mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-21 19:41:14 +00:00
ff1a2299f4
adds qtv relay support. lots of other misc tweaks.
1053 lines
26 KiB
C
1053 lines
26 KiB
C
#include "q3common.h"
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#include "shader.h"
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#include "glquake.h"
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#include "shader.h"
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#include "cl_master.h"
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//urm, yeah, this is more than just parse.
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#ifdef Q3CLIENT
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#include "clq3defs.h"
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#define SHOWSTRING(s) if(cl_shownet_ptr->value==2)Con_Printf ("%s\n", s);
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#define SHOWNET(x) if(cl_shownet_ptr->value==2)Con_Printf ("%3i:%s\n", msg->currentbit-8, x);
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#define SHOWNET2(x, y) if(cl_shownet_ptr->value==2)Con_Printf ("%3i:%3i:%s\n", msg->currentbit-8, y, x);
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void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
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static qboolean CLQ3_Netchan_Process(sizebuf_t *msg);
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ClientConnectionState_t ccs;
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qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot)
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{
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int i;
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clientSnap_t *snap;
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if (snapnum > ccs.serverMessageNum)
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{
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plugfuncs->EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum");
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}
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if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP)
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{
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return false; // too old
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}
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snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK];
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if(!snap->valid || snap->serverMessageNum != snapnum)
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{
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return false; // invalid
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}
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memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps));
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snapshot->numEntities = snap->numEntities;
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for (i=0; i<snapshot->numEntities; i++)
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{
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memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & Q3PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0]));
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}
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memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) );
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snapshot->snapFlags = snap->snapFlags;
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snapshot->ping = snap->ping;
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snapshot->serverTime = snap->serverTime;
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snapshot->numServerCommands = snap->serverCommandNum;
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snapshot->serverCommandSequence = ccs.lastServerCommandNum;
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return true;
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}
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/*
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=====================
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CLQ3_ParseServerCommand
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=====================
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*/
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void CLQ3_ParseServerCommand(void)
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{
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int number;
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char *string;
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number = msgfuncs->ReadLong();
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// SHOWNET(va("%i", number));
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string = msgfuncs->ReadString();
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SHOWSTRING(string);
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if( number <= ccs.lastServerCommandNum )
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{
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return; // we have already received this command
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}
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ccs.lastServerCommandNum++;
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if( number > ccs.lastServerCommandNum+Q3TEXTCMD_MASK-1 )
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{
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Con_Printf("Warning: Lost %i reliable serverCommands\n",
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number - ccs.lastServerCommandNum );
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}
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// archive the command to be processed by cgame later
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Q_strncpyz( ccs.serverCommands[number & Q3TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) );
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}
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged )
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{
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q3entityState_t *state;
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state = &ccs.parseEntities[ccs.firstParseEntity & Q3PARSE_ENTITIES_MASK];
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if( unchanged )
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{
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memcpy( state, old, sizeof(*state) ); // don't read any bits
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}
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else
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{
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if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame
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return;
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}
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ccs.firstParseEntity++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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An svc_packetentities has just been parsed, deal with the
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rest of the data stream.
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==================
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*/
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static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe )
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{
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int numentities;
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int oldnum;
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int newnum;
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q3entityState_t *oldstate;
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oldstate = NULL;
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newframe->firstEntity = ccs.firstParseEntity;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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numentities = 0;
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if( !oldframe )
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{
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oldnum = 99999;
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}
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else if( oldframe->numEntities <= 0 )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[oldframe->firstEntity & Q3PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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while( 1 )
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{
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newnum = msgfuncs->ReadBits( GENTITYNUM_BITS );
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if (newnum < 0)
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plugfuncs->EndGame("CLQ3_ParsePacketEntities: end of message");
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else if (newnum >= MAX_GENTITIES )
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plugfuncs->EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum);
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// end of packetentities
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if( newnum == ENTITYNUM_NONE )
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{
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break;
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}
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while( oldnum < newnum )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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if( oldnum == newnum )
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{
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// delta from previous state
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SHOWSTRING( va( "delta: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, oldstate, false );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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continue;
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}
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if( oldnum > newnum )
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{
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// delta from baseline
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SHOWSTRING( va( "baseline: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false );
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}
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}
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// any remaining entities in the old frame are copied over
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while( oldnum != 99999 )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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}
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void CLQ3_ParseSnapshot(void)
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{
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clientSnap_t snap, *oldsnap;
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int delta;
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int len;
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// int i;
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// outframe_t *frame;
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// usercmd_t *ucmd;
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// int commandTime;
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memset(&snap, 0, sizeof(snap));
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snap.serverMessageNum = ccs.serverMessageNum;
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snap.serverCommandNum = ccs.lastServerCommandNum;
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snap.serverTime = msgfuncs->ReadLong();
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//so we can delta to it properly.
