mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
4b7a1e3fb0
Co-authored-by: Peter0x44 <peter0x44@disroot.org>
888 lines
21 KiB
C
888 lines
21 KiB
C
#include "quakedef.h"
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#include <SDL.h>
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#include <SDL_syswm.h>
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#ifdef GLQUAKE
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#include "glquake.h"
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#define OPENGL_SDL
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#endif
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#if SDL_VERSION_ATLEAST(2,0,0)
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#if SDL_VERSION_ATLEAST(2,0,6)
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#ifdef VKQUAKE
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#include <SDL_vulkan.h>
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#include "../vk/vkrenderer.h"
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#define VULKAN_SDL
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#endif
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#endif
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SDL_Window *sdlwindow;
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#ifdef OPENGL_SDL
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static SDL_GLContext *sdlcontext;
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#endif
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#else
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SDL_Surface *sdlsurf;
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#endif
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void INS_SetOSK(int osk);
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#include "vr.h"
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extern cvar_t vid_vsync;
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extern cvar_t vid_hardwaregamma;
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extern cvar_t gl_lateswap;
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extern cvar_t vid_gl_context_version;
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extern cvar_t vid_gl_context_debug;
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extern cvar_t vid_gl_context_forwardcompatible;
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extern cvar_t vid_gl_context_es;
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extern cvar_t vid_gl_context_compatibility;
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extern qboolean gammaworks;
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#ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important.
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HWND mainwindow;
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#endif
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extern qboolean vid_isfullscreen;
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#if !SDL_VERSION_ATLEAST(2,0,0)
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unsigned short intitialgammaramps[3][256];
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#endif
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extern qboolean mouseactive;
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extern qboolean mouseusedforgui;
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#ifdef OPENGL_SDL
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static void *GLVID_getsdlglfunction(char *functionname)
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{
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#ifdef GL_STATIC
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//this reduces dependancies in the webgl build (removing warnings about emulation being poo)
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return NULL;
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#else
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return SDL_GL_GetProcAddress(functionname);
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#endif
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}
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#endif
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#if SDL_VERSION_ATLEAST(2,0,0)
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void *GLVID_CreateCursor (const qbyte *imagedata, int width, int height, uploadfmt_t format, float hotx, float hoty, float scale)
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{
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SDL_Cursor *curs;
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SDL_Surface *surf;
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Uint32 r,g,b,a;
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if (!imagedata)
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return NULL;
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switch(format)
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{
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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case PTI_LLLX8:
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case PTI_RGBX8:
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r = 0xff000000;
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g = 0x00ff0000;
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b = 0x0000ff00;
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a = 0x00000000;
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break;
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case PTI_LLLA8:
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case PTI_RGBA8:
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r = 0xff000000;
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g = 0x00ff0000;
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b = 0x0000ff00;
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a = 0x000000ff;
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break;
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case PTI_BGRX8:
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b = 0xff000000;
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g = 0x00ff0000;
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r = 0x0000ff00;
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a = 0x00000000;
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break;
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case PTI_BGRA8:
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b = 0xff000000;
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g = 0x00ff0000;
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r = 0x0000ff00;
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a = 0x000000ff;
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break;
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#else
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case PTI_LLLX8:
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case PTI_RGBX8:
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r = 0x000000ff;
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g = 0x0000ff00;
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b = 0x00ff0000;
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a = 0x00000000;
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break;
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case PTI_LLLA8:
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case PTI_RGBA8:
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r = 0x000000ff;
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g = 0x0000ff00;
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b = 0x00ff0000;
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a = 0xff000000;
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break;
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case PTI_BGRX8:
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b = 0x000000ff;
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g = 0x0000ff00;
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r = 0x00ff0000;
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a = 0x00000000;
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break;
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case PTI_BGRA8:
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b = 0x000000ff;
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g = 0x0000ff00;
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r = 0x00ff0000;
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a = 0xff000000;
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break;
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#endif
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case PTI_A2BGR10:
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r = 0x000003ff;
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g = 0x000ffc00;
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b = 0x3ff00000;
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a = 0xc0000000;
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break;
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default:
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return NULL;
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}
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if (scale != 1)
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{
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int nw,nh;
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qbyte *nd;
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nw = width * scale;
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nh = height * scale;
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if (nw <= 0 || nh <= 0 || nw > 128 || nh > 128) //don't go crazy.
