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Fix water brushlist contents AGAIN...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6075 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1495,6 +1495,7 @@ void Q1BSP_LoadBrushes(model_t *model, bspx_header_t *bspx, void *mod_base)
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{
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{
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VectorNegate(axis[pl], planes->normal);
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VectorNegate(axis[pl], planes->normal);
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planes->dist = -brush->absmins[pl];
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planes->dist = -brush->absmins[pl];
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CategorizePlane(planes);
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sides->surface = NULL;
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sides->surface = NULL;
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sides++->plane = planes++;
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sides++->plane = planes++;
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