Commit graph

1056 commits

Author SHA1 Message Date
Spoike
985c70e051 I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@25 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 04:00:48 +00:00
Spoike
a515abba52 Added our motives for the if...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@24 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 03:59:26 +00:00
Spoike
b32f15ce2a Initial Commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@23 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 03:58:21 +00:00
Spoike
8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00
Spoike
8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00
Spoike
f64029bbc8 Initial checkin - OpenGL to Direct3D wrapper.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:26:37 +00:00