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Small pointless cleanup.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1834 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 9 deletions
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@ -312,7 +312,6 @@ SV_NewChaseDir
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*/
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#define DI_NODIR -1
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#define NEWSV_StepDirection(x, y, z, s) SV_StepDirection(x, y, z, s)
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void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist, struct globalvars_s *pr_globals)
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{
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float deltax,deltay;
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@ -345,7 +344,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist, struct globalva
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else
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tdir = d[2] == 90 ? 135 : 215;
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if (tdir != turnaround && NEWSV_StepDirection(actor, tdir, dist, pr_globals))
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if (tdir != turnaround && SV_StepDirection(actor, tdir, dist, pr_globals))
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return;
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}
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@ -358,32 +357,32 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist, struct globalva
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}
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if (d[1]!=DI_NODIR && d[1]!=turnaround
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&& NEWSV_StepDirection(actor, d[1], dist, pr_globals))
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&& SV_StepDirection(actor, d[1], dist, pr_globals))
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return;
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if (d[2]!=DI_NODIR && d[2]!=turnaround
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&& NEWSV_StepDirection(actor, d[2], dist, pr_globals))
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&& SV_StepDirection(actor, d[2], dist, pr_globals))
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return;
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/* there is no direct path to the player, so pick another direction */
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if (olddir!=DI_NODIR && NEWSV_StepDirection(actor, olddir, dist, pr_globals))
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if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist, pr_globals))
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return;
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if (rand()&1) /*randomly determine direction of search*/
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{
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for (tdir=0 ; tdir<=315 ; tdir += 45)
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if (tdir!=turnaround && NEWSV_StepDirection(actor, tdir, dist, pr_globals) )
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist, pr_globals) )
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return;
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}
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else
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{
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for (tdir=315 ; tdir >=0 ; tdir -= 45)
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if (tdir!=turnaround && NEWSV_StepDirection(actor, tdir, dist, pr_globals) )
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist, pr_globals) )
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return;
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}
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if (turnaround != DI_NODIR && NEWSV_StepDirection(actor, turnaround, dist, pr_globals) )
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if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist, pr_globals) )
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return;
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actor->v->ideal_yaw = olddir; // can't move
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@ -443,7 +442,7 @@ void SV_MoveToGoal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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// bump around...
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if ( (rand()&3)==1 ||
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!NEWSV_StepDirection (ent, ent->v->ideal_yaw, dist, pr_globals))
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!SV_StepDirection (ent, ent->v->ideal_yaw, dist, pr_globals))
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{
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SV_NewChaseDir (ent, goal, dist, pr_globals);
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}
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