Commit graph

6 commits

Author SHA1 Message Date
Spoike
c0d19c48fb ------------------------------------------------------------------------
r4173 | acceptthis | 2013-01-17 11:21:20 +0000 (Thu, 17 Jan 2013) | 1 line

buildbot doesn't have RegGetString, which is too recent for xp anyway, too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:31:40 +00:00
Spoike
4cc1341b22 couple of fixes for q2 + berkelium.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-10 22:58:51 +00:00
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
Spoike
8fa45f2c65 Small update for the X11 server/plugin, for the luls. This update moves the x11 server from a menu and into a media decoder, allowing it to be specified in shaders and played on walls etc (muh_bad or whatever).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-23 05:07:40 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
c41eb9937e TimeServ wanted my X server.
Note that the copyright is not gplable due to the inclusion of X headers. These can be run from any linux, of course, where they would be part of the operating system and so freely redistributable.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-06 21:16:16 +00:00