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Should fix the slow rockets bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2449 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 5 additions and 3 deletions
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@ -90,7 +90,7 @@ typedef struct entvars_s
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vec3_t absmin;
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vec3_t absmin;
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vec3_t absmax;
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vec3_t absmax;
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float ltime;
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float ltime;
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float lastruntime;
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int lastruntime;
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float movetype;
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float movetype;
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float solid;
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float solid;
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vec3_t origin;
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vec3_t origin;
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@ -696,6 +696,7 @@ typedef struct
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gametype_e gametype;
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gametype_e gametype;
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int spawncount; // number of servers spawned since start,
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int spawncount; // number of servers spawned since start,
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// used to check late spawns
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// used to check late spawns
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int framenum; //physics frame number for out-of-sequence thinks (fix for slow rockets)
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int socketip;
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int socketip;
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int socketip6;
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int socketip6;
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@ -2805,6 +2805,7 @@ void SV_Frame (void)
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start = Sys_DoubleTime ();
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start = Sys_DoubleTime ();
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svs.stats.idle += start - end;
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svs.stats.idle += start - end;
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end = start;
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end = start;
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svs.framenum++;
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// keep the random time dependent
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// keep the random time dependent
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rand ();
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rand ();
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@ -1730,9 +1730,9 @@ void SV_RunEntity (edict_t *ent)
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}
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}
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else
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else
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{
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{
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if (ent->v->lastruntime == (float)realtime)
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if (ent->v->lastruntime == svs.framenum)
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return;
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return;
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ent->v->lastruntime = (float)realtime;
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ent->v->lastruntime = svs.framenum;
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}
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}
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