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Make ambient sounds loop.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1966 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1030,7 +1030,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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if (scache->loopstart == -1)
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{
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Con_Printf ("Ambient sound %s not looped\n", sfx->name);
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return;
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scache->loopstart = 0;
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}
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ss->sfx = sfx;
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