Spoike
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64182c848a
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An attempt at more stable NQ physics.... Still doesn't seem right.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@476 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-11-19 17:43:55 +00:00 |
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Spoike
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2883398d69
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Hiding that message.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@351 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-18 10:50:23 +00:00 |
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Spoike
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5fe626d5cb
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Can't believe I forgot that line...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@329 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-14 11:27:20 +00:00 |
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Spoike
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e7b1517ccd
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A trace toss, and a small fix so dropping entities in hexen2 play the right sounds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@319 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-13 06:35:27 +00:00 |
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Spoike
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ea5c476ced
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I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-10 06:32:29 +00:00 |
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Spoike
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5fbe74b582
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Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-03 22:52:02 +00:00 |
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Spoike
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527e3ee7a0
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That should make NQ physics (sv_nomsec 1) work a bit better. And yeah, slide works now, though QuakeRally seems to have too much gravity on slopes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@236 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-22 15:29:33 +00:00 |
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Spoike
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9c59fafc3e
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lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-20 23:25:38 +00:00 |
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Spoike
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8184225473
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Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 00:15:46 +00:00 |
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