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https://github.com/nzp-team/fteqw.git
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Defaults to using Q2E's protocol 2023 (but not netchan). FTEQ2 servers can host both vanilla and Q2E clients simultaneously, but its recommend to use the vanilla gamecode to avoid localisation issues.
268 lines
7.1 KiB
C
268 lines
7.1 KiB
C
#ifndef _PARTICLES_H_
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#define _PARTICLES_H_
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extern int
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pt_gunshot,
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ptdp_gunshotquad,
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pt_spike,
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ptdp_spikequad,
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pt_superspike,
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ptdp_superspikequad,
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pt_wizspike,
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pt_knightspike,
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pt_explosion,
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ptdp_explosionquad,
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pt_tarexplosion,
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pt_teleportsplash,
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pt_lavasplash,
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ptdp_smallflash,
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ptdp_flamejet,
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ptdp_flame,
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ptdp_blood,
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ptdp_spark,
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ptdp_plasmaburn,
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ptdp_tei_g3,
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ptdp_tei_smoke,
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ptdp_tei_bigexplosion,
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ptdp_tei_plasmahit,
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ptdp_stardust,
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rt_rocket,
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rt_grenade,
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rt_blood,
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rt_wizspike,
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rt_slightblood,
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rt_knightspike,
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rt_vorespike,
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rtdp_nexuizplasma,
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rtdp_glowtrail,
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ptqw_blood,
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ptqw_lightningblood,
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rtqw_railtrail, //common to zquake/fuhquake/fte
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ptfte_bullet,
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ptfte_superbullet;
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#ifdef Q2CLIENT
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/*WARNING: must match cl_tent.c*/
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typedef enum
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{
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/*MUST start with standard q2 te effects*/
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Q2TE_GUNSHOT = 0, //0
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Q2TE_BLOOD,
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Q2TE_BLASTER,
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Q2TE_RAILTRAIL,
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Q2TE_SHOTGUN,
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Q2TE_EXPLOSION1,
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Q2TE_EXPLOSION2,
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Q2TE_ROCKET_EXPLOSION,
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Q2TE_GRENADE_EXPLOSION,
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Q2TE_SPARKS,
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Q2TE_SPLASH, //10
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Q2TE_BUBBLETRAIL,
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Q2TE_SCREEN_SPARKS,
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Q2TE_SHIELD_SPARKS,
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Q2TE_BULLET_SPARKS,
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Q2TE_LASER_SPARKS,
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Q2TE_PARASITE_ATTACK,
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Q2TE_ROCKET_EXPLOSION_WATER,
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Q2TE_GRENADE_EXPLOSION_WATER,
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Q2TE_MEDIC_CABLE_ATTACK,
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Q2TE_BFG_EXPLOSION, //20
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Q2TE_BFG_BIGEXPLOSION,
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Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
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Q2TE_BFG_LASER,
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Q2TE_GRAPPLE_CABLE,
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Q2TE_WELDING_SPARKS,
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Q2TE_GREENBLOOD,
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Q2TE_BLUEHYPERBLASTER,
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Q2TE_PLASMA_EXPLOSION,
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Q2TE_TUNNEL_SPARKS,
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//ROGUE
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Q2TE_BLASTER2, //30
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Q2TEEX_RAILTRAIL2,
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Q2TE_FLAME,
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Q2TE_LIGHTNING,
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Q2TE_DEBUGTRAIL,
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Q2TE_PLAIN_EXPLOSION,
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Q2TE_FLASHLIGHT,
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Q2TE_FORCEWALL,
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Q2TE_HEATBEAM,
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Q2TE_MONSTER_HEATBEAM,
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Q2TE_STEAM, //40
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Q2TE_BUBBLETRAIL2,
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Q2TE_MOREBLOOD,
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Q2TE_HEATBEAM_SPARKS,
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Q2TE_HEATBEAM_STEAM,
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Q2TE_CHAINFIST_SMOKE,
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Q2TE_ELECTRIC_SPARKS,
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Q2TE_TRACKER_EXPLOSION,
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Q2TE_TELEPORT_EFFECT,
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Q2TE_DBALL_GOAL,
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Q2TE_WIDOWBEAMOUT, //50
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Q2TE_NUKEBLAST,
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Q2TE_WIDOWSPLASH,
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Q2TE_EXPLOSION1_BIG,
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Q2TE_EXPLOSION1_NP,
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Q2TE_FLECHETTE,
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//ROGUE
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//RERELEASE
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Q2TEEX_BLUEHYPERBLASTER=56,
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Q2TEEX_BFGZAP,
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Q2TEEX_BERSERK_SLAM,
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Q2TEEX_GRAPPLE_CABLE_2,
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Q2TEEX_POWER_SPLASH,
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Q2TEEX_LIGHTNING_BEAM,
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Q2TEEX_EXPLOSION1_NL,
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Q2TEEX_EXPLOSION2_NL,
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//RERELEASE
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//CODERED
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CRTE_LEADERBLASTER=56, //56
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CRTE_BLASTER_MUZZLEFLASH,
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CRTE_BLUE_MUZZLEFLASH,
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CRTE_SMART_MUZZLEFLASH,
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CRTE_LEADERFIELD, //60
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CRTE_DEATHFIELD,
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CRTE_BLASTERBEAM,
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CRTE_STAIN,
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CRTE_FIRE,
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CRTE_CABLEGUT,
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CRTE_SMOKE,
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//CODERED
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#define Q2TE_MAX CRTE_SMOKE
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/*splashes are somewhat special, but are dynamically indexed*/
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Q2SPLASH_UNKNOWN, //0