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clientfuncs->UpdateGameTime(snap.serverTime / 1000.0f);
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed message
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delta = msgfuncs->ReadByte();
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if(delta)
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{
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snap.deltaFrame = ccs.serverMessageNum - delta;
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oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK];
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if(!oldsnap->valid)
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{
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// should never happen
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Con_Printf( "Delta from invalid frame (not supposed to happen!).\n");
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}
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else if( oldsnap->serverMessageNum != snap.deltaFrame )
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{
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Con_DPrintf( "Delta frame too old.\n" );
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}
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else if(ccs.firstParseEntity - oldsnap->firstEntity >
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Q3MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT)
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{
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Con_DPrintf( "Delta parse_entities too old.\n" );
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}
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else
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{
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snap.valid = true; // valid delta parse
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}
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}
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else
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{
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oldsnap = NULL;
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snap.deltaFrame = -1;
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snap.valid = true; // uncompressed frame
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}
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// read snapFlags
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snap.snapFlags = msgfuncs->ReadByte();
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// read areabits
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len = msgfuncs->ReadByte();
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msgfuncs->ReadData(snap.areabits, len );
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// read playerinfo
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SHOWSTRING("playerstate");
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MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate);
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// read packet entities
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SHOWSTRING("packet entities");
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CLQ3_ParsePacketEntities(oldsnap, &snap);
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if (!snap.valid)
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{
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return;
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}
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// cl.adjustTimeDelta = true;
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// Find last usercmd server has processed and calculate snap.ping
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snap.ping = 3;
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/* for (i=ccs.netchan.outgoing_sequence-1 ; i>ccs.netchan.outgoing_sequence-Q3CMD_BACKUP ; i--)
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{
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frame = &cl.outframes[i & Q3CMD_MASK];
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if (frame->server_message_num == snap.deltaFrame)
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{
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snap.ping = plugfuncs->GetMilliseconds() - frame->client_time;
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break;
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}
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}*/
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memcpy(&ccs.snap, &snap, sizeof(snap));
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memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap));
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SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping));
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}
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#define MAXCHUNKSIZE 65536
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void CLQ3_ParseDownload(void)
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{
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qdownload_t *dl = ccs.download;
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unsigned int chunknum;
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unsigned int chunksize;
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unsigned char chunkdata[MAXCHUNKSIZE];
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int i;
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char *s;
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chunknum = (unsigned short) msgfuncs->ReadShort();
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chunknum |= ccs.downloadchunknum&~0xffff; //add the chunk number, truncated by the network protocol.
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if (!chunknum)
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{
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dl->size = (unsigned int)msgfuncs->ReadLong();
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cvarfuncs->SetFloat( cvarfuncs->GetNVFDG("cl_downloadSize", "0", 0, NULL, "Q3 Compat")->name, dl->size ); //so the gamecode knows download progress.
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}
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if (dl->size == (unsigned int)-1)
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{ //the only downloads we should be getting is pk3s.
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//if they're advertised-but-failing then its probably due to permissions rather than file-not-found
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s = msgfuncs->ReadString();
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clientfuncs->DownloadFailed(dl->remotename, dl, DLFAIL_SERVERCVAR);
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plugfuncs->EndGame("%s", s);
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return;
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}
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chunksize = (unsigned short)msgfuncs->ReadShort();
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if (chunksize > MAXCHUNKSIZE)
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plugfuncs->EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize);
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for (i = 0; i < chunksize; i++)
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chunkdata[i] = msgfuncs->ReadByte();
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if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame.
