Commit graph

114 commits

Author SHA1 Message Date
TimeServ
ce5cb75832 this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2951 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-09 14:22:37 +00:00
Molgrum
101ccd35d6 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2735 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-10-11 13:25:40 +00:00
Molgrum
8482bc2c52 More warnings fixed in D3D.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-06 15:33:38 +00:00
Molgrum
0f02f12b8b s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
379efc8376 s/thier/their
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 17:43:26 +00:00
Molgrum
4046adbe48 Fixed the "alloc" errors in D3D.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 21:15:52 +00:00
Mark Olsen
b97f2c5d69 No more HandlePause crap.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:20:46 +00:00
Spoike
0a682a76d6 Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Spoike
9af1ba84cc A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-17 20:35:39 +00:00
Molgrum
e0e46ada28 Removed unused variables.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2612 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-25 04:14:45 +00:00
Molgrum
71076ab1ca Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define).
Happy time!

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-20 02:23:53 +00:00
TimeServ
3d355984f2 attempting to fix builds and update the 2005 project
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 16:11:30 +00:00
Spoike
591ee9c9b0 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 23:03:49 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00