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Animate surfaces at twice the speed when rendering HLBSP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6147 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 34 additions and 1 deletions
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@ -2709,6 +2709,37 @@ static void Mod_UpdateBatchShader_Q1 (struct batch_s *batch)
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batch->shader = base->shader;
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}
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// copy of Q1s, but with a different framerate
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static void Mod_UpdateBatchShader_HL (struct batch_s *batch)
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{
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texture_t *base = batch->texture;
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unsigned int relative;
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int count;
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if (batch->ent->framestate.g[FS_REG].frame[0])
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{
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if (base->alternate_anims)
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base = base->alternate_anims;
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}
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if (base->anim_total)
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{
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relative = (unsigned int)(cl.time*20) % base->anim_total;
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count = 0;
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while (base->anim_min > relative || base->anim_max <= relative)
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{
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base = base->anim_next;
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if (!base)
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Sys_Error ("R_TextureAnimation: broken cycle");
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if (++count > 100)
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Sys_Error ("R_TextureAnimation: infinite cycle");
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}
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}
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batch->shader = base->shader;
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}
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#endif
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#ifdef Q2BSPS
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@ -2882,9 +2913,11 @@ static int Mod_Batches_Generate(model_t *mod)
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#endif
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#ifdef Q1BSPS
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case fg_quake:
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case fg_halflife:
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batch->buildmeshes = Mod_UpdateBatchShader_Q1;
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break;
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case fg_halflife:
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batch->buildmeshes = Mod_UpdateBatchShader_HL;
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break;
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#endif
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default:
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break;
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