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realtime lights need lightstyles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@624 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -221,6 +221,7 @@ typedef struct dlight_s
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float channelfade[3];
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struct shadowmesh_s *worldshadowmesh;
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int style; //multiply by style values if > 0
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float dist;
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struct dlight_s *next;
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} dlight_t;
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