Spoike
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b0fb7f242c
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Err... How'd that get there?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@68 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-27 00:49:50 +00:00 |
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TimeServ
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8e349ffdb3
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oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-26 00:29:24 +00:00 |
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TimeServ
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b88c2dc2b9
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small particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@39 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-25 01:15:27 +00:00 |
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Spoike
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262eb2d8a1
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Errr.. does this make it work a bit better?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@31 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 06:22:22 +00:00 |
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Spoike
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985c70e051
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I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@25 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 04:00:48 +00:00 |
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Spoike
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a515abba52
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Added our motives for the if...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@24 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 03:59:26 +00:00 |
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Spoike
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b32f15ce2a
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Initial Commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@23 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 03:58:21 +00:00 |
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Spoike
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8184225473
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Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 00:15:46 +00:00 |
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Spoike
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8aa0eee611
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Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:29:09 +00:00 |
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Spoike
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f64029bbc8
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Initial checkin - OpenGL to Direct3D wrapper.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:26:37 +00:00 |
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