Commit graph

227 commits

Author SHA1 Message Date
Spoike
1c2026c055 Fix wastes builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-20 18:38:50 +00:00
Spoike
67b5041ec8 Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM).
Added mod_h2holey_bugged cvar for better compat with quakespasm's bugs (for xaGe et al).
Some minor compiler warning/error fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-13 07:03:28 +00:00
Spoike
bfea433dff Attempt to fix some nondeterministic build variations.
fix GPD_LIMIT_PITCH not properly limiting +lookdown.
fix plugins not auto-loading properly (when previously enabled, obviously).
engine updates now try to replace the 'launcher' binary, instead of chaining from it. this should make firewalls (and other shady special-case gldriver hacks) more consistent at the cost of not being able to revert to your initial revision.
imgtool can now extract from wads.
imgtool now compiles+works on windows (GoaLitiuM's code).
update ffmpeg plugin to handle more recent ffmpeg versions properly.
fix somewhat recent audio streaming bug with openal output.
fix sleep+abort qc builtins.
gltf2 plugin will now work better with blenders no-material files.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-09 15:35:40 +00:00
Spoike
0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
a524692e4f Fixes from ericw.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 22:41:02 +00:00
Spoike
131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
Spoike
8f02c55729 Load .obj meshes (yuck). They should at least be useful for loading the odd q3 .map file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-15 15:20:20 +00:00
Spoike
41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Spoike
93a9fe379a fix a few unrelated bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5507 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-11 05:32:53 +00:00
Spoike
26e527a8a6 Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames.
Fix recent sizeof(void) error.
Fix crashes from 0-byte lit files (and a few other related bugs that noone else noticed yet).
r_loadlit 3 now generates e5bgr9 .lit format (for over-over-bright). Also supports world.light for minlight values, now also uses super-sampling (slower but nicer).
Additionally disable PEXT_TRANS in the FortressOne fork of ezQuake (sidestepping its inherited bugs).
Fix q3's sprites getting horizontally flipped.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-03 01:58:03 +00:00
Spoike
1b8e779b9b Last fix for skyrooms. Should now show entities in the skyroom.
Fix a couple of valgrind issues.
Added reason info for when a download fails.
Downloading models now forgets failed-to-load state, fixing a downloaded-but-still-missing bug.
Use anisotropic filtering in more fps_presets.
Fix significant fps loss when using the modelviewer.
First attempt at automatic LOD (supported for md3s and extended-iqms for now).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 05:28:20 +00:00
Spoike
8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
Spoike
3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00
Spoike
9f46ea14ff Build config tweaks.
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying).
Added missing defines to the alternative build configs, and removed some obsolete ones.
Fixed a crash in svc_setportalstate.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-16 22:40:05 +00:00
Spoike
ee9c9025a0 Better compat with mvdsv
Added -install arg to linux dedicated servers, to automatically install dependancies and updates.
Fix edge friction (at least when pm_edgefriction is 2 and not empty - can't break compat).
Added getchannellevel csqc builtin.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-23 07:06:37 +00:00
Spoike
5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
Eukara
af7c4f214b Fixed some warnings that get triggered on OpenBSD's version of GCC 4
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-04 19:24:51 +00:00
Spoike
3250de5851 Fix csqc polygon issue (using explicit glsl that doesn't need normals).
Added gl_texture_lodbias cvar for the luls.
Fix some serious-but-situational traceline issues.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-19 06:49:03 +00:00
Spoike
fa0c73d33b Fixed crash from too many csqc entities (reported by shpuld)
Added .psd, .pbm/.pgm/.ppm, .pfm, and .hdr image formats. Extensions NOT added to r_imageextensions.
png (and the above formats) can now be loaded as RGBA16, instead of being truncated to RGBA8 (8bit pngs not affected).
r_imagelist will now show images from memory, instead of potentially loading new/different ones from disk.
Fix serverbrowser bug being too eager to join the server (eg from alt+tab).
Don't send ipv6 packets to qw/q2 masters. They won't be able to report ipv6 addresses anyway, and this reduces warnings when a host STILL has no ipv6 (my ISP sucks). this does not affect q3/dpmasters, for people without ipv4 addresses.
Tried to improve compat with Bloodshot's particle effects.
Fixed a couple of issues with R_AddTrisoup.
Fixed string tokenizing bug where it was using the wrong buffer size values.
Don't show link-local/localhost addresses in eg the status command (unless developer).
qtv-rel is now an easier target, for new qtv releases.
qtv warning fixes.
added a nailtrail effect to 'high' particles.
fixed terrain shaders.
fixed fogged water issue (on one of bal's maps).
first attempt at gltf2 format support



