fix crash from qwplayers with invalid modelindexes
rework allow_skybox a little. now applies immediately.
try to fix the appears-outside-of-map bug, again.
dir *.wav now shows a little extra info on mouse-over.
try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported.
rework the hidden fps_presets, show them with tab completion.
fix a possible crash with r_temporalscenecache
fix lightmap updates on submodels not happening properly with the scenecache.
fix the serious memory leak with scenecache.
add r_glsl_pbr cvar to force use of pbr pathways in our glsl.
fix bug in alsa output not supporting float output properly.
preliminary work to have the mixer use floating point mixing. disabled for now.
try to update sys_register_file_associations on linux, still needs work though.
try to work around nquake's config quirks, so config files don't get overwritten.
repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs.
give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome.
write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now.
sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients.
Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway.
Fix broken mousewheel in SDL2 builds.
Fix configs not getting loaded following initial downloads in the web port/etc.
Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla).
Sky fog now ignores depth, treating it as an infinite distance.
Fix turbs not responding to fog.
r_fullbright no longer needs vid_reload to take effect (and more efficient now).
Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8.
Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
Changed how cubemaps are held in memory, making all images basically just 3d textures.
Don't start up at all if no game data is found.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
vulkan: fixed msaa
vulkan: fixed some validation errors
input: fixed bug with mwheel etc failing to register
screenshot_360: default to vid width/height instead of assuming a megascreeny
images: reworked Image_ResampleTexture to handle image formats in a more generic way
console: toggle command now accepts two args to toggle the cvar between
skyrooms: fixed a couple of bugs.
x11-egl: should actually work now
wayland: fixed up some omissions. still needs more work but should at least be somewhat tolerable now.
server: be a little more friendly towards ktx
server: added sv_use_dns cvar, to report reverse-dns instead of ip addresses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5491 fc73d0e0-1445-4013-8a0c-d673dee63da5
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away).
Fixed bug with loading screens switching sizes part way through loading.
Added hexen2 rain effect.
Fix hexen2 model texture alphas not working.
Fix potential linux crash from excessively long stdin lines.
Added cl_rollalpha cvar.
Fixed quirk where the player would slide along the base of steep walls/slopes.
Tweaked PM_NudgePosition to be more precise, giving more reliable prediction.
Fixed fread qc builtin.
Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters.
Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox.
Second attempt at blocking invariant keyword with mesa.
Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting.
Try to grab mouse pointers slightly faster in x11.
Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL.
Document parm_string and startspot qc globals.
Fix possible infinite loop from physics frames.
QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references.
QTV: fix bug with protocol extensions not being reported to viewers.
QTV: use binary websockets instead of text.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added scrollbars to various menus (when they're too tall for the virtual screen height).
Added warnings when qc draws to the screen outside of where it'll actually be displayed (freecs is guilty of this).
r_showshaders will now work in q2.
mod_texturelist will include a small preview, because I can.
plug_list command will now also display some plugins which are not currently loaded.
q1bsp now properly respects hitcontents (note that normally only hull 0 actually has contents other than solid+empty).
q1bsp now correctly reports content values in tracelines (this fixes freecs being unable to detect func_water).
Rewrote netgraph code. Now displays using polygons instead of textures for higher resolution graphs.
Fixed texture bug that appears with nouveau's core contexts (texture unit switches were not happening).
Added some better support for disabling vsync with nouveau, although its still broken fullscreen for some reason.
Changed fteqcc's warning for unrecognised CRCs. Should be more descriptive about the usual cause (but less technical and potentially technically wrong).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5378 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix potentially serious crash with sprites+csqc tracelines.
Reworked fallback mouse cursor.
Fix decals on q3 bmodels.
Double-click to select a work to copy is now implemented.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
Try to clean up the frametime global.
fix some quirks with r_dynamic -1
Added scr_fov_mode cvar to control whether the fov is defined relative to horizontal, vertical, or guessed.
fix a few fteqcc bugs
tab completion for the gamedir command.
fix the savegame_legacy command. it wasn't entirely compatible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5254 fc73d0e0-1445-4013-8a0c-d673dee63da5
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5