Spoike
f1ea7c0c06
Q2 works, models are depth sorted (the same time as particles).
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some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
TimeServ
96b1f8e9f0
fix to viewshift (rid# 1089460)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 04:02:36 +00:00
TimeServ
cb7bd8eba5
fix to viewshift (rid# 1089460)
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snd_inactive with primarysound
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-21 01:39:36 +00:00
Spoike
dfd8e1aaed
Redesigned sound code for greater modularity.
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Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
95948b35ec
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00
Spoike
a9d9293fc1
Changed spikeset.
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Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
f43b221896
Stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
67950ee8ac
couple of effect changes to do with q2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@904 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:07 +00:00
Spoike
d4e494488b
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-12 23:40:42 +00:00
Spoike
9ae7e2621d
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
9fbeb58384
Fixing v_cshift with hardware gamma on winnt. winnt sucks.
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flashbangs are non-cheatie now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-17 03:30:24 +00:00
Spoike
acde8ade44
CSQC support changes and some small bugfixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-12 18:56:04 +00:00
Spoike
cb487034e9
csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-09 19:32:09 +00:00
Spoike
ae4a835df1
Made multiplier instead of boolean
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@870 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-07 15:32:51 +00:00
Spoike
d3b98b8243
TF uses v_cshift on it's own to wipe the screen, Allow it to keep that behavior.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:22:02 +00:00
Spoike
a1a71ab87b
Fixed v_cshift issues in malice by simply disabling the v_cshift when the mod specifies the wrong number of arguments (luckily, cshift is cleared between server anyway)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:05:39 +00:00
Spoike
28fda441c8
Reworked quite a bit of 2d code... well, fps, speed and clock at least
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@824 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:49:42 +00:00
Spoike
0ea0ebecba
Fixed default crosshairalpha
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:15 +00:00
Spoike
c2988990c2
I committed too much last time, so here goes for a big commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 16:29:20 +00:00
Spoike
bed7e1adee
Changed some default cvar values to disable colour blends (other than contents)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:30:17 +00:00
Spoike
649e60e1cb
Added some profiling code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:40:45 +00:00
Spoike
854f5340c1
server can be configured out, rtlights are a bit more responcible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike
9af4c7df7f
we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike
86250365e9
Rewrote the bulk of V_RenderView
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@458 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:04:43 +00:00
Spoike
8473252e1a
More sensible support for gamma settings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 12:32:32 +00:00
Spoike
ea5c476ced
I need to commit more often...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
70ab01cb49
vid_hardware gamma should be more consistant now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@295 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 11:05:31 +00:00
Spoike
9c59fafc3e
lots of changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike
55d29b5b27
that's not used...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@224 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-15 03:12:00 +00:00
Spoike
a84ca32347
small fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@29 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 04:43:03 +00:00
Spoike
8184225473
Initial Checkin
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00