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https://github.com/nzp-team/fteqw.git
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244 lines
9 KiB
C
244 lines
9 KiB
C
#include "../plugin.h"
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#include "shader.h"
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typedef struct shaderparsestate_s parsestate_t;
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static plugfsfuncs_t *fsfuncs;
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static qboolean COD2_DecodeMaterial(parsestate_t *ps, const char *filename, void (*LoadMaterialString)(parsestate_t *ps, const char *script))
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{
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size_t sz;
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qbyte *base = fsfuncs->LoadFile(va("materials/%s", filename), &sz);
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struct
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{
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unsigned int ofs_materialname; //usually matches filename. dunno why this needs to be here. for aliases? does the qbsp read this instead?
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unsigned int ofs_texturename; //simplification for tools? dunno.
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unsigned int z1;
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qbyte unk10;
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qbyte sort; //sort:
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//0x00: distortion
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//0x01: opaquewater
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//0x02: boathull
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//0x03: opaque
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//0x04: sky
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//0x04: skybox_sunmoon
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//0x06: skybox_clouds
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//0x08: decal_bottom1
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//0x09: decal_bottom2
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//0x0a: decal_bottom3
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//0x0b: decal_world
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//0x0c: decal_middle1
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//0x0d: decal_middle2
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//0x0e: decal_middle3
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//0x0f: decal_gunimpact
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//0x10: decal_top1
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//0x11: decal_top2
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//0x12: decal_top3
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//0x12: decal_multiplicative
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//0x14: banner
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//0x15: hair
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//0x16: underwater
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//0x17: transparentwater
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//0x18: corona
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//0x19: windowinside
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//0x1a: windowoutside
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//0x1b: blend
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//0x1c: viewmodel
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qbyte unk12;
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qbyte unk13;
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unsigned int z2;
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unsigned short unk2[2];
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unsigned int unk3;
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unsigned short width, height;
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unsigned int z3;
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unsigned int surfaceflags; //lower bits seem like they might be wrong. upper bits are consistentish with cod1 surfaceflags though.
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unsigned int contentbits; //pure guess. probably wrong.
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unsigned int blendbits; //0x00ff00ff bits are src/dst color/alpha blendfuncs matching the D3DBLEND enum.
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unsigned int unk7;
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unsigned int unk8;
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unsigned int ofs_program;
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unsigned int ofs_table; //0x44
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unsigned int ofs_table_end;
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//regarding the various unknowns, we can expect editor locale+usage (which are useless to us), blendfunc+alphafunc++cullface+depthtest+depthwrite+polygonoffset, maybe some tessellation settings and envmapping stuff.
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struct
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{
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unsigned int ofs_sampler;
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unsigned int flags; //maybe? 0x200 for rgb, 0x300 for normals, 0x400 for spec...? there's probably clamping options here.
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//&7==0: default
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//&7==1: nearest... or trilinear?!?
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//&7==2: linear
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//&7==3: ???
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//&7==4: ???
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//&7==5: ???
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//&7==6: bilinear
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//&7==7: anisotropic
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unsigned int ofs_texname;
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} maps[1];
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} *header = (void*)base;
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unsigned int m;
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if (!base)
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return false; //nope, bad filename
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if (header->ofs_table == 0x44) //make sure we know what it is...
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{
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size_t ofs = 0;
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char shad[8192];
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const char *srcfac, *dstfac;
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//no initial { cos we're weird.
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\n"),ofs+=strlen(shad+ofs); //not actually useful to us. maybe for the hud so it doesn't have to wait for the image data too?
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t//material='%s'\n\t//tooltex='%s'\n", base+header->ofs_materialname, base+header->ofs_texturename),ofs+=strlen(shad+ofs);
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t//z1=%#x z2=%#x z3=%#x\n\t//unk1=%#x,%#x,%#x,%#x\n\t//unk2=%#x,%#x\n\t//unk3=%#x\n\t//surfaceflags=%#x\n\t//contentbits=%#x\n\t//unk6=%#x\n\t//unk7=%#x\n\t//unk8=%#x\n", header->z1, header->z2, header->z3, header->unk10,header->sort,header->unk12,header->unk13, header->unk2[0],header->unk2[1], header->unk3, header->surfaceflags, header->contentbits, header->blendbits, header->unk7, header->unk8),ofs+=strlen(shad+ofs);
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\timagesize %i %i\n", header->width, header->height),ofs+=strlen(shad+ofs); //not actually useful to us. maybe for the hud so it doesn't have to wait for the image data too?
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for (m = 0; m < (header->ofs_table_end-header->ofs_table)/sizeof(header->maps[0]); m++)
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{
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const char *sampler = base+header->maps[m].ofs_sampler;
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if (!strcmp(sampler, "colorMap"))
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\tdiffusemap images/%s.iwi //%#x\n", base+header->maps[m].ofs_texname, header->maps[m].flags),ofs+=strlen(shad+ofs);
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else if (!strcmp(sampler, "normalMap"))
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\tnormalmap images/%s.iwi //%#x\n", base+header->maps[m].ofs_texname, header->maps[m].flags),ofs+=strlen(shad+ofs);
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else if (!strcmp(sampler, "detailMap"))
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\tdisplacementmap images/%s.iwi //%#x\n", base+header->maps[m].ofs_texname, header->maps[m].flags),ofs+=strlen(shad+ofs); //hack. might as well use this one as detail.
