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fix d3d11 renderer not working properly when first joining a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4731 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3329,7 +3329,10 @@ void Sh_CheckSettings(void)
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case QR_DIRECT3D11:
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case QR_DIRECT3D11:
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canshadowless = true; //all feature levels
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canshadowless = true; //all feature levels
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if (D3D11_BeginShadowMap(0, SHADOWMAP_SIZE*3, SHADOWMAP_SIZE*2))
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if (D3D11_BeginShadowMap(0, SHADOWMAP_SIZE*3, SHADOWMAP_SIZE*2))
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{
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D3D11_EndShadowMap();
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cansmap = true; //tends to not work properly until feature level 10 for one error or another.
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cansmap = true; //tends to not work properly until feature level 10 for one error or another.
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}
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break;
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break;
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#endif
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#endif
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default:
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default:
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