Commit graph

212 commits

Author SHA1 Message Date
Shpoike
cae062b142 Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
Spoike
fb4531ea6c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:38 +00:00
Spoike
407c4eca8b Rework gamepad menu bindings, should be more intuitive now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:12:59 +00:00
Spoike
73c05fe3b2 Fix up some stubs in the q3 plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:32:15 +00:00
Spoike
6ceb76233c Move Quake3 support to a plugin. There's still a number of stubs+bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:31:34 +00:00
Spoike
99f20e7b80 Remove MAX_DYNAMIC_CHANNELS limit. We'll just spend even more time mixing audio instead of suffering random cutoffs. Yay.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-14 00:34:59 +00:00
Spoike
3409df483e Try to resolve some of the things RennyC complained about.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 21:05:45 +00:00
Spoike
f9b9087011 Fix a few things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 11:03:28 +00:00
Spoike
713c5676ab Add -exec commandline arg (to override every gamedir). Try to fix or diagnose other issues Maverick was having.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5931 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:47 +00:00
Spoike
2363b05216 If texture names can have map-specific prefixes, shaders must also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5912 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-22 14:40:53 +00:00
Spoike
29cb22af8e try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
fix sdl1 not compiling.
fix temporalscenecache with q3bsp
add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...).
qccguiqt: actually save the config.
try to fix hl fonts


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-11-04 10:19:30 +00:00
Spoike
4d25c073ec big commit. :(
fix crash from qwplayers with invalid modelindexes
rework allow_skybox a little. now applies immediately.
try to fix the appears-outside-of-map bug, again.
dir *.wav now shows a little extra info on mouse-over.
try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported.
rework the hidden fps_presets, show them with tab completion.
fix a possible crash with r_temporalscenecache
fix lightmap updates on submodels not happening properly with the scenecache.
fix the serious memory leak with scenecache.
add r_glsl_pbr cvar to force use of pbr pathways in our glsl.
fix bug in alsa output not supporting float output properly.
preliminary work to have the mixer use floating point mixing. disabled for now.
try to update sys_register_file_associations on linux, still needs work though.
try to work around nquake's config quirks, so config files don't get overwritten.
repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs.
give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome.
write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again...



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 06:30:35 +00:00
Spoike
e3fdbfcdbd qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 07:09:01 +00:00
Spoike
b040358b54 capturedemo wasn't respecting -nosound arg properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5765 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-15 09:58:29 +00:00
Spoike
6931c565df Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 11:43:33 +00:00
Spoike
5b6b902c29 Fix music not looping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 10:17:11 +00:00
Spoike
9c0c6c5cc1 Fix music not looping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5674 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 08:29:58 +00:00
Spoike
2d1699985f rework music looping a little so that eg 'cd play' does not loop, like vanilla
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-27 00:49:13 +00:00
Spoike
062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
Spoike
9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Spoike
bfea433dff Attempt to fix some nondeterministic build variations.
fix GPD_LIMIT_PITCH not properly limiting +lookdown.
fix plugins not auto-loading properly (when previously enabled, obviously).
engine updates now try to replace the 'launcher' binary, instead of chaining from it. this should make firewalls (and other shady special-case gldriver hacks) more consistent at the cost of not being able to revert to your initial revision.
imgtool can now extract from wads.
imgtool now compiles+works on windows (GoaLitiuM's code).
update ffmpeg plugin to handle more recent ffmpeg versions properly.
fix somewhat recent audio streaming bug with openal output.
fix sleep+abort qc builtins.
gltf2 plugin will now work better with blenders no-material files.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-09 15:35:40 +00:00
Spoike
630678f6e3 Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins.
Try to mimic dp's console background cvars, so we don't need to add so many files to run xonotic properly.
Don't bother trying to recognised xonotic automatically for now, it won't work well without extra fmf stuff anyway.
Try to fix up rotated 'wrbrushes' stuff. Untested.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:36:00 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
Spoike
5fa6e12d56 Compile fixes (mostly focused on windows)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 23:39:39 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Spoike
8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
Spoike
5721e754a6 Rework android code to avoid google's nativeactivity limitations.
Fix a number of gles2 bugs.
Fix infoblobs. they should be much more reliable now.
Added callbacks so csqc can know when serverinfo|playerinfo changes (at least for processing blob changes anyway).
Fix 'pkg addsource' not saving (and remsource).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-17 04:21:41 +00:00
Spoike
00885ffd27 Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug).
Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen.
Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's).