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return NULL;
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nd = Image_ResampleTexture(format, imagedata, width, height, NULL, nw, nh);
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surf = SDL_CreateRGBSurfaceFrom(nd, nw, nh, 32, nw*4, r, g, b, a);
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curs = SDL_CreateColorCursor(surf, hotx, hoty);
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SDL_FreeSurface(surf);
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BZ_Free(nd);
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}
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else
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{
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surf = SDL_CreateRGBSurfaceFrom((void*)imagedata, width, height, 32, width*4, r, g, b, a);
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curs = SDL_CreateColorCursor(surf, hotx, hoty);
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SDL_FreeSurface(surf);
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}
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return curs;
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}
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qboolean GLVID_SetCursor (void *cursor)
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{
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SDL_SetCursor(cursor);
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return !!cursor;
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}
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void GLVID_DestroyCursor (void *cursor)
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{
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SDL_FreeCursor(cursor);
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}
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static void GLVID_SetIcon (void)
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{
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SDL_Surface *iconsurf = NULL;
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size_t filesize = 0;
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qbyte *filedata = NULL;
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qbyte *imagedata = NULL;
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#ifdef IMAGEFMT_PNG
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if (!filedata)
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filedata = FS_LoadMallocFile("icon.png", &filesize);
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#endif
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if (!filedata)
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filedata = FS_LoadMallocFile("icon.tga", &filesize);
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#ifdef IMAGEFMT_JPG
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if (!filedata)
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filedata = FS_LoadMallocFile("icon.jpg", &filesize);
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#endif
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#ifdef IMAGEFMT_BMP
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if (!filedata)
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filedata = FS_LoadMallocFile("icon.ico", &filesize);
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#endif
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#ifdef HAVE_LEGACY
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if (!filedata)
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filedata = FS_LoadMallocFile("darkplaces-icon.tga", &filesize);
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#endif
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if (filedata)
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{
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int imagewidth, imageheight;
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uploadfmt_t format = PTI_INVALID;
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imagedata = ReadRawImageFile(filedata, filesize, &imagewidth, &imageheight, &format, true, "icon.*");
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Z_Free(filedata);
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if (imagedata)
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{
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/* hopefully SDL can resize as appropriate
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qbyte *resized = Image_ResampleTexture(format, imagedata, imagewidth, imageheight, NULL, 64, 64);
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if (resized)
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{
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Z_Free(imagedata);
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imagedata = resized;
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imagewidth = 64;
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imageheight = 64;
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}*/
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switch(format)
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{
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case PTI_LLLA8: //fallthrough
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case PTI_RGBA8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); break;
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case PTI_LLLX8: //fallthrough
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case PTI_RGBX8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000); break;
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case PTI_BGRA8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); break;
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case PTI_BGRX8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000); break;
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case PTI_A2BGR10: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000); break;
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default: //others shouldn't happen.
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break;
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}
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}
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}
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if (!iconsurf)
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{
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#include "nzportable.h"
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iconsurf = SDL_CreateRGBSurfaceFrom((void*)icon.pixel_data, icon.width, icon.height, 32, 4*icon.width, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); //RGBA byte order on a little endian machine, at least...
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}
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SDL_SetWindowIcon(sdlwindow, iconsurf);
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SDL_FreeSurface(iconsurf);
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Z_Free(imagedata);
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}
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//converts an output device name/number to an index.
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//So we can use eg VGA-0 on linux and get the proper device.
