Commit graph

32 commits

Author SHA1 Message Date
Spoike
2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Spoike
4a1416a5d2 removed hunk memory (as well as -mem argument).
removed cache memory.
added fallback normalmap texture.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4421 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 12:22:51 +00:00
Spoike
9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00
Spoike
d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Mark Olsen
7c45604012 Use dynload.library by default. dlopen() and friends will now only work on MorphOS 2.0+.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4039 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 12:56:18 +00:00
Spoike
25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
Mark Olsen
12678040d4 Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes().
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3907 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-03 09:23:34 +00:00
TimeServ
7f1db63765 remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ
4a59ea5993 make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
TimeServ
8464020053 remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 21:48:32 +00:00
Spoike
132ef961bc Fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:58:24 +00:00
Spoike
609dbda629 err, forgot to save those.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:52:41 +00:00
Mark Olsen
2e3a833a2b Updated to match the new prototype for Sys_LoadLibrary().
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3448 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 18:42:11 +00:00
Spoike
616200895b I blame bigfoot
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-03 06:36:00 +00:00
Spoike
498173e878 It has come to light that I suck. This incorporates the fixes already made to sys_linux since my huge commit. Again, these have not been tested. But they are more likely to work properly... As in the syntax errors are fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-12 04:19:22 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
TimeServ
a631205fe7 added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-01 05:42:23 +00:00
TimeServ
16caf0e1da added another thread call and fixed up some thread creation logic
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-12-30 20:05:49 +00:00
TimeServ
a6617581c8 thread creation/mutex stubs, code is probably wrong but everything is surronded by #define MULTITHREAD so shouldn't break anything
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2831 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-12-30 00:09:34 +00:00
Mark Olsen
9b519c10f8 Added copyright header.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-09 14:28:59 +00:00
Spoike
3b66853079 Apparently I know how to use morphos now...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:50:32 +00:00
Mark Olsen
06a892ef76 Sys_EnumerateFiles() for MorphOS
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2373 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-08-19 22:09:55 +00:00
Mark Olsen
3af40cdc7c Removed dprintf() call.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2348 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-08 23:29:27 +00:00
Mark Olsen
85abc8a042 Close vorbisfile.library on exit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2346 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-08 22:45:40 +00:00
Mark Olsen
a044940d50 Disable dynload support for anyone but me since it doesn't work for the general public anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-08 21:14:22 +00:00
TimeServ
f0a60a1471 don't use va() within FS_Rename, fix logging logic, fix return values with morphos call
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-05 05:28:56 +00:00
Mark Olsen
771828d5fb Slight finetuning of Q2 game code loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-02 00:25:16 +00:00
Mark Olsen
a6b4691c02 Load Quake 2 game code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-02 00:08:06 +00:00
TimeServ
ceafd30644 vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 03:31:23 +00:00
Mark Olsen
7d27fc8e57 Added the MorphOS files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2066 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 22:10:32 +00:00