Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
Defaults to using Q2E's protocol 2023 (but not netchan).
FTEQ2 servers can host both vanilla and Q2E clients simultaneously, but its recommend to use the vanilla gamecode to avoid localisation issues.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
Clarify the 'too many alternate clients' messages.
Gamepad movement should respond to +speed.
favour fte's nq protocols over dp ones when both are supported by the client, to boost compat with qss.
try to generate proper utf-8 filenames from player/team names when recording mvds, instead of bad char encodings.
Fix loading saved games with splitscreen enabled.
pr_dumpplatform can now optionally filter symbols via some specific external files, adding deprecated tags for any symbol not also supported by DP and QSS.
Rework CSQC globals to use macros, to ensure completeness and consistency.
rework sv_csqcdebug to use special svcs. This should make it more robust.
Fix some scary warnings when vid_reloading the vulkan renderer.
Fix a possible segfault from opengl+rtlights.
Mousewheel will now interact better with engine menus.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5757 fc73d0e0-1445-4013-8a0c-d673dee63da5
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
some tweaks to try to make webgl more robust.
added r_max_gpu_bones cvar. defaults to 0 in webgl for now (64 otherwise).
fixed gles2+skeletal issue that was breaking webgl (note r_max_gpu_bones needs to be set to 32 or something for it to actually use glsl bones with webgl).
sound rates now internally use decimals instead of percents. because meh.
allow PEXT2_MAXPLAYERS and angle deltas in nq.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5052 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix fteqcc issue unintentionally stripping things
added model event support.
added support for a couple of extra twiddles in the iqm format.
modelviewer now highlights meshes (to display hitmesh areas).
modelviewer now shows ragdolls, because I can.
fixed some nq download issues/crashes/fallbacks.
fixed 8bit bmp palette issue.
added capturethrottlesize cvar to throttle recording speed if disk space is getting low (to avoid Maverick's demo encoder getting swamped).
com_protocolname can now list multiple protocol names to list multiple server types. only the first will be reported to other clients however.
can now be compiled without support for q1bsp or q1mdl. not useful, but hey.
increase max_channels, by as much as is necessary.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5038 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
add a new gimmick. there's a cvar to enable it.
fix up rbe plugins to be usable in dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4844 fc73d0e0-1445-4013-8a0c-d673dee63da5
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
qcc: added support for variable arguments via the va_arg intrinsic.
qcc: fix up some comment/whitespace issues with the preprocessor.
random hacks to try to improve dp compatibility a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4573 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5