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static int SDLVID_GetVideoDevice(const char *devicename)
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{
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char *end;
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int display = strtol(devicename, &end, 0);
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if (*end)
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{ //okay, so its not purely a number. scan by name
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display = SDL_GetNumVideoDisplays();
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if (display)
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{
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while (display --> 0)
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{
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const char *dname = SDL_GetDisplayName(display);
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if (dname && !Q_strcasecmp(dname, devicename))
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break;
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}
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}
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}
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else
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{
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if (display < 0 || display >= SDL_GetNumVideoDisplays())
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display = 0;
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}
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return display;
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}
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static qboolean SDLVID_GetVideoMode(rendererstate_t *info, int *display, SDL_DisplayMode *mode)
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{
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SDL_DisplayMode targ;
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*display = SDLVID_GetVideoDevice(info->devicename);
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if (info->fullscreen != 1)
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return false;
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targ.w = info->width;
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targ.h = info->height;
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if (info->bpp == 30)
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targ.format = SDL_PIXELFORMAT_ARGB2101010;
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else
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targ.format = SDL_PIXELFORMAT_UNKNOWN;
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targ.driverdata = NULL;
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targ.refresh_rate = info->rate;
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if (SDL_GetClosestDisplayMode(*display, &targ, mode))
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{
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info->width = targ.w;
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info->height = targ.h;
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return true; //yay
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}
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return false; //fail
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}
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static void SDLVID_EnumerateVideoModes (const char *driver, const char *output, void (*cb) (int w, int h))
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{
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SDL_DisplayMode modeinfo;
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int modes, m;
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int display = SDLVID_GetVideoDevice(output);
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modes = SDL_GetNumDisplayModes(display);
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for (m = 0; m < modes; m++)
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{
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if (0==SDL_GetDisplayMode(display, m, &modeinfo))
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cb(modeinfo.w, modeinfo.h);
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}
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}
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#endif
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static qboolean SDLVID_Init (rendererstate_t *info, unsigned char *palette, r_qrenderer_t qrenderer)
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{
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int flags = 0;
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#if SDL_MAJOR_VERSION >= 2
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int display = -1;
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SDL_DisplayMode modeinfo, *usemode;
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); //we understand touch events. we do NOT want to get confused with mouse motion constantly warping.
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SDL_SetHint(SDL_HINT_IME_INTERNAL_EDITING, "1"); //our code doesn't handle displaying non-committed text. ask to not be expected to show it, where possible.
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#ifdef SDL_HINT_IME_SUPPORT_EXTENDED_TEXT
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// SDL_SetHint(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, "1");//says we don't have a limit. enable once we actually support this stuff.
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#endif
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); //not much point having an IME if you can't see it...
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#endif
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#endif
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
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#if !defined(FTE_TARGET_WEB) && !SDL_VERSION_ATLEAST(2,0,0)
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SDL_SetVideoMode(0, 0, 0, 0); //to get around some SDL bugs
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#endif
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#if SDL_VERSION_ATLEAST(2,0,0)
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switch(qrenderer)
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{
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default:
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return false;
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#ifdef OPENGL_SDL
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case QR_OPENGL:
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SDL_GL_LoadLibrary(NULL);
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if (info->bpp >= 32)
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{
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); //technically we don't always need stencil support.
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}
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else
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{
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
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}
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (info->stereo)
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SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
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#if SDL_MAJOR_VERSION >= 2
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if (info->srgb)
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SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
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//FIXME: this stuff isn't part of info.
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//this means it shouldn't be exposed to the menu or widely advertised.
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if (*vid_gl_context_version.string)
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{
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int major, minor;
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char *ver = vid_gl_context_version.string;
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major = strtoul(ver, &ver, 10);
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if (*ver == '.')
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{
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ver++;
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minor = strtoul(ver, &ver, 10);
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}
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else
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minor = 0;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
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(vid_gl_context_debug.ival?SDL_GL_CONTEXT_DEBUG_FLAG:0) |
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(vid_gl_context_forwardcompatible.ival?SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:0) |
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0);
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if (vid_gl_context_es.ival)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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else if (vid_gl_context_compatibility.ival)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#endif
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if (info->multisample)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, info->multisample);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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}
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flags |= SDL_WINDOW_OPENGL;
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break;
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#endif
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#ifdef VULKAN_SDL
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case QR_VULKAN:
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flags |= SDL_WINDOW_VULKAN;
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break;
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#endif
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}
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flags |= SDL_WINDOW_RESIZABLE;
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flags |= SDL_WINDOW_INPUT_GRABBED;
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#if SDL_VERSION_ATLEAST(2,0,1)
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flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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usemode = NULL;
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if (SDLVID_GetVideoMode(info, &display, &modeinfo))
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usemode = &modeinfo;
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rf->VID_EnumerateVideoModes = SDLVID_EnumerateVideoModes;
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sdlwindow = SDL_CreateWindow(FULLENGINENAME, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display), info->width, info->height, flags);
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if (!sdlwindow)
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{
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Con_Printf("SDL_CreateWindow failed: %s\n", SDL_GetError());
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return false;
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}
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SDL_SetWindowMinimumSize(sdlwindow, 320, 200);
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if (usemode)
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{
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SDL_SetWindowDisplayMode(sdlwindow, usemode);
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SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN);
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}
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else if (info->fullscreen)
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SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_ShowWindow(sdlwindow);
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#ifdef __linux__
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if (usemode)
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{ //try to work around an nvidia bug.