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Q2SPLASH_SPARKS, //1
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Q2SPLASH_BLUE_WATER, //2
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Q2SPLASH_BROWN_WATER, //3
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Q2SPLASH_SLIME, //4
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Q2SPLASH_LAVA, //5
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Q2SPLASH_BLOOD, //6
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Q2EXSPLASH_ELECTRIC, //7
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#define Q2SPLASH_MAX Q2EXSPLASH_ELECTRIC
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/*free form*/
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/*WARNING: must match cl_tent.c*/
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Q2RT_BLASTERTRAIL,
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Q2RT_BLASTERTRAIL2,
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Q2RT_GIB,
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Q2RT_GREENGIB,
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Q2RT_ROCKET,
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Q2RT_GRENADE,
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Q2RT_TRAP,
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Q2RT_FLAG1,
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Q2RT_FLAG2,
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Q2RT_TAGTRAIL,
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Q2RT_TRACKER,
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Q2RT_IONRIPPER,
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Q2RT_PLASMA,
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Q2PT_BFGPARTICLES,
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Q2PT_FLIES,
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Q2PT_TRAP,
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Q2PT_TRACKERSHELL,
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Q2PT_RESPAWN,
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Q2PT_PLAYER_TELEPORT,
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Q2PT_FOOTSTEP,
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Q2PT_OTHER_FOOTSTEP,
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Q2PT_LADDER_STEP,
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Q2PT_MAX
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} q2particleeffects_t;
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extern int pt_q2[];
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#endif
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typedef quint32_t trailkey_t;
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#define trailkey_null 0
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#define PARTICLE_Z_CLIP 8.0
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typedef enum {
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BM_BLEND/*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/,
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BM_BLENDCOLOUR/*SRC_COLOR ONE_MINUS_SRC_COLOR*/,
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BM_ADDA/*SRC_ALPHA ONE*/,
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BM_ADDC/*GL_SRC_COLOR GL_ONE*/,
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BM_SUBTRACT/*SRC_ALPHA ONE_MINUS_SRC_COLOR*/,
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BM_INVMODA/*ZERO ONE_MINUS_SRC_ALPHA*/,
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BM_INVMODC/*ZERO ONE_MINUS_SRC_COLOR*/,
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BM_PREMUL/*ONE ONE_MINUS_SRC_ALPHA*/,
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BM_RTSMOKE /*special shader generation that causes these particles to be lit up by nearby rtlights, instead of just being fullbright junk*/
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} blendmode_t;
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#define frandom() (rand()*(1.0f/(float)RAND_MAX))
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#define crandom() (rand()*(2.0f/(float)RAND_MAX)-1.0f)
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#define hrandom() (rand()*(1.0f/(float)RAND_MAX)-0.5f)
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#define P_INVALID -1
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#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
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extern cvar_t r_particlesdesc;
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extern cvar_t r_particlesystem;
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struct model_s;
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struct msurface_s;
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void P_InitParticleSystem(void);
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void P_ShutdownParticleSystem(void);
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void P_Shutdown(void);
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void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
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void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx);
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void P_EmitEffect (vec3_t pos, vec3_t orientation[3], unsigned int modeleflags, int type, trailkey_t *tsk);//this is just a wrapper
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int P_FindParticleType(const char *efname);
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#ifdef PSET_SCRIPT
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void PScript_ClearSurfaceParticles(struct model_s *mod);
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#endif
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#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
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#define P_ParticleTrail pe->ParticleTrail
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#define P_RunParticleEffectState pe->RunParticleEffectState
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#define P_RunParticleWeather pe->RunParticleWeather
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#define P_RunParticleCube pe->RunParticleCube
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#define P_RunParticleEffect pe->RunParticleEffect
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#define P_RunParticleEffect2 pe->RunParticleEffect2
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#define P_RunParticleEffect3 pe->RunParticleEffect3
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#define P_RunParticleEffect4 pe->RunParticleEffect4
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#define P_RunParticleEffectPalette pe->RunParticleEffectPalette
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#define P_ParticleTrailIndex pe->ParticleTrailIndex
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#define P_InitParticles pe->InitParticles
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#define P_DelinkTrailstate pe->DelinkTrailstate
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#define P_ClearParticles pe->ClearParticles
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#define P_DrawParticles pe->DrawParticles
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typedef struct {
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char *name1;
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char *name2;
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int (*FindParticleType) (const char *name);
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qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
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int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
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int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, float timeinterval, int dlkey, vec3_t dlaxis[3], trailkey_t *tk);
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int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailkey_t *tk);
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void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
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void (*RunParticleCube) (int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter); //typenum may be P_INVALID
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void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
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void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
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void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
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void (*RunParticleEffectPalette) (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count);
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void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int type, float timeinterval, int color, int crnd, trailkey_t *tk); //P_INVALID is fine for the type here, you'll get a default trail.
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qboolean (*InitParticles) (void);
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void (*ShutdownParticles) (void);
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void (*DelinkTrailstate) (trailkey_t *tk);
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void (*ClearParticles) (void);
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void (*DrawParticles) (void);
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} particleengine_t;
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extern particleengine_t *pe;
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#endif
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