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-16 19:09:07 +00:00
Spoike
cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00
Spoike
2361c7d14f Flattened downloads menu.
Added scrollbars to various menus (when they're too tall for the virtual screen height).
Added warnings when qc draws to the screen outside of where it'll actually be displayed (freecs is guilty of this).
r_showshaders will now work in q2.
mod_texturelist will include a small preview, because I can.
plug_list command will now also display some plugins which are not currently loaded.
q1bsp now properly respects hitcontents (note that normally only hull 0 actually has contents other than solid+empty).
q1bsp now correctly reports content values in tracelines (this fixes freecs being unable to detect func_water).
Rewrote netgraph code. Now displays using polygons instead of textures for higher resolution graphs.
Fixed texture bug that appears with nouveau's core contexts (texture unit switches were not happening).
Added some better support for disabling vsync with nouveau, although its still broken fullscreen for some reason.
Changed fteqcc's warning for unrecognised CRCs. Should be more descriptive about the usual cause (but less technical and potentially technically wrong).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-13 16:51:50 +00:00
Spoike
2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
Spoike
b68a6218e8 Fix some stringop-truncation warnings. Enable static freetype in config_fteqw.h. Fix wastes build.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-13 06:20:49 +00:00
Spoike
49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00
Spoike
8279a76675 Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-29 17:31:58 +00:00
Spoike
fa9694a255 Support framegroup files with darkplaces models, for some reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-24 08:15:55 +00:00
Spoike
5159a801ff lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-23 19:35:24 +00:00
Spoike
0980455e10 Fix saved games a little. Should no longer cause issues with hexen2,ad,etc.
Fix black lightmaps in h2mp.
Fix missing tinyfont in hexen2.
Added the drop part of drag+drop to x11.
Hopefully fixed x11 clipboard issues.
Hidden some annoying developer prints under developer 2.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-23 06:03:31 +00:00
Spoike
0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike
d1d0d86fea Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:21:44 +00:00
Spoike
b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00
Spoike
df3e8fa719 Some bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5259 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-03 09:46:41 +00:00
Spoike
ac471dd03e update native-menu things.
attempt to deal with misaligned bsp models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-02 08:55:57 +00:00
Spoike
7f2c356133 Fixed some bugs with servers using gnutls.
Attempted to clean up build configs slightly, now ALWAYS using a build config.
Now enabling wayland renderer by default on linux (activates by default only when x11 fails).
Given linux servers the ability to chroot (will be used by default if run as suid-root).
Fixed a couple of vulkan warnings.
Makefile now treats speex like any other library.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 04:02:09 +00:00
Spoike
93624e9d62 don't bug out so much on skeletal models when frametimes are negative (can happen via csqc)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-23 06:35:32 +00:00
Spoike
4a29919111 fix some memory reference/leak errors reported by valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-06 16:46:57 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
Spoike
f3ae58608b QUAKETC with dpmaster fix.
don't archive csprogs when it's getting saved into demos anyway.
bound bones when using a model with less bones than the relative skeletal object.
mute(dprint) xinput restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 12:13:32 +00:00
Spoike
9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
Spoike
a6ac015c5b software banding: fix player skins.
try to get game controller defaults a little closer to QS.
mess with r_dynamic 2 a little, to more closely match vanilla.
fix under-lighting bug on models. added extra model lighting pathway for greater vanilla compat, as part of software-banding.
fix proquake-client compat issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 04:40:06 +00:00
Spoike
559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
Spoike
0dbb57dd5c Fix some omissions with splitscreen+csqc:
unicast svc_cgamepackets will now report which seat they were unicast to.
sendevent will now reveal the seat that was active at the time of the call.
csqc console commands will now reveal any p2 etc commands that were used.
added 144hz refresh rate option to the built-in menu
added sv_demo_write_csqc cvar to write csprogs.dat into mvds. I still need to read them...
make irc client not create new accounts if there's already a connection registered for the given server.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-16 22:20:40 +00:00
Spoike
c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00
Spoike
0f7bbfcf0e Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-29 02:29:06 +00:00
Spoike
c4d3497054 some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 16:38:44 +00:00
Spoike
776b8f6565 Added .dz playback support.
demo menu now properly lists the contents of archives.
demos played from subdirs/archives can now chain properly.
autodetect nehahra's demos. Add -nehahra argument to register/override cvar defaults (and set the right gamedir+startmap).
fix some q2 download bugs.
lame attempt at proper sRGB support (gl+vk+d3d9+d3d11 renderers).
fix q3bsp wrong-lightmaps bug.
match DP's viewzoom behaviour by not applying it when VF_[A]FOV was explicitly used.
fix d3d9 issue with missing textures screwing up blend modes.
vk: use a staging buffer instead of a staging textures per mip.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-12 08:15:27 +00:00
Spoike
9221a1a6ae fix iqm crash bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-02 23:45:04 +00:00
Spoike
2bf193001b implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-21 01:24:25 +00:00