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//if the user pans then they might get stuck with x11 at the wrong resolution, so try to back out if it would fail.
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int w, h;
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SDL_GetWindowSize(sdlwindow, &w, &h);
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Sys_SendKeyEvents();
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SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight);
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if (w != vid.pixelwidth || h != vid.pixelheight)
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{
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Con_Printf(CON_ERROR "Video mode change didn't stick (Nvidia bug?). Resorting to fullscreen-desktop mode.\n");
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SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_ShowWindow(sdlwindow);
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}
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}
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#endif
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#if SDL_VERSION_ATLEAST(2,0,4)
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//SDL_GetDisplayDPI(display, NULL, &vid.dpi_x, &vid.dpi_y); //unusable rubbish.
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#endif
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CL_UpdateWindowTitle();
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GLVID_SetIcon();
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switch(qrenderer)
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{
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#ifdef OPENGL_SDL
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#if SDL_VERSION_ATLEAST(2,0,1)
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case QR_OPENGL:
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SDL_GL_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); //get the proper physical size.
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break;
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#endif
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#endif
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#ifdef VULKAN_SDL
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case QR_VULKAN:
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SDL_Vulkan_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight);
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break;
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#endif
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default:
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SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight);
|
|
break;
|
|
}
|
|
|
|
{ //SDL_GetDisplayDPI is unusable (depends on buggy drivers/hardware), so try and guess based on initial settings. this may cause issues with monitors using different scales though.
|
|
int ww,wh;
|
|
SDL_GetWindowSize(sdlwindow, &ww, &wh);
|
|
vid.dpi_x = (96 * vid.pixelwidth)/ww;
|
|
vid.dpi_y = (96 * vid.pixelheight)/wh;
|
|
}
|
|
|
|
|
|
#ifdef OPENGL_SDL
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
int srgb;
|
|
|
|
vrsetup_t setup = {sizeof(setup)};
|
|
SDL_SysWMinfo wminfo;
|
|
SDL_VERSION(&wminfo.version);
|
|
SDL_GetWindowWMInfo(sdlwindow, &wminfo);
|
|
switch(wminfo.subsystem)
|
|
{
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
|
case SDL_SYSWM_WINDOWS:
|
|
setup.vrplatform = VR_WIN_WGL;
|
|
break;
|
|
#endif
|
|
#if defined(SDL_VIDEO_DRIVER_X11)
|
|
case SDL_SYSWM_X11:
|
|
setup.vrplatform = VR_X11_GLX;
|
|
break;
|
|
#endif
|
|
#if defined(SDL_VIDEO_DRIVER_WAYLAND) && SDL_VERSION_ATLEAST(3,0,0)
|
|
case SDL_SYSWM_WAYLAND:
|
|
setup.vrplatform = VR_EGL;
|
|
break;
|
|
#endif
|
|
default:
|
|
setup.vrplatform = VR_HEADLESS; //unsupported platform...
|
|
break;
|
|
}
|
|
if (info->vr && !info->vr->Prepare(&setup))
|
|
info->vr = NULL;
|
|
|
|
sdlcontext = SDL_GL_CreateContext(sdlwindow);
|
|
if (!sdlcontext)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
sdlcontext = SDL_GL_CreateContext(sdlwindow);
|
|
if (!sdlcontext)
|
|
{
|
|
Con_Printf("Couldn't initialize GL context: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
srgb = 0;
|
|
SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &srgb);
|
|
if (srgb)
|
|
vid.flags |= VID_SRGB_CAPABLE;
|
|
|
|
//now fill it in properly, now that we have a context.
