Spoike
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9c59fafc3e
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lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-20 23:25:38 +00:00 |
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Spoike
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e393b9ae3f
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r_loadlit 2 will generate lux files even if the user has a lit (without overwriting the lit) - needs HLbsp testing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@205 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-14 05:14:46 +00:00 |
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Spoike
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c0c2130978
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-13 03:20:04 +00:00 |
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Spoike
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d6b2210e12
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Load texture filenames out of a small config like text file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@109 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 22:59:56 +00:00 |
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TimeServ
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8e349ffdb3
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oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-26 00:29:24 +00:00 |
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TimeServ
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b88c2dc2b9
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small particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@39 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-25 01:15:27 +00:00 |
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Spoike
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8aa0eee611
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Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:29:09 +00:00 |
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