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Entar's first ever commit - removed duplicate detail textures option in FPS menu, renamed remaining option
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1941 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 2 deletions
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@ -474,14 +474,13 @@ void M_Menu_FPS_f (void)
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MC_AddCheckBox(menu, 48, y, " Blood stains", &r_bloodstains,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Flashblending", &r_flashblend,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detailmaps", &gl_detail,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detail Texturing", &gl_detail,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Dynamic shadows", &r_shadows,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Realtime Lights", &r_shadow_realtime_world,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Waterwarp", &r_waterwarp,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detail textures", &gl_detail,0);y+=8;
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MC_AddSlider(menu, 48, y, " Motion blur", &gl_motionblur, 0, 0.99);y+=8;
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break;
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#endif
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