Try to avoid certain prediction issues with positions truncated into solid areas, that appears to happen on q3bsp and thus might happen elsewhere too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4780 fc73d0e0-1445-4013-8a0c-d673dee63da5
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead.
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
load q2 game dlls from the binarydir in preference to gamedir (allows such dlls to be distributed with the engine).
add small emscripten msvc project so I can build the web port a little more conveniently.
require mouse releases to have had a corresponding mouse press while in the menu. this solves issues with mouse clicks triggering the load menu while dead and instantlyish loading one, and alt-tab issues too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4755 fc73d0e0-1445-4013-8a0c-d673dee63da5
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
added r_part_classic_square, cl_demoreel.
fixed a couple of things that the ever vigilant gb spotted. I guess I don't play quake enough.
fixed a load of random warnings reported by gcc. many many many warnings remain. I got bored.
internal mrt feature implemented, not properly tested yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4719 fc73d0e0-1445-4013-8a0c-d673dee63da5
add blind+speconly penalties.
add dpi-aware flag.
fix issue when switching between singleplayer and multiplayer between maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
added log_enable_rcon (and enabled it by default), for feature parity with mvdsv. invalid requests, valid requests, and redirected prints are all logged.
tweaked server-side download code to not bug out with downloads larger than 2gb.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4697 fc73d0e0-1445-4013-8a0c-d673dee63da5
gravitydir on monsters should now be workable (qc needs to be careful with ideal_yaw, which is now relative to the gravitydir rather than the xy plane).
fix an issue where shaders were not loaded after gamedir switches.
added 6dof command (and player movetype).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4689 fc73d0e0-1445-4013-8a0c-d673dee63da5
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
added a couple extra effects to r_particledesc high
try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used.
fix some annoyances with menuqc.
rebuild fs cache when doing vid_restart, to avoid insane reload times.
add profiling support.
qcc: be more permissive with {a,b,} in array definitions.
tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
rename some things.
don't reload filesystem(twice) when quitting.
add savegame_legacy command for saved games that can be loaded in vanilla engines.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4628 fc73d0e0-1445-4013-8a0c-d673dee63da5
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
add support for q3's shader remapping feature.
don't mask sky depth on q3bsp. apparently it causes problems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4609 fc73d0e0-1445-4013-8a0c-d673dee63da5
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to fix normalmaps on q3bsps. could do with verification, but at least I'm not the only one with a bug if its still buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4578 fc73d0e0-1445-4013-8a0c-d673dee63da5
qcc: added support for variable arguments via the va_arg intrinsic.
qcc: fix up some comment/whitespace issues with the preprocessor.
random hacks to try to improve dp compatibility a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4573 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix an issue with referenced packs getting forgotten when running non-dedicated servers.
whichpack now always references packs even if allow_download_refpackages is disabled.
add setcursormode for compat with dp's csqc.
fix some qcc issues that came up.
bump some q3bsp sanity limits a little.
greater precision for android's vibrate feature.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4567 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to imitate cyrillic chars if the charset doesn't support them using koi8 mappings, so russian-speaking users don't get so easily pissed about not knowing how to select a font that actually contains chars for their language.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4544 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
One was a bug with registered not getting set properly (configs hid the bug from me). The registered check is now updated on (and AFTER) gamedir changes, ensuring the filesystem is up and running properly before determining if we have any proof of purchase in it.
The other was a bug due to pak/path precedence which broke hexen2 maplist.txt support, this update should match the new filesystem path/pak ordering fixing the bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4481 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines
fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4227 | acceptthis | 2013-02-26 16:29:38 +0000 (Tue, 26 Feb 2013) | 2 lines
numerous small fixes and tweaks for the nacl+npfte ports.
support for q3bsp tangent-space deluxemaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4223 fc73d0e0-1445-4013-8a0c-d673dee63da5