Commit graph

8 commits

Author SHA1 Message Date
Spoike
63994793c9 audio on android is now configurable, hopefully.
tweaks to the media decoder's input controls and media plugin decoder stability.
lame basic volumetric fog support. needs improvements.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:36:10 +00:00
Spoike
c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
3da350a3ed NQ-related bugfixes.
Added new project/target for easy integration into NQ engines - read nq_api.c for guidelines.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-23 04:37:33 +00:00
Spoike
6385756e75 work around eztv newline bug.
Websocket support.
Better IPv6 support (at least as a server).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4019 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-20 14:41:40 +00:00
Spoike
e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Molgrum
e1742e3507 Added httpsv.c, msg.c, cmd.h and protocol.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-03 14:31:55 +00:00
JohnNy_cz
a6ea96ab24 added pmove.c to project file
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-17 13:33:04 +00:00
TimeServ
95e0d2b545 updated project, moved project into separate dotnet2005/ directory
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2381 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 01:55:23 +00:00