|
|
switch(wminfo.subsystem)
|
|
{
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
|
case SDL_SYSWM_WINDOWS:
|
|
setup.wgl.hdc = wminfo.info.win.hdc;
|
|
setup.wgl.hglrc = SDL_GL_GetCurrentContext();
|
|
break;
|
|
#endif
|
|
#if defined(SDL_VIDEO_DRIVER_X11)
|
|
case SDL_SYSWM_X11:
|
|
setup.x11_glx.display = wminfo.info.x11.display;
|
|
setup.x11_glx.drawable = wminfo.info.x11.window;
|
|
setup.x11_glx.visualid = 0;//???
|
|
setup.x11_glx.glxfbconfig = 0;//???
|
|
setup.x11_glx.glxcontext = SDL_GL_GetCurrentContext();
|
|
break;
|
|
#endif
|
|
#if defined(SDL_VIDEO_DRIVER_WAYLAND) && SDL_VERSION_ATLEAST(3,0,0)
|
|
case SDL_SYSWM_WAYLAND:
|
|
setup.vrplatform = VR_EGL;
|
|
setup.egl.getprocaddr = SDL_EGL_GetProcAddress;
|
|
setup.egl.egldisplay = SDL_EGL_GetCurrentEGLDisplay();
|
|
setup.egl.eglconfig = SDL_EGL_GetCurrentEGLConfig();
|
|
setup.egl.eglcontext = SDL_GL_GetCurrentContext();
|
|
break;
|
|
|
|
#endif
|
|
default:
|
|
setup.vrplatform = VR_HEADLESS; //unsupported platform...
|
|
break;
|
|
}
|
|
|
|
if (info->vr && !info->vr->Init(&setup, info))
|
|
{
|
|
info->vr->Shutdown();
|
|
vid.vr = NULL;
|
|
}
|
|
else
|
|
vid.vr = info->vr;
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
SDL_GetGammaRamp(intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
if (info->fullscreen)
|
|
{
|
|
flags = SDL_FULLSCREEN;
|
|
vid_isfullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
flags = SDL_RESIZABLE;
|
|
vid_isfullscreen = false;
|
|
}
|
|
sdlsurf = SDL_SetVideoMode(vid.pixelwidth=info->width, vid.pixelheight=info->height, info->bpp, flags | SDL_OPENGL);
|
|
if (!sdlsurf)
|
|
{
|
|
Con_Printf("Couldn't set GL mode: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
#endif
|
|
vid.activeapp = true;
|
|
|
|
mouseactive = false;
|
|
if (vid_isfullscreen)
|
|
IN_ActivateMouse();
|
|
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
SDL_DisableScreenSaver();
|
|
#else
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
#endif
|
|
vid_vsync.modified = true;
|
|
|
|
|
|
#ifdef _WIN32
|
|
{ //win32 apis are very insistant upon having a window context for things that have nothing to do with windowing system stuff.
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
SDL_SysWMinfo info;
|
|
SDL_GetWindowWMInfo(sdlwindow, &info);
|
|
if (info.subsystem == SDL_SYSWM_WINDOWS)
|
|
mainwindow = info.info.win.window;
|
|
else
|
|
mainwindow = NULL; //if we're using an x11 subsystem but running in windows then don't feck up... here, at least.
|
|
#else
|
|
SDL_SysWMinfo wmInfo;
|
|
SDL_GetWMInfo(&wmInfo);
|
|
mainwindow = wmInfo.window; //note that this is usually still null
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
rf->VID_CreateCursor = GLVID_CreateCursor;
|
|
rf->VID_DestroyCursor = GLVID_DestroyCursor;
|
|
rf->VID_SetCursor = GLVID_SetCursor;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef OPENGL_SDL
|
|
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
if (SDLVID_Init(info, palette, QR_OPENGL))
|
|
{
|
|
return GL_Init(info, GLVID_getsdlglfunction);
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void GLVID_DeInit (void)
|
|
{
|
|
vid.activeapp = false;
|
|
|
|
IN_DeactivateMouse();
|
|
INS_SetOSK(false);
|
|
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
SDL_SetWindowGammaRamp(sdlwindow, NULL, NULL, NULL);
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef OPENGL_SDL
|
|
case QR_OPENGL:
|
|
SDL_GL_DeleteContext(sdlcontext);
|
|
break;
|
|
#endif
|
|
#ifdef VULKAN_SDL
|
|
case QR_VULKAN:
|
|
VK_Shutdown();
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
SDL_DestroyWindow(sdlwindow);
|
|
sdlwindow = NULL;
|
|
#else
|
|
SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
#endif
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
#ifdef OPENGL_SDL
|
|
GL_ForgetPointers();
|
|
#endif
|
|
}
|
|
|
|
|
|
void GLVID_SwapBuffers (void)
|
|
{
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef OPENGL_SDL
|
|
case QR_OPENGL:
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
if (vid_vsync.modified)
|
|
{
|
|
if (*vid_vsync.string)
|
|
{
|
|
//if swap_tear isn't supported, try without.
