mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-12 23:44:39 +00:00
Made fixes to dotnet2005 that would affect 2008 & 2010 when converted, target's were missing OpenAL (snd_al.c) and some merged targets still had USE_D3D (C++ FakeGL wrapper)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3755 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
8d0800545b
commit
affdd9d3df
13 changed files with 40 additions and 6232 deletions
|
@ -1071,7 +1071,7 @@
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||||||
Optimization="2"
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@ -1174,7 +1174,7 @@
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Optimization="2"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
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@ -1479,7 +1479,7 @@
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AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
|
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@ -1174,7 +1174,7 @@
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@ -1479,7 +1479,7 @@
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@ -1,16 +1,8 @@
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||||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
Microsoft Visual Studio Solution File, Format Version 10.00
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||||||
# Visual Studio 2008
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# Visual Studio 2008
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||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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|
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|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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||||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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@ -110,49 +102,6 @@ Global
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|
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
|
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
|
||||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
|
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1164,7 +1164,7 @@
|
||||||
Optimization="2"
|
Optimization="2"
|
||||||
InlineFunctionExpansion="1"
|
InlineFunctionExpansion="1"
|
||||||
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
|
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
|
||||||
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
|
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
|
||||||
StringPooling="true"
|
StringPooling="true"
|
||||||
RuntimeLibrary="0"
|
RuntimeLibrary="0"
|
||||||
EnableFunctionLevelLinking="true"
|
EnableFunctionLevelLinking="true"
|
||||||
|
@ -1466,7 +1466,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
|
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
|
||||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
|
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
FloatingPointModel="2"
|
FloatingPointModel="2"
|
||||||
UsePrecompiledHeader="2"
|
UsePrecompiledHeader="2"
|
||||||
|
@ -1566,7 +1566,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
|
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
|
||||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
|
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
FloatingPointModel="2"
|
FloatingPointModel="2"
|
||||||
UsePrecompiledHeader="2"
|
UsePrecompiledHeader="2"
|
||||||
|
@ -14104,22 +14104,6 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug Dedicated Server SDL|Win32"
|
Name="Debug Dedicated Server SDL|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -14136,22 +14120,6 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\client\snd_directx.c"
|
RelativePath="..\client\snd_directx.c"
|
||||||
|
@ -21457,706 +21425,6 @@
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
|
||||||
Name="asm"
|
|
||||||
>
|
|
||||||
<File
|
|
||||||
RelativePath="..\common\math.s"
|
|
||||||
>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\client\snd_mixa.s"
|
|
||||||
>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\client\sys_wina.s"
|
|
||||||
>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\server\worlda.s"
|
|
||||||
>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="D3DDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MinGLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug Dedicated Server SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="MDebug_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
|
||||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="GLRelease_SDL|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
||||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
|
||||||
<Filter
|
<Filter
|
||||||
Name="http"
|
Name="http"
|
||||||
>
|
>
|
||||||
|
|
|
@ -1,10 +1,9 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252"?>
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
<VisualStudioProject
|
<VisualStudioProject
|
||||||
ProjectType="Visual C++"
|
ProjectType="Visual C++"
|
||||||
Version="9.00"
|
Version="8.00"
|
||||||
Name="gas2masm"
|
Name="gas2masm"
|
||||||
ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
|
ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
|
||||||
TargetFrameworkVersion="131072"
|
|
||||||
>
|
>
|
||||||
<Platforms>
|
<Platforms>
|
||||||
<Platform
|
<Platform
|
||||||
|
@ -78,8 +77,6 @@
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
||||||
SubSystem="1"
|
SubSystem="1"
|
||||||
RandomizedBaseAddress="1"
|
|
||||||
DataExecutionPrevention="0"
|
|
||||||
TargetMachine="1"
|
TargetMachine="1"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -102,6 +99,9 @@
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCAppVerifierTool"
|
Name="VCAppVerifierTool"
|
||||||
/>
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"
|
||||||
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
|
@ -168,8 +168,6 @@
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
||||||
SubSystem="1"
|
SubSystem="1"
|
||||||
RandomizedBaseAddress="1"
|
|
||||||
DataExecutionPrevention="0"
|
|
||||||
TargetMachine="17"
|
TargetMachine="17"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -192,6 +190,9 @@
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCAppVerifierTool"
|
Name="VCAppVerifierTool"
|
||||||
/>
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"
|
||||||
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,2 +1,2 @@
|
||||||
Converted VS 2005 project file
|
Converted VS 2005 project file
|
||||||
Friday, 24th December 2010
|
Sunday, 13 March 2011
|
||||||
|
|
|
@ -4,8 +4,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxpro
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
|
||||||
|
@ -104,49 +102,6 @@ Global
|
||||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
|
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
|
||||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.Build.0 = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.Build.0 = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
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||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.Build.0 = Debug|Win32
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||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.ActiveCfg = Debug|Win32
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|
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.ActiveCfg = Debug|x64
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.Build.0 = Debug|x64
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.ActiveCfg = Debug|Win32
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|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.ActiveCfg = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.Build.0 = Debug|Win32
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64
|
|
||||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64
|
|
||||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