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else if (!strcmp(sampler, "specularMap"))
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\tspecularmap images/%s.iwi //%#x\n", base+header->maps[m].ofs_texname, header->maps[m].flags),ofs+=strlen(shad+ofs);
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else
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Con_Printf("\t%s:%#x<-%s\n", base+header->maps[m].ofs_sampler, header->maps[m].flags, base+header->maps[m].ofs_texname);
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}
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//spit out a pass...
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t{\n"),ofs+=strlen(shad+ofs);
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t\tprogram %s\n", base+header->ofs_program),ofs+=strlen(shad+ofs);
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t\tmap $diffuse\n"),ofs+=strlen(shad+ofs); //just in case.
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switch((header->blendbits>>0)&0xf)
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{ //source factors
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default:
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case 1: srcfac="zero"; break;
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case 2: srcfac="one"; break;
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case 3: srcfac="src_color"; break;
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case 4: srcfac="one_minus_src_color"; break;
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case 5: srcfac="src_alpha"; break;
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case 6: srcfac="one_minus_src_alpha"; break;
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case 7: srcfac="dst_alpha"; break;
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case 8: srcfac="one_minus_dst_alpha"; break;
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case 9: srcfac="dst_color"; break;
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case 10: srcfac="one_minus_dst_color"; break;
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case 11: srcfac="src_alpha_sat"; break;
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case 12: srcfac="both_src_alpha"; break;
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case 13: srcfac="both_one_minus_src_alpha"; break;
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case 14: srcfac="blend_factor"; break;
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case 15: srcfac="one_minus_blend_factor"; break;
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}
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switch((header->blendbits>>4)&0xf)
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{ //dest factors
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default:
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case 1: dstfac="zero"; break;
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case 2: dstfac="one"; break;
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case 3: dstfac="src_color"; break;
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case 4: dstfac="one_minus_src_color"; break;
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case 5: dstfac="src_alpha"; break;
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case 6: dstfac="one_minus_src_alpha"; break;
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case 7: dstfac="dst_alpha"; break;
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case 8: dstfac="one_minus_dst_alpha"; break;
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case 9: dstfac="dst_color"; break;
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case 10: dstfac="one_minus_dst_color"; break;
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case 11: dstfac="src_alpha_sat"; break;
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case 12: dstfac="both_src_alpha"; break;
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case 13: dstfac="both_one_minus_src_alpha"; break;
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case 14: dstfac="blend_factor"; break;
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case 15: dstfac="one_minus_blend_factor"; break;
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}
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t\tblendfunc %s %s\n", srcfac, dstfac),ofs+=strlen(shad+ofs); //just in case.
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "\t}\n"),ofs+=strlen(shad+ofs);
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Q_snprintf(shad+ofs,sizeof(shad)-ofs, "}\n");
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plugfuncs->Free(base);
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LoadMaterialString(ps, shad);
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return true;
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}
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else
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Con_Printf(CON_WARNING"%s doesn't seem to be a material? table=%#x..%#x\n", filename, header->ofs_table, header->ofs_table_end);
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plugfuncs->Free(base);
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return false;
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}
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static qboolean SType_LoadShader(parsestate_t *ps, const char *filename, void (*LoadMaterialString)(parsestate_t *ps, const char *script))
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{
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char stypefname[MAX_QPATH];
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char *path;
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const char *sep;
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const char *at;
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size_t pre;
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char *base, *in, *out;
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sep = strrchr(filename, '/');
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if (!sep++)
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return COD2_DecodeMaterial(ps, filename, LoadMaterialString);
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at = strrchr(sep, '@');
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if (!at)
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return false; //nope, no shadertype specified. depend on the engine/loader/etc defaults.
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if (!strncmp(filename, "skins/", 5))
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path = "shadertypes/model/";
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else if (!strncmp(filename, "textures/", 9))
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path = "shadertypes/world/";
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else if (!strncmp(filename, "gfx/", 4))
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path = "shadertypes/2d/";
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else
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return false; //nope, not gonna try.
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pre = strlen(path);
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if (pre+(at-sep)+7 > sizeof(stypefname))
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return false; //nope, too long...
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memcpy(stypefname, path, pre);
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memcpy(stypefname+pre, sep, at-sep);
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memcpy(stypefname+pre+(at-sep), ".stype", 7);
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in = out = base = fsfuncs->LoadFile(stypefname, &pre);
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if (!base)
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return false; //nope, bad filename
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//yay we got something, but we need to fix up the $texturename strings to $diffuse because $reasons
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while (*in)
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{
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if (*in == '$' && !strncmp(in, "$texturename", 12))
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{
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memcpy(out, "$diffuse", 8);
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out += 8;
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in += 12;
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}
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else
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*out++ = *in++;
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}
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*out = 0;
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//now hand over the fteised shader script.
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in = base;
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while(*in == ' ' || *in == '\t' || *in == '\n' || *in == '\r')
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in++;
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if (*in == '{')
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in++;
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LoadMaterialString(ps, in);
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plugfuncs->Free(base); //done with it now.
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return true;
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}
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/*static struct sbuiltin_s codprograms[] =
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{
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{QR_NONE}
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};*/
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static plugmaterialloaderfuncs_t stypefuncs =
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{
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"Cod Shader Types",
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SType_LoadShader,
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// codprograms,
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};
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qboolean STypes_Init(void)
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{
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fsfuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*fsfuncs));
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if (!fsfuncs)
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return false;
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return plugfuncs->ExportInterface(plugmaterialloaderfuncs_name, &stypefuncs, sizeof(stypefuncs));
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}
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