Commit graph

31 commits

Author SHA1 Message Date
Spoike
f0a1318c2b Misc attempts at fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 03:55:10 +00:00
Spoike
589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Spoike
2158389bef Added IF_F instructions.
Added -fassumeint so constants are by default ints instead of floats (like in C). Use a decimal point and it'll be a float.
Fixed a couple of omissions/bugs reported by Blub.
Added lame x86 jit which is still buggy, incomplete, and disabled. And bigfoot will hate it.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3349 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 14:56:42 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Spoike
4a823c3601 bigfoot: Works for me(TM)
final 64bit qcvm portability issues fixed (I hope).
new qc extension: DP_QC_UNLIMITEDTEMPSTRINGS (assuming pr_tempstringcount = 0)
fixed a couple of issues with msg_entity being random.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-11 16:51:45 +00:00
Spoike
6f98f6f108 fastarrays works properly now.
changed stereo -> numchannels in the sound code
added/tweeked the download menu
fixed a coupld of fs functions
switched the key config menu to mouse-driven
right click now closes menus


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 06:41:20 +00:00
Spoike
339d478659 I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
Well, plugins should be able to read/write files through the engine. audio decoding plugin interface is in (might be changed later).
TCPConnect is in.
msg_filter and scr_centersbar.
some recording fixes too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-30 01:20:53 +00:00
Mark Olsen
b3b3a7a83a Renamed vector to _vector to avoid name clashes on Altivec systems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-29 13:30:20 +00:00
Spoike
9355c7dda5 makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-26 03:02:55 +00:00
Spoike
cb7acda2dd Fixing a couple of warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1446 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-07 02:14:22 +00:00
Spoike
13cade8fe9 fixed some minor issues
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-15 05:55:43 +00:00
Spoike
43a1890bcc Fixed an issue with fteqw's pr_fixbrokenqccarrays cvar when used with mutators. Also fixed field remapping with regard to multiple fields with the same offsets.
Played around with classes a bit. Should work a bit better now.
Added an extra compiler flag, to allow for fast-tracking arrays in supported engines. It uses a global to detect it, but we don't yet set that global anywhere in the loader. This will probably have issues in DP.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:36:07 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
TimeServ
a23de78d86 NULL function crash fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-31 00:12:09 +00:00
Spoike
dfd8e1aaed Redesigned sound code for greater modularity.
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
4bad00fba8 small bug. functionname wasn't offset by the string table.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-22 13:07:08 +00:00
Mark Olsen
5f1ac1f246 Added newline at end of file too keep GCC from whining.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1019 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 09:50:54 +00:00
Spoike
4a0c02b685 Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.

Linux makefile needs work still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
1b5c97bd31 urm, yeah, bracket fixed. hrm. ah well.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@985 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-04 20:07:44 +00:00
Spoike
63b7296630 Small bug fix. Strict parsers were complaining... gcc4. :/
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@984 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-04 19:49:48 +00:00
Spoike
d7bb31a516 Some changes. QC execution has been tweeked a little. It needs further work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-28 00:11:59 +00:00
Spoike
9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
5372f5ba08 Small bugfix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@505 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 00:22:04 +00:00
Spoike
1212770986 Friendlier breakpoints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@421 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:34:07 +00:00
Spoike
98d6bf162d assignment to world now names a function.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-08 11:46:34 +00:00
Spoike
5031c2a92f more informative
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@392 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-04 01:22:18 +00:00
Spoike
4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
30d0582da8 Well, that'll make debugging less crashy...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 22:20:50 +00:00
Spoike
5679f8248e sets the builtin number that the progs is calling. Very useful when the mod tries using a missing builtin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@98 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:04:02 +00:00
Spoike
7c00f2b190 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@18 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 01:38:21 +00:00