|
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
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||||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
|
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
|
||||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="D3DDebug|Win32">
|
<ProjectConfiguration Include="D3DDebug|Win32">
|
||||||
|
@ -459,7 +459,7 @@
|
||||||
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|
</Midl>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
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|
||||||
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|
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
@ -854,7 +854,7 @@
|
||||||
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|
<Optimization>MaxSpeed</Optimization>
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<StringPooling>true</StringPooling>
|
<StringPooling>true</StringPooling>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
@ -904,7 +904,7 @@
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<StringPooling>true</StringPooling>
|
<StringPooling>true</StringPooling>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
@ -1052,8 +1052,8 @@
|
||||||
</Midl>
|
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|
||||||
<ClCompile>
|
<ClCompile>
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||||||
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<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
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<FloatingPointModel>Fast</FloatingPointModel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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|
@ -1102,7 +1102,7 @@
|
||||||
<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
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||||||
|
@ -7478,6 +7478,7 @@
|
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|
||||||
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|
</ClCompile>
|
||||||
<ClCompile Include="..\client\r_2d.c" />
|
<ClCompile Include="..\client\r_2d.c" />
|
||||||
|
<ClCompile Include="..\client\r_d3.c" />
|
||||||
<ClCompile Include="..\client\r_surf.c" />
|
<ClCompile Include="..\client\r_surf.c" />
|
||||||
<ClCompile Include="..\gl\doomclip.c">
|
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|
||||||
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|
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|
@ -7661,84 +7662,6 @@
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|
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</ClCompile>
|
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|
||||||
<ClCompile Include="..\gl\gltod3d\gl_fakegl.cpp">
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|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">
|
|
||||||
</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\gl\gl_heightmap.c">
|
<ClCompile Include="..\gl\gl_heightmap.c">
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
@ -8879,466 +8802,6 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\client\cl_plugin.inc" />
|
<None Include="..\client\cl_plugin.inc" />
|
||||||
<CustomBuild Include="..\common\math.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\client\snd_mixa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\client\sys_wina.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\server\worlda.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<None Include="..\client\bymorphed.ico" />
|
<None Include="..\client\bymorphed.ico" />
|
||||||
<None Include="..\client\q2.ico" />
|
<None Include="..\client\q2.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -9473,12 +8936,6 @@ del $(OutDir)%(Filename).spp
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\client\winquake.rc" />
|
<ResourceCompile Include="..\client\winquake.rc" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="gas2masm.vcxproj">
|
|
||||||
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
|
|
||||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
|
|
|
@ -904,7 +904,7 @@
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<StringPooling>true</StringPooling>
|
<StringPooling>true</StringPooling>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
@ -1053,7 +1053,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
@ -1102,7 +1102,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
@ -4462,10 +4462,6 @@
|
||||||
<ClCompile Include="..\client\snd_al.c">
|
<ClCompile Include="..\client\snd_al.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -8882,466 +8878,6 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\client\cl_plugin.inc" />
|
<None Include="..\client\cl_plugin.inc" />
|
||||||
<CustomBuild Include="..\common\math.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\client\snd_mixa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\client\sys_wina.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\server\worlda.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
|
||||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
|
||||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
|
||||||
del "$(OutDir)%(Filename).spp"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<None Include="..\client\bymorphed.ico" />
|
<None Include="..\client\bymorphed.ico" />
|
||||||
<None Include="..\client\q2.ico" />
|
<None Include="..\client\q2.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -9476,12 +9012,6 @@ del $(OutDir)%(Filename).spp
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\client\winquake.rc" />
|
<ResourceCompile Include="..\client\winquake.rc" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="gas2masm.vcxproj">
|
|
||||||
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
|
|
||||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
|
|
|
@ -301,220 +301,6 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\ftequake\npapi.def" />
|
<None Include="..\ftequake\npapi.def" />
|
||||||
<None Include="..\client\cl_plugin.inc" />
|
<None Include="..\client\cl_plugin.inc" />
|
||||||
<CustomBuildStep Include="..\sw\d_draw.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_draw16.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_parta.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_polysa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_scana.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_spr8.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\d_varsa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuild Include="..\common\math.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuildStep Include="..\sw\r_aclipa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\r_aliasa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\r_drawa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\r_edgea.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\r_varsa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuild Include="..\client\snd_mixa.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuildStep Include="..\sw\surf16.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuildStep Include="..\sw\surf8.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
</CustomBuildStep>
|
|
||||||
<CustomBuild Include="..\client\sys_wina.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<CustomBuild Include="..\server\worlda.s">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|
||||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|
||||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|
||||||
del $(OutDir)%(Filename).spp
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
<None Include="..\client\bymorphed.ico" />
|
<None Include="..\client\bymorphed.ico" />
|
||||||
<None Include="..\client\q2.ico" />
|
<None Include="..\client\q2.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
Converted VS 2005 project file
|
Converted VS 2005 project file
|
||||||
Friday, 24th December 2010
|
Sunday, 13 March 2011
|
||||||
|
|
Loading…
Reference in a new issue