Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3712 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-12-24 05:42:04 +00:00
parent 714e1f7456
commit ebac5d8046
16 changed files with 73398 additions and 2079 deletions

View file

@ -25,8 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FORCE_DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ #define FORCE_DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \ EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
// SDL fix, seems SDL builds complain about multiple definitions of those 2
#ifndef _SDL
#if _MSC_VER <= 1200 #if _MSC_VER <= 1200
DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93); DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60); DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
@ -34,7 +33,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
FORCE_DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60); FORCE_DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
FORCE_DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93); FORCE_DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
#endif #endif
#endif
#define SND_ERROR 0 #define SND_ERROR 0
#define SND_LOADED 1 #define SND_LOADED 1

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@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005 # Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
@ -6,6 +6,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
@ -83,6 +88,29 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|x64.ActiveCfg = GLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|Win32.ActiveCfg = GLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|x64.ActiveCfg = GLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|Win32.ActiveCfg = MDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|x64.ActiveCfg = MDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|Win32.ActiveCfg = MinGLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|x64.ActiveCfg = MinGLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|Win32.ActiveCfg = MinGLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|x64.ActiveCfg = MinGLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|Win32.ActiveCfg = MRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|x64.ActiveCfg = MRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32

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@ -1,4 +1,3 @@

Microsoft Visual Studio Solution File, Format Version 10.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008 # Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
@ -6,13 +5,18 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}" Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -83,6 +87,29 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|x64.ActiveCfg = GLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|Win32.ActiveCfg = GLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|x64.ActiveCfg = GLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|Win32.ActiveCfg = MDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|x64.ActiveCfg = MDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|Win32.ActiveCfg = MinGLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|x64.ActiveCfg = MinGLDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|Win32.ActiveCfg = MinGLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|x64.ActiveCfg = MinGLRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|Win32.ActiveCfg = MRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|x64.ActiveCfg = MRelease_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32

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@ -1677,7 +1677,7 @@
StringPooling="true" StringPooling="true"
ExceptionHandling="0" ExceptionHandling="0"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableEnhancedInstructionSet="2" EnableEnhancedInstructionSet="0"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
PrecompiledHeaderThrough="quakedef.h" PrecompiledHeaderThrough="quakedef.h"

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@ -1,2 +1,2 @@
Converted VS 2005 project file Converted VS 2005 project file
Thursday, 11 November 2010 14:06 PM Friday, 24th December 2010

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@ -1,15 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}" Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -80,6 +81,29 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
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@ -1162,7 +1162,7 @@
<ExceptionHandling> <ExceptionHandling>
</ExceptionHandling> </ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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@ -1,2 +1,2 @@
Converted VS 2005 project file Converted VS 2005 project file
Thursday, 11 November 2010 21:53 PM Friday, 24th December 2010

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