Molgrum
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e0e46ada28
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Removed unused variables.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2612 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-08-25 04:14:45 +00:00 |
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Molgrum
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71076ab1ca
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Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define).
Happy time!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2597 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-08-20 02:23:53 +00:00 |
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Spoike
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591ee9c9b0
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fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-05-25 23:03:49 +00:00 |
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Spoike
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1f9484f93d
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One d3d renderer.
Wonder how much this breaks.
Place your bets now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2007-05-25 22:16:29 +00:00 |
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