64 FTEQW=$BUILDFOLDER/linux_amd64/fteqw64 QSS=$BUILDFOLDER/qss/quakespasm-spiked-linux64 ./build_qc.sh
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fi
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;;
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i386 | i486 | i586)
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if [ "$BUILD_LINUXx86" != "n" ]; then
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rm -rf $QCCBUILDFOLDER 2>&1
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mkdir -p $QCCBUILDFOLDER
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cd $SVNROOT/
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FTEQCC=$BUILDFOLDER/linux_x86/fteqcc32 FTEQW=$BUILDFOLDER/linux_x86/fteqw32 QSS= ./build_qc.sh
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fi
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;;
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esac
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cd $SVNROOT/engine/
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svn info > $BUILDFOLDER/version.txt
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if [ "$BUILD_LINUXx86" != "n" ]; then
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cp $BUILDFOLDER/linux_x86/fteqcc32 $QCCBUILDFOLDER/linux32-fteqcc
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fi
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if [ "$BUILD_LINUXx64" != "n" ]; then
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cp $BUILDFOLDER/linux_amd64/fteqcc64 $QCCBUILDFOLDER/linux64-fteqcc
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fi
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if [ "$BUILD_LINUXx32" != "n" ]; then
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cp $BUILDFOLDER/linux_x32/fteqccx32 $QCCBUILDFOLDER/linuxx32-fteqcc
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fi
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if [ "$BUILD_LINUXarmhf" != "n" ]; then
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cp $BUILDFOLDER/linux_armhf/fteqccarmhf $QCCBUILDFOLDER/linuxarmhf-fteqcc
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fi
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if [ "$BUILD_WIN32" != "n" ]; then
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cp $BUILDFOLDER/win32/fteqcc.exe $QCCBUILDFOLDER/win32-fteqcc.exe
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cp $BUILDFOLDER/win32/fteqccgui.exe $QCCBUILDFOLDER/win32-fteqccgui.exe
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fi
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if [ "$BUILD_WIN64" != "n" ]; then
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cp $BUILDFOLDER/win64/fteqcc64.exe $QCCBUILDFOLDER/win64-fteqcc.exe
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cp $BUILDFOLDER/win64/fteqccgui64.exe $QCCBUILDFOLDER/win64-fteqccgui.exe
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fi
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#cp $BUILDFOLDER/morphos/fteqcc $QCCBUILDFOLDER/morphos-fteqcc
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#cp $BUILDFOLDER/macosx_tiger/fteqcc $QCCBUILDFOLDER/macosx_tiger-fteqcc
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cp $BUILDFOLDER/version.txt $QCCBUILDFOLDER/version.txt
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if [ "$BUILD_NACL" != "n" ]; then
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mkdir -p $BUILDFOLDER/nacl
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NACL=$BUILDFOLDER/nacl/fteqw.nmf
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echo "{ \"program\":{" > $NACL
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if [ -e "$BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe" ]; then
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mv $BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe $BUILDFOLDER/nacl/fteqw-x86_64.nexe
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echo " \"x86-64\":{\"url\":\"fteqw-x86_64.nexe\"}," >> $NACL
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fi
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if [ -e "$BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe" ]; then
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mv $BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe $BUILDFOLDER/nacl/fteqw-x86_32.nexe
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echo " \"x86-32\":{\"url\":\"fteqw-x86_32.nexe\"}," >> $NACL
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fi
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if [ -e "$BUILDFOLDER/nacl_arm/fteqw-arm.nexe" ]; then
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mv $BUILDFOLDER/nacl_arm/fteqw-arm.nexe $BUILDFOLDER/nacl/fteqw-arm.nexe
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echo " \"arm\":{\"url\":\"fteqw-arm.nexe\"}" >> $NACL
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fi
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$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-finalize -o $BUILDFOLDER/nacl/fteqw.pexe $BUILDFOLDER/nacl_portable/fteqw.pexe
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echo " \"portable\":{\"pnacl-translate\":{\"url\":\"fteqw.pexe\"}}" >> $NACL
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echo "} }" >> $NACL
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rm -rf "$BUILDFOLDER/nacl_amd64"
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rm -rf "$BUILDFOLDER/nacl_x86"
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rm -rf "$BUILDFOLDER/nacl_arm"
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rm -rf "$BUILDFOLDER/nacl_portable"
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fi
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if [ "$BUILD_WIN32" != "n" ] && [ "$BUILD_WIN64" != "n" ]; then
|
|
echo Archiving output
|
|
SVNVER=$(svnversion $SVNROOT)
|
|
if [ -e $ARCHIVEFOLDER ]; then
|
|
cd $BUILDFOLDER/
|
|
zip -q -9 $ARCHIVEFOLDER/win_fteqw_$SVNVER.zip win32/fteglqw.exe win32/fteqwsv.exe win32/fteqccgui.exe win32/debug/fteglqw.exe win64/fteqw.exe win64/debug/fteglqw.exe
|
|
fi
|
|
|
|
if [ -e $BUILDFOLDER/fteqw_for_windows.zip ]; then
|
|
cd $BUILDFOLDER/win32/
|
|
zip -q -j -9 $BUILDFOLDER/fteqw_for_windows.zip fteglqw.exe fteqwsv.exe fteqccgui.exe fteplug_qi_x86.dll fteplug_xmpp_x86.dll fteplug_irc_x86.dll fteplug_ezhud_x86.dll
|
|
cd $HOME/3rdparty_win32/
|
|
zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip ogg.dll vorbis.dll vorbisfile.dll freetype6.dll zlib1.dll
|
|
mkdir -p $BASE/tmp/fte
|
|
cd $BASE/tmp/
|
|
cp $BUILDFOLDER/csaddon/menu.dat fte
|
|
zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip fte/menu.dat
|
|
fi
|
|
|
|
#~/afterquake/updatemini.sh
|
|
fi
|
|
|
|
echo "All done"
|
|
|
|
END=$(date +%s)
|
|
DIFF=$(( $END - $START ))
|
|
MINS=$(( $DIFF / 60 ))
|
|
echo "Total Compile Time: $MINS minutes" >> $BUILDLOGFOLDER/buildlog.txt
|
|
echo "Total Compile Time: $MINS minutes"
|
|
|
|
cd $HOME
|
|
#./errorlog.sh
|
|
#cd $HOME
|
|
#rm .bitchxrc
|
|
#cp ./fteqw/.bitchxrc ./
|
|
#./BitchX -a irc.quakenet.org -A -c "#fte" -n A_Gorilla
|