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{ //ccs.downloadchunknum holds the chunk number.
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Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n");
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return; //let the server try again some time
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}
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ccs.downloadchunknum++;
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if (!dl || dl->method != DL_Q3)
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{
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Con_Printf("Server sending download, but no download was requested\n");
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CLQ3_SendClientCommand("stopdl");
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return;
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}
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if (!dl->file)
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{
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if (!clientfuncs->DownloadBegun(dl))
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{
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clientfuncs->DownloadFailed(dl->remotename, dl, DLFAIL_CLIENTFILE);
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return;
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}
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}
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Con_DPrintf("dl: chnk %u, size %u, csize %u\n", (unsigned int)chunknum, (unsigned int)dl->size, (unsigned int)chunksize);
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if (!chunksize)
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{
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clientfuncs->DownloadFinished(dl);
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ccs.servercount = -1; //make sure the server resends us that vital gamestate.
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ccs.downloadchunknum = -1;
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return;
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}
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else
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{
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VFS_WRITE(dl->file, chunkdata, chunksize);
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dl->ratebytes += chunksize;
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chunksize=VFS_TELL(dl->file);
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// Con_Printf("Recieved %i\n", chunksize);
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dl->percent = (100.0 * chunksize) / dl->size;
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}
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CLQ3_SendClientCommand("nextdl %u", chunknum);
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}
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static qboolean CLQ3_SendDownloads(char *rc, char *rn)
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{
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while(rn)
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{
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qdownload_t *dl;
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char localname[MAX_QPATH];
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char tempname[MAX_QPATH];
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char filename[MAX_QPATH];
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char crc[64];
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vfsfile_t *f;
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rc = cmdfuncs->ParseToken(rc, crc, sizeof(crc), NULL);
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rn = cmdfuncs->ParseToken(rn, filename, sizeof(filename), NULL);
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if (!*filename)
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break;
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if (!strchr(filename, '/')) //don't let some muppet tell us to download quake3.exe
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break;
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//as much as I'd like to use COM_FCheckExists, this stuf is relative to root, not the gamedir.
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f = fsfuncs->OpenVFS(va("%s.pk3", filename), "rb", FS_ROOT);
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if (f)
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{
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VFS_CLOSE(f);
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continue;
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}
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if (!fsfuncs->GenCachedPakName(va("%s.pk3", filename), crc, localname, sizeof(localname)))
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continue;
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f = fsfuncs->OpenVFS(localname, "rb", FS_ROOT);
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if (f)
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{
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VFS_CLOSE(f);
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continue;
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}
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if (!fsfuncs->GenCachedPakName(va("%s.tmp", filename), crc, tempname, sizeof(tempname)))
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continue;
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if (!cvarfuncs->GetFloat("cl_downloads"))
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{
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Con_Printf(CON_WARNING "Need to download %s.pk3, but downloads are disabled\n", filename);
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continue;
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}
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//fixme: request to download it
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Con_Printf("Sending request to download %s.pk3\n", filename);
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CLQ3_SendClientCommand("download %s.pk3", filename);
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ccs.downloadchunknum = 0;
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dl = Z_Malloc(sizeof(*dl));
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//q3's downloads are relative to root, but they do at least force a pk3 extension.
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Q_snprintfz(dl->localname, sizeof(dl->localname), "package/%s", localname);
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Q_snprintfz(dl->tempname, sizeof(dl->tempname), "package/%s", tempname);
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dl->prefixbytes = 8;
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dl->fsroot = FS_ROOT;
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Q_snprintfz(dl->remotename, sizeof(dl->remotename), "%s.pk3", filename);
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dl->method = DL_Q3;
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dl->percent = 0;
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ccs.download = dl;
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return true;
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}
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return false;
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}
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qboolean CLQ3_SystemInfoChanged(const char *str)
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{
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qboolean usingpure, usingcheats;
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char *value;
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char *pc, *pn;
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char *rc, *rn;
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Con_Printf("Server's sv_pure: \"%s\"\n", worldfuncs->GetInfoKey(str, "sv_pure"));
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usingpure = atoi(worldfuncs->GetInfoKey(str, "sv_pure"));
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usingcheats = atoi(worldfuncs->GetInfoKey(str, "sv_cheats"));
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clientfuncs->ForceCheatVars(usingpure||usingcheats, usingcheats);
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// if (atoi(value))
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// Host_EndGame("Unable to connect to Q3 Pure Servers\n");
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value = worldfuncs->GetInfoKey(str, "fs_game");
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if (!*value)
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{
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value = "baseq3";
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}
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rc = worldfuncs->GetInfoKey(str, "sv_referencedPaks"); //the ones that we should download.
