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This should match Reki's revision, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5907 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -86,7 +86,7 @@ cvar_t sv_nqplayerphysics = CVARAFCD("sv_nqplayerphysics", "auto", "sv_nomsec",
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#ifdef HAVE_LEGACY
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static cvar_t sv_brokenmovetypes = CVARD("sv_brokenmovetypes", "0", "Emulate vanilla quakeworld by forcing MOVETYPE_WALK on all players. Shouldn't be used for any games other than QuakeWorld.");
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cvar_t pext_ezquake_nochunks = CVARD("pext_ezquake_nochunks", "0", "Prevents ezquake clients from being able to use the chunked download extension. This sidesteps numerous ezquake issues, and will make downloads slower but more robust.");
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cvar_t pext_ezquake_verfortrans = CVARD("pext_ezquake_verfortrans", "999999999", "ezQuake does not implement PEXT_TRANS properly. This is the version of ezquake required for PEXT_TRANS to be allowed. This was still broken when I wrote this description, hence the large value.");
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cvar_t pext_ezquake_verfortrans = CVARD("pext_ezquake_verfortrans", "7088"/*Reki's revision at least*/, "ezQuake does not implement PEXT_TRANS properly. This is the version of ezquake required for PEXT_TRANS to be allowed. This was still broken when I wrote this description, hence the large value.");
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#endif
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cvar_t sv_chatfilter = CVAR("sv_chatfilter", "0");
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