|
|
if (SDL_GL_SetSwapInterval(vid_vsync.ival) == -1 && vid_vsync.ival < 0)
|
|
SDL_GL_SetSwapInterval(-vid_vsync.ival);
|
|
}
|
|
vid_vsync.modified = false;
|
|
}
|
|
|
|
SDL_GL_SwapWindow(sdlwindow);
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
#endif
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
if (!vid_isfullscreen)
|
|
{
|
|
if (!in_windowed_mouse.value)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
}
|
|
else
|
|
{
|
|
if (!Key_MouseShouldBeFree() && vid.activeapp)
|
|
IN_ActivateMouse ();
|
|
else
|
|
IN_DeactivateMouse ();
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
if (ramps && gammarampsize == 256)
|
|
{
|
|
switch(vid_hardwaregamma.ival)
|
|
{
|
|
case 0: //never use hardware/glsl gamma
|
|
case 2: //ALWAYS use glsl gamma
|
|
return false;
|
|
default:
|
|
case 1: //no hardware gamma when windowed
|
|
if (!vid_isfullscreen)
|
|
return false;
|
|
break;
|
|
case 3: //ALWAYS try to use hardware gamma, even when it fails...
|
|
break;
|
|
}
|
|
|
|
gammaworks |= !SDL_SetWindowGammaRamp (sdlwindow, &ramps[0], &ramps[256], &ramps[512]);
|
|
return gammaworks;
|
|
}
|
|
else if (gammaworks)
|
|
{
|
|
SDL_SetWindowGammaRamp (sdlwindow, NULL, NULL, NULL);
|
|
return true;
|
|
}
|
|
#else
|
|
if (ramps && gammarampsize == 256)
|
|
{
|
|
switch(vid_hardwaregamma.ival)
|
|
{
|
|
case 0: //never use hardware/glsl gamma
|
|
case 2: //ALWAYS use glsl gamma
|
|
return false;
|
|
default:
|
|
case 1: //no hardware gamma when windowed
|
|
if (!vid_isfullscreen)
|
|
return false;
|
|
break;
|
|
case 3: //ALWAYS try to use hardware gamma, even when it fails...
|
|
break;
|
|
}
|
|
|
|
gammaworks |= !SDL_SetGammaRamp (&ramps[0], &ramps[256], &ramps[512]);
|
|
return gammaworks;
|
|
}
|
|
else
|
|
{
|
|
SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void GLVID_SetCaption(const char *text)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
SDL_SetWindowTitle(sdlwindow, text);
|
|
#else
|
|
SDL_WM_SetCaption(text, NULL);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
#ifdef VULKAN_SDL
|
|
static qboolean VKSDL_CreateSurface(void)
|
|
{
|
|
return SDL_Vulkan_CreateSurface(sdlwindow, vk.instance, &vk.surface);
|
|
}
|
|
static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
unsigned extcount;
|
|
const char **extnames;
|
|
if (!SDLVID_Init(info, palette, QR_VULKAN))
|
|
return false;
|
|
if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, NULL))
|
|
return false;
|
|
extnames = alloca(sizeof(*extnames)*(extcount+1));
|
|
if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, extnames))
|
|
return false;
|
|
extnames[extcount] = 0;
|
|
|
|
vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
|
|
if (!VK_Init(info, extnames, VKSDL_CreateSurface, NULL))
|
|
return false;
|
|
return true;
|
|
}
|
|
rendererinfo_t vkrendererinfo =
|
|
{
|
|
"Vulkan-SDL",
|
|
{
|
|
"vk",
|
|
"Vulkan"
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
VKVID_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
GLVID_SetCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more"
|
|
};
|
|
#else
|
|
rendererinfo_t vkrendererinfo;
|
|
#endif
|