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rn = worldfuncs->GetInfoKey(str, "sv_referencedPakNames");
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if (CLQ3_SendDownloads(rc, rn))
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return false;
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pc = worldfuncs->GetInfoKey(str, "sv_paks"); //the ones that we are allowed to use (in order!)
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pn = worldfuncs->GetInfoKey(str, "sv_pakNames");
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fsfuncs->PureMode(value, usingpure?2:0, pn, pc, rn, rc, ccs.fs_key);
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return true; //yay, we're in
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}
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|
|
void CLQ3_ParseGameState(sizebuf_t *msg)
|
|
{
|
|
int c;
|
|
int index;
|
|
char *configString;
|
|
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
clientfuncs->ClearClientState();
|
|
CG_ClearGameState();
|
|
ccs.firstParseEntity = 0;
|
|
memset(ccs.parseEntities, 0, sizeof(ccs.parseEntities));
|
|
memset(ccs.baselines, 0, sizeof(ccs.baselines));
|
|
|
|
ccs.lastServerCommandNum = msgfuncs->ReadLong();
|
|
|
|
for(;;)
|
|
{
|
|
c = msgfuncs->ReadByte();
|
|
|
|
if(c < 0)
|
|
{
|
|
plugfuncs->EndGame("CLQ3_ParseGameState: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
if(c == svcq3_eom)
|
|
{
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", c));
|
|
|
|
switch(c)
|
|
{
|
|
default:
|
|
plugfuncs->EndGame("CLQ3_ParseGameState: bad command byte %i", c);
|
|
break;
|
|
|
|
case svcq3_configstring:
|
|
index = msgfuncs->ReadBits(16);
|
|
if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS)
|
|
{
|
|
plugfuncs->EndGame("CLQ3_ParseGameState: configString index %i out of range", index);
|
|
}
|
|
configString = msgfuncs->ReadString();
|
|
|
|
CG_InsertIntoGameState(index, configString);
|
|
break;
|
|
|
|
case svcq3_baseline:
|
|
index = msgfuncs->ReadBits(GENTITYNUM_BITS);
|
|
if (index < 0 || index >= MAX_GENTITIES)
|
|
{
|
|
plugfuncs->EndGame("CLQ3_ParseGameState: baseline index %i out of range", index);
|
|
}
|
|
MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ccs.playernum = msgfuncs->ReadLong();
|
|
ccs.fs_key = msgfuncs->ReadLong();
|
|
|
|
if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO)))
|
|
{
|
|
UI_Restart_f();
|
|
return;
|
|
}
|
|
|
|
scenefuncs->NewMap(NULL);
|
|
|
|
CG_Restart();
|
|
UI_Restart_f();
|
|
|
|
if (!ccs.worldmodel)
|
|
plugfuncs->EndGame("CGame didn't set a map.\n");
|
|
|
|
clientfuncs->SetLoadingState(false);
|
|
|
|
ccs.state = ca_active;
|
|
|
|
{
|
|
char buffer[2048];
|
|
strcpy(buffer, va("cp %i ", ccs.servercount));
|
|
fsfuncs->GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key);
|
|
CLQ3_SendClientCommand("%s", buffer); // warning: format not a string literal and no format arguments
|
|
}
|
|
|
|
// load cgame, etc
|
|
// CL_ChangeLevel();
|
|
|
|
cvarfuncs->ForceSetString("cl_paused", "0");
|
|
}
|
|
|
|
int CLQ3_ParseServerMessage (sizebuf_t *msg)
|
|
{
|
|
int cmd;
|
|
if (!CLQ3_Netchan_Process(msg))
|
|
return ccs.state; //was a fragment.
