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Fix servers trying to redirect players to downloading directory-packages as a single file (which will always fail).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5434 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 4 deletions
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@ -1405,7 +1405,7 @@ char *FS_GetPackageDownloadFilename(flocation_t *loc)
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break;
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break;
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}
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}
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if (sp && strchr(sp->purepath, '/')) //never allow any packages that are directly sitting in the basedir.
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if (sp && strchr(sp->purepath, '/') && sp->handle->GeneratePureCRC) //never allow any packages that are directly sitting in the basedir.
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return sp->purepath;
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return sp->purepath;
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return NULL;
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return NULL;
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}
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}
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@ -5817,12 +5817,15 @@ void FS_CreateBasedir(const char *path)
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{
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{
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vfsfile_t *f;
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vfsfile_t *f;
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com_installer = false;
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com_installer = false;
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if (path)
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{
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Q_strncpyz (com_gamepath, path, sizeof(com_gamepath));
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Q_strncpyz (com_gamepath, path, sizeof(com_gamepath));
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COM_CreatePath(com_gamepath);
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COM_CreatePath(com_gamepath);
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}
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fs_manifest->security = MANIFEST_SECURITY_INSTALLER;
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fs_manifest->security = MANIFEST_SECURITY_INSTALLER;
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FS_ChangeGame(fs_manifest, true, false);
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FS_ChangeGame(fs_manifest, true, false);
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if (host_parms.manifest)
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if (path && host_parms.manifest)
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{
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{
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f = FS_OpenVFS("default.fmf", "wb", FS_ROOT);
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f = FS_OpenVFS("default.fmf", "wb", FS_ROOT);
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if (f)
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if (f)
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