Changed gl_ztrick to default on 0 instead of 1.

To quote LordHavoc:

GF3 and Radeon and later cards have zbuffer optimizations that only work if ztrick is off, mainly Radeon I believe


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1945 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2006-02-11 13:08:45 +00:00
parent 02b26287e1
commit 9f3e2bed88

View file

@ -239,7 +239,7 @@ cvar_t r_menutint = SCVAR("r_menutint", "0.68 0.4 0.13");
#if defined(RGLQUAKE)
cvar_t gl_schematics = SCVAR("gl_schematics","0");
cvar_t gl_ztrick = SCVAR("gl_ztrick","1");
cvar_t gl_ztrick = SCVAR("gl_ztrick","0");
cvar_t gl_lerpimages = SCVAR("gl_lerpimages", "1");
extern cvar_t r_waterlayers;
cvar_t gl_triplebuffer = SCVARF("gl_triplebuffer", "1", CVAR_ARCHIVE);