|
|
|
|
if (cl_shownet_ptr->value == 1)
|
|
Con_Printf ("%i ", msg->cursize);
|
|
else if (cl_shownet_ptr->value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
msgfuncs->BeginReading(msg, msg_nullnetprim);
|
|
ccs.serverMessageNum = msgfuncs->ReadLong();
|
|
msg->packing = SZ_HUFFMAN; //the rest is huffman compressed.
|
|
|
|
// read last client command number server received
|
|
ccs.lastClientCommandNum = msgfuncs->ReadLong();
|
|
if( ccs.lastClientCommandNum <= ccs.numClientCommands - Q3TEXTCMD_BACKUP )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands - Q3TEXTCMD_BACKUP + 1;
|
|
}
|
|
else if( ccs.lastClientCommandNum > ccs.numClientCommands )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
for(;;)
|
|
{
|
|
cmd = msgfuncs->ReadByte();
|
|
|
|
if(cmd < 0) //hm, we have an eom, so only stop when the message is bad.
|
|
{
|
|
plugfuncs->EndGame("CLQ3_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
if(cmd == svcq3_eom)
|
|
{
|
|
SHOWNET2("END OF MESSAGE", 2);
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", cmd));
|
|
|
|
// other commands
|
|
switch(cmd)
|
|
{
|
|
default:
|
|
plugfuncs->EndGame("CLQ3_ParseServerMessage: Illegible server message");
|
|
break;
|
|
case svcq3_nop:
|
|
break;
|
|
case svcq3_gamestate:
|
|
CLQ3_ParseGameState(msg);
|
|
break;
|
|
case svcq3_serverCommand:
|
|
CLQ3_ParseServerCommand();
|
|
break;
|
|
case svcq3_download:
|
|
CLQ3_ParseDownload();
|
|
break;
|
|
case svcq3_snapshot:
|
|
CLQ3_ParseSnapshot();
|
|
break;
|
|
}
|
|
}
|
|
return ccs.state;
|
|
}
|
|
|
|
|
|
|
|
|
|
static qboolean CLQ3_Netchan_Process(sizebuf_t *msg)
|
|
{
|
|
if(Netchan_ProcessQ3(&ccs.netchan, msg))
|
|
{
|
|
#ifndef Q3_NOENCRYPT
|
|
int sequence;
|
|
int lastClientCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
int readcount;
|
|
|
|
msgfuncs->BeginReading(msg, msg_nullnetprim);
|
|
sequence = msgfuncs->ReadLong();
|
|
msg->packing = SZ_HUFFMAN;
|
|
readcount = msg->currentbit>>3;
|
|
lastClientCommandNum = msgfuncs->ReadLong();
|
|
|
|
// calculate bitmask
|
|
bitmask = (sequence ^ ccs.challenge) & 0xff;
|
|
string = ccs.clientCommands[lastClientCommandNum & Q3TEXTCMD_MASK];
|
|
|
|
// decrypt the packet
|
|
for(i=readcount+4,j=0 ; i<msg->cursize ; i++,j++)
|
|
{
|
|
if(!string[j])
|
|
j = 0; // another way around
|
|
c = string[j];
|
|
if(c > 127 || c == '%')
|
|
c = '.';
|
|
bitmask ^= c << ((i-readcount) & 1);
|
|
msg->data[i] ^= bitmask;
|
|
}
|
|
msg->packing = SZ_RAWBITS; //first bit was plain...
|
|
#endif
|
|
return true; //all good
|
|
}
|
|
return false; //its bad dude, bad.
