fteqw/quakec/basemod
2008-11-09 23:29:13 +00:00
..
ai.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
basemod.txt ent replacements added for HL/Q2/Q3 maps, not done yet 2005-08-28 22:38:03 +00:00
boss.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
buttons.qc
client.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
combat.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
defs.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
demon.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
dog.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
doors.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
effects.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
enforcer.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
engine.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
fight.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
fish.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
hknight.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
items.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
knight.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
misc.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
monsters.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
nomonst.qc monsters change 2005-06-24 00:26:14 +00:00
obituary.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
ogre.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
oldone.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
plats.qc
player.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
progs.src Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
proj.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
replace.qc ent replacements added for HL/Q2/Q3 maps, not done yet 2005-08-28 22:38:03 +00:00
shalrath.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
shambler.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
soldier.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
spectate.qc no spectators in NQ 2005-06-24 00:44:14 +00:00
sprites.qc
subs.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
tarbaby.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00
triggers.qc more union/enum use 2005-06-09 04:30:03 +00:00
weapons.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
wizard.qc Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
world.qc spawning changes for when monsters are added 2005-06-03 13:25:25 +00:00
zombie.qc monsters added but not "finished", i'm neglecting some bugs.. will fix later 2005-07-12 07:30:22 +00:00