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Fix #154 by calling fixangles after loading a save
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1 changed files with 14 additions and 4 deletions
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@ -1794,10 +1794,20 @@ static void SV_GameLoaded(loadplayer_t *lp, size_t slots, const char *savename)
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}
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}
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host_client = NULL;
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for (clnum = 0; clnum < slots; clnum++) {
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cl = &svs.clients[clnum];
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/* ensure angles are respected -eukara */
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if (svprogfuncs) {
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cl->edict->v->fixangle = 1;
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}
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//make sure userinfos match any renamed players.
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for (clnum = 0; clnum < slots; clnum++)
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if (svs.clients[clnum].state >= cs_connected)
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SV_ExtractFromUserinfo (&svs.clients[clnum], true);
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if (cl->state >= cs_connected) {
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SV_ExtractFromUserinfo(&svs.clients[clnum], true);
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}
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}
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}
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#ifndef QUAKETC
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