|
|
}
|
|
|
|
void CL_Netchan_Transmit(struct ftenet_connections_s *socket, int length, const qbyte *data )
|
|
{
|
|
#ifndef Q3_NOENCRYPT
|
|
sizebuf_t msg;
|
|
char msgdata[MAX_OVERALLMSGLEN];
|
|
int serverid;
|
|
int lastSequence;
|
|
int lastServerCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
|
|
msgfuncs->BeginWriting(&msg, msg_nullnetprim, msgdata, sizeof(msgdata));
|
|
msgfuncs->WriteData(&msg, data, length);
|
|
|
|
if (msg.overflowed)
|
|
{
|
|
plugfuncs->EndGame("Client message overflowed");
|
|
}
|
|
|
|
msgfuncs->BeginReading(&msg, msg_nullnetprim);
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
serverid = msgfuncs->ReadLong();
|
|
lastSequence = msgfuncs->ReadLong();
|
|
lastServerCommandNum = msgfuncs->ReadLong();
|
|
|
|
// calculate bitmask
|
|
bitmask = (lastSequence ^ serverid ^ ccs.challenge) & 0xff;
|
|
string = ccs.serverCommands[lastServerCommandNum & Q3TEXTCMD_MASK];
|
|
|
|
// encrypt the packet
|
|
for (i=12,j=0 ; i<msg.cursize ; i++,j++)
|
|
{
|
|
if (!string[j])
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if (c > 127 || c == '%')
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
msg.data[i] ^= bitmask;
|
|
}
|
|
data = msg.data;
|
|
length = msg.cursize;
|
|
#endif
|
|
Netchan_TransmitQ3(socket, &ccs.netchan, length, data);
|
|
}
|
|
|
|
|
|
|
|
|
|
static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits )
|
|
{
|
|
if( from == to )
|
|
{
|
|
msgfuncs->WriteBits( msg, 0, 1 );
|
|
return; // unchanged
|
|
}
|
|
|
|
msgfuncs->WriteBits( msg, 1, 1 );
|
|
msgfuncs->WriteBits( msg, to ^ key, bits );
|
|
}
|
|
|
|
void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to )
|
|
{
|
|
// figure out how to pack serverTime
|
|
if( to->servertime - from->servertime < 255 )
|
|
{
|
|
msgfuncs->WriteBits(msg, 1, 1);
|
|
msgfuncs->WriteBits(msg, to->servertime - from->servertime, 8);
|
|
}
|
|
else
|
|
{
|
|
msgfuncs->WriteBits( msg, 0, 1 );
|
|
msgfuncs->WriteBits( msg, to->servertime, 32);
|
|
}
|
|
|
|
if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) )
|
|
{
|
|
msgfuncs->WriteBits(msg, 0, 1);
|
|
return; // nothing changed
|
|
}
|
|
key ^= to->servertime;
|
|
msgfuncs->WriteBits(msg, 1, 1);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16);
|
|
MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8);
|
|
}
|
|
|
|
|
|
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char command[MAX_STRING_CHARS];
|
|
|
|
va_start( argptr, fmt );
|
|
vsnprintf( command, sizeof(command), fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
// create new clientCommand
|
|
ccs.numClientCommands++;
|
|
|
|
// check if server will lose some of our clientCommands
|
|
if(ccs.numClientCommands - ccs.lastClientCommandNum >= Q3TEXTCMD_BACKUP)
|
|
plugfuncs->EndGame("Client command overflow");
|
|
|
|
Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & Q3TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0]));
|
|
Con_DPrintf("Sending %s\n", command);
|
|
}
|
|
|
|
void CLQ3_SendCmd(struct ftenet_connections_s *socket, usercmd_t *cmd, unsigned int movesequence, double gametime)
|
|
{
|
|
char *string;
|
|
int i;
|
|
char data[MAX_OVERALLMSGLEN];
|
|
sizebuf_t msg;
|
|
// outframe_t *frame;
|
|
unsigned int oldsequence;
|
|
int cmdcount, key;
|
|
const usercmd_t *to, *from;
|
|
static usercmd_t nullcmd;
|
|
|
|
//reuse the q1 array
|
|
cmd->servertime = gametime*1000;
|
|
cmd->weapon = ccs.selected_weapon;
|
|
|
|
|
|
cmd->forwardmove *= 127/400.0f;
|
|
cmd->sidemove *= 127/400.0f;
|
|
cmd->upmove *= 127/400.0f;
|
|
if (cmd->forwardmove > 127)
|
|
cmd->forwardmove = 127;
|
|
if (cmd->forwardmove < -127)
|
|
cmd->forwardmove = -127;
|
|
if (cmd->sidemove > 127)
|
|
cmd->sidemove = 127;
|
|
if (cmd->sidemove < -127)
|
|
cmd->sidemove = -127;
|
|
if (cmd->upmove > 127)
|
|
cmd->upmove = 127;
|
|
if (cmd->upmove < -127)
|
|
cmd->upmove = -127;
|
|
|
|
if (cmd->buttons & 2) //jump
|
|
{
|
|
cmd->upmove = 100;
|
|
cmd->buttons &= ~2;
|
|
}
|
|
if (inputfuncs->GetKeyDest() & ~kdm_game)
|
|
cmd->buttons |= 2; //add in the 'at console' button
|
|
|
|
//FIXME: q3 generates a new command every video frame, but a new packet at a more limited rate.