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-05 20:48:06 +00:00
Spoike
b3050121cf Some Android tweaks.
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 09:31:21 +00:00
Spoike
1c32da08f9 just testing stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5457 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-04 22:09:07 +00:00
Spoike
c8a08c9ac7 just testing stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-04 21:06:36 +00:00
Spoike
78c9daaf7c just testing stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5455 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-04 20:57:00 +00:00
Spoike
15390a908f Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5450 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-17 19:57:26 +00:00
Spoike
9f46ea14ff Build config tweaks.
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying).
Added missing defines to the alternative build configs, and removed some obsolete ones.
Fixed a crash in svc_setportalstate.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-16 22:40:05 +00:00
Spoike
fa0c73d33b Fixed crash from too many csqc entities (reported by shpuld)
Added .psd, .pbm/.pgm/.ppm, .pfm, and .hdr image formats. Extensions NOT added to r_imageextensions.
png (and the above formats) can now be loaded as RGBA16, instead of being truncated to RGBA8 (8bit pngs not affected).
r_imagelist will now show images from memory, instead of potentially loading new/different ones from disk.
Fix serverbrowser bug being too eager to join the server (eg from alt+tab).
Don't send ipv6 packets to qw/q2 masters. They won't be able to report ipv6 addresses anyway, and this reduces warnings when a host STILL has no ipv6 (my ISP sucks). this does not affect q3/dpmasters, for people without ipv4 addresses.
Tried to improve compat with Bloodshot's particle effects.
Fixed a couple of issues with R_AddTrisoup.
Fixed string tokenizing bug where it was using the wrong buffer size values.
Don't show link-local/localhost addresses in eg the status command (unless developer).
qtv-rel is now an easier target, for new qtv releases.
qtv warning fixes.
added a nailtrail effect to 'high' particles.
fixed terrain shaders.
fixed fogged water issue (on one of bal's maps).
first attempt at gltf2 format support



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-16 19:09:07 +00:00
Spoike
5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
Spoike
2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
Spoike
8279a76675 Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-29 17:31:58 +00:00
Spoike
5159a801ff lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-23 19:35:24 +00:00
Eukara
14c48b5385 Added stopmusic because fans of 'stopsound' might appreciate it
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-02 20:00:26 +00:00
Spoike
0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike
d1d0d86fea Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:21:44 +00:00
Spoike
ac471dd03e update native-menu things.
attempt to deal with misaligned bsp models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-02 08:55:57 +00:00
Spoike
8c4d39268e added demo_nudge command.
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 16:09:07 +00:00
Spoike
8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00
Spoike
c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00
Spoike
1206244ebb rework loading screen for legacy mods that don't have their own.
fix sound issue not reusing distant sounds (fixes massive cut-off sounds in xonotic).
fix crash issue with skeletal objects holding invalid model pointers over vid_restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-05 13:15:08 +00:00
Spoike
52f0f117ab fix Q3BSP-without-Q2BSP bug.
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired.
reworked q3bsp deluxemap code (so it no longer bugs out).
fixed a few warnings.
updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks).
reworked shader conditionals to support elif. added some directives from QF(aka: warsow)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-31 22:52:58 +00:00
Spoike
2de7be6f11 fix capturethrottle paths
log_dir prefixed with ./ will work as relative to quake's basedir (files will get .log postfix).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-21 00:52:52 +00:00