|
|
//FIXME: we should return here if its not yet time for a network frame.
|
|
|
|
/* frame = &cl.outframes[ccs.netchan.outgoing_sequence & Q3CMD_MASK];
|
|
frame->cmd_sequence = movesequence;
|
|
frame->server_message_num = ccs.serverMessageNum;
|
|
frame->server_time = gametime;
|
|
frame->client_time = plugfuncs->GetMilliseconds();
|
|
*/
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(data);
|
|
msg.data = data;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
msgfuncs->WriteBits(&msg, ccs.servercount, 32);
|
|
msgfuncs->WriteBits(&msg, ccs.serverMessageNum, 32);
|
|
msgfuncs->WriteBits(&msg, ccs.lastServerCommandNum, 32);
|
|
|
|
// write clientCommands not acknowledged by server yet
|
|
for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++)
|
|
{
|
|
msgfuncs->WriteBits(&msg, clcq3_clientCommand, 8);
|
|
msgfuncs->WriteBits(&msg, i, 32);
|
|
string = ccs.clientCommands[i & Q3TEXTCMD_MASK];
|
|
while(*string)
|
|
msgfuncs->WriteBits(&msg, *string++, 8);
|
|
msgfuncs->WriteBits(&msg, 0, 8);
|
|
}
|
|
|
|
i = ccs.netchan.outgoing_sequence;
|
|
i -= bound(0, cl_c2sdupe_ptr->ival, 5); //extra age, if desired
|
|
i--;
|
|
if (i < ccs.netchan.outgoing_sequence-Q3CMD_MASK)
|
|
i = ccs.netchan.outgoing_sequence-Q3CMD_MASK;
|
|
oldsequence = movesequence-1;//cl.outframes[i & Q3CMD_MASK].cmd_sequence;
|
|
cmdcount = movesequence - oldsequence;
|
|
if (cmdcount > Q3CMD_MASK)
|
|
cmdcount = Q3CMD_MASK;
|
|
|
|
// begin a client move command, if any
|
|
if (cmdcount)
|
|
{
|
|
if(cl_nodelta_ptr->value || !ccs.snap.valid || ccs.snap.serverMessageNum != ccs.serverMessageNum)
|
|
msgfuncs->WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression
|
|
else
|
|
msgfuncs->WriteBits(&msg, clcq3_move, 8);
|
|
|
|
// write cmdcount
|
|
msgfuncs->WriteBits(&msg, cmdcount, 8);
|
|
|
|
// calculate key
|
|
string = ccs.serverCommands[ccs.lastServerCommandNum & Q3TEXTCMD_MASK];
|
|
key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32);
|
|
|
|
//note that q3 uses timestamps so sequences are not important
|
|
//we can also send dupes without issue.
|
|
from = &nullcmd;
|
|
for (i = movesequence-cmdcount; i < movesequence; i++)
|
|
{
|
|
to = inputfuncs->GetMoveEntry(i);
|
|
if (!to)
|
|
to = from;
|
|
MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to );
|
|
from = to;
|
|
}
|
|
}
|
|
|
|
msgfuncs->WriteBits(&msg, clcq3_eom, 8);
|
|
|
|
CL_Netchan_Transmit(socket, msg.cursize, msg.data );
|
|
while(ccs.netchan.reliable_length)
|
|
Netchan_TransmitNextFragment(socket, &ccs.netchan);
|
|
}
|
|
|
|
void CLQ3_SendAuthPacket(struct ftenet_connections_s *socket, netadr_t *gameserver)
|
|
{
|
|
#ifdef HAVE_PACKET
|
|
char data[2048];
|
|
sizebuf_t msg;
|
|
|
|
//send the auth packet
|
|
//this should be the right code, but it doesn't work.
|
|
if (gameserver->type == NA_IP && gameserver->prot == NP_DGRAM)
|
|
{
|
|
char *key = cvarfuncs->GetNVFDG("cl_cdkey", "", CVAR_ARCHIVE, "Quake3 auth", "Q3 Compat")->string;
|
|
netadr_t authaddr;
|
|
#define Q3_AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952"
|
|
if (*key)
|
|
{
|
|
Con_Printf("Resolving %s\n", Q3_AUTHORIZE_SERVER_NAME);
|
|
if (masterfuncs->StringToAdr(Q3_AUTHORIZE_SERVER_NAME, 0, &authaddr, 1, NULL))
|
|
{
|
|
msgfuncs->BeginWriting(&msg, msg_nullnetprim, data, sizeof(data));
|
|
msgfuncs->WriteLong(&msg, -1);
|
|
msgfuncs->WriteString(&msg, "getKeyAuthorize 0 ");
|
|
msg.cursize--;
|
|
while(*key)
|
|
{
|
|
if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9'))
|
|
msgfuncs->WriteByte(&msg, *key);
|
|
key++;
|
|
}
|
|
msgfuncs->WriteByte(&msg, 0);
|
|
|
|
msgfuncs->SendPacket(socket, msg.cursize, msg.data, &authaddr);
|
|
}
|
|
else
|
|
Con_Printf(" failed\n");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CLQ3_SendConnectPacket(struct ftenet_connections_s *socket, netadr_t *to, int challenge, int qport, infobuf_t *userinfo)
|
|
{
|
|
char infostr[1024];
|
|
char data[2048];
|
|
sizebuf_t msg;
|
|
static const char *priorityq3[] = {"*", "name", NULL};
|
|
static const char *nonq3[] = {"challenge", "qport", "protocol", "ip", "chat", NULL};
|
|
int protocol = cvarfuncs->GetFloat("com_protocolversion");
|
|
|
|
memset(&ccs, 0, sizeof(ccs));
|
|
ccs.servercount = -1;
|
|
ccs.challenge = challenge;
|
|
Netchan_SetupQ3(NCF_CLIENT, &ccs.netchan, to, qport);
|
|
|
|
worldfuncs->IBufToInfo(userinfo, infostr, sizeof(infostr), priorityq3, nonq3, NULL, NULL,/*&cls.userinfosync,*/ userinfo);
|
|
|
|
msgfuncs->BeginWriting(&msg, msg_nullnetprim, data, sizeof(data));
|
|
msgfuncs->WriteLong(&msg, -1);
|
|
msgfuncs->WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i%s\"", challenge, qport, protocol, infostr));
|
|
#ifdef HUFFNETWORK
|
|
if (msgfuncs->Huff_EncryptPacket)
|
|
msgfuncs->Huff_EncryptPacket(&msg, 12);
|
|
if (!msgfuncs->Huff_CompressionCRC || !msgfuncs->Huff_CompressionCRC(HUFFCRC_QUAKE3))
|
|
{
|
|
Con_Printf("Huffman compression error\n");
|
|
return;
|
|
}
|
|
#endif
|
|
msgfuncs->SendPacket (socket, msg.cursize, msg.data, to);
|
|
}
|
|
|
|
void CLQ3_Established(void)
|
|
{
|
|
ccs.state = ca_connected;
|
|
}
|
|
|
|
void CLQ3_Disconnect(struct ftenet_connections_s *socket)
|
|
{
|
|
ccs.state = ca_disconnected;
|
|
}
|
